Kirize wrote:I didnt know you could contradict yourself in one sentencekookeekwisp wrote:Dont single out Arso cause it kills slower!
ShortcutButton wrote:Uh... so it can only kill two roles, Ret and Amne?
ChubbyMooshroom9 wrote:ShortcutButton wrote:Uh... so it can only kill two roles, Ret and Amne?
No. So let's say Player 1 and 2 visit Player 5 on Night 1. Then, Player 3 kills Player 5 that night. Then, on the next full moon, the Arcanist can select Player 5, causing Players 1 and 2 to die, but not Player 3. Player 3 don't care they're dead.
Kirize12 wrote:ChubbyMooshroom9 wrote:-May only exist when a witch is present
Where I stopped reading.
/nosupport
Totes wrote:A few questions sir/madame, if you would pardon me the time:
1) If a player was brutally murdered, would both attackers be immune to the Arcanist?
2) Can Arcanists kill each other?
3) Do they have death notes?
This is a really good idea and a great foundation as a start on the forums. I expect great things.
ChubbyMooshroom9 wrote:Totes wrote:A few questions sir/madame, if you would pardon me the time:
1) If a player was brutally murdered, would both attackers be immune to the Arcanist?
2) Can Arcanists kill each other?
3) Do they have death notes?
This is a really good idea and a great foundation as a start on the forums. I expect great things.
Ok. I have answers to all of these-
1)So if a player was brutally murdered, the one who appeared first(Blah blah was brutally murdered. He was stabbed by a Serial Killer. He was also shot by a Veteran) would be immune to the attack.
2)I don't think they will be able to-I mean, they can only visit dead bodies and kill previous visitors. I'd have to assume no.
3)As with any other killing role, Yes.
Tzedrik wrote:This role sounds a bit OP against town roles, especially "investigate" and "protective", since they visit about everyone at least once.
On the other hand, it's useless against most of killing and non-visiting roles.
Some roles would be easy to find. A doused person that dies before the ignition would means a sure death for the Arsonist the next night (unless non-full moon).
oliy wrote:This is mainly targeted at the Mafia, because you're the NK, and the Mafia is the one killing. Maybe you could target town, but that won't be for N2.
ChubbyMooshroom9 wrote:Tzedrik wrote:This role sounds a bit OP against town roles, especially "investigate" and "protective", since they visit about everyone at least once.
On the other hand, it's useless against most of killing and non-visiting roles.
Some roles would be easy to find. A doused person that dies before the ignition would means a sure death for the Arsonist the next night (unless non-full moon).
But it isn't night immune(attempt to nerf), so the vigilante could just shoot it anyways. However, I do see what you mean about being helpless against killing roles. But, if a doctor healed the target on the night of the attack, but then that target dies later to the same person, the killer will die. I don't know. I can't think of a solution for that that wouldn't be OP. And about what you said, read the response to Shortcut Button.
Totes wrote:ChubbyMooshroom9 wrote:Tzedrik wrote:This role sounds a bit OP against town roles, especially "investigate" and "protective", since they visit about everyone at least once.
On the other hand, it's useless against most of killing and non-visiting roles.
Some roles would be easy to find. A doused person that dies before the ignition would means a sure death for the Arsonist the next night (unless non-full moon).
But it isn't night immune(attempt to nerf), so the vigilante could just shoot it anyways. However, I do see what you mean about being helpless against killing roles. But, if a doctor healed the target on the night of the attack, but then that target dies later to the same person, the killer will die. I don't know. I can't think of a solution for that that wouldn't be OP. And about what you said, read the response to Shortcut Button.
Ooh I got one:
How about you can also visit someone who is alive, and if that person died that night, then everyone who visited that person dies as well, including the killer.
Totes wrote:ChubbyMooshroom9 wrote:Tzedrik wrote:This role sounds a bit OP against town roles, especially "investigate" and "protective", since they visit about everyone at least once.
On the other hand, it's useless against most of killing and non-visiting roles.
Some roles would be easy to find. A doused person that dies before the ignition would means a sure death for the Arsonist the next night (unless non-full moon).
But it isn't night immune(attempt to nerf), so the vigilante could just shoot it anyways. However, I do see what you mean about being helpless against killing roles. But, if a doctor healed the target on the night of the attack, but then that target dies later to the same person, the killer will die. I don't know. I can't think of a solution for that that wouldn't be OP. And about what you said, read the response to Shortcut Button.
Ooh I got one:
How about you can also visit someone who is alive, and if that person died that night, then everyone who visited that person dies as well, including the killer.
ChubbyMooshroom9 wrote:oliy wrote:This is mainly targeted at the Mafia, because you're the NK, and the Mafia is the one killing. Maybe you could target town, but that won't be for N2.
I no comprehend. Like a "You decide to kill ____ with your own hands." type of thing?
oliy wrote:ChubbyMooshroom9 wrote:oliy wrote:This is mainly targeted at the Mafia, because you're the NK, and the Mafia is the one killing. Maybe you could target town, but that won't be for N2.
I no comprehend. Like a "You decide to kill ____ with your own hands." type of thing?
I thought you idd an alert style thing but on previously killed targets.
What good is knowing who visited the dead people are? Also, why can you only kill every so often? Healing doesn't help, and neither does immunity or protection.
TimesNewRoman wrote:The fact that it has no direct killing ability, not to mention the fact that it can't kill other killing roles, means this one is a no go for me. It's just an indirect, weakened Werewolf. Don't forget, the main purpose for the Neutral Killing role's existence is to counterbalance the mafia and give them competition: If you can't kill the killer, you can't combat the mafia. If you can kill the killer, then you can take out the entire mafia by night six.
Final rating: -2
kookeekwisp wrote:edit: how do i delete comments?
ChubbyMooshroom9 wrote:TimesNewRoman wrote:The fact that it has no direct killing ability, not to mention the fact that it can't kill other killing roles, means this one is a no go for me. It's just an indirect, weakened Werewolf. Don't forget, the main purpose for the Neutral Killing role's existence is to counterbalance the mafia and give them competition: If you can't kill the killer, you can't combat the mafia. If you can kill the killer, then you can take out the entire mafia by night six.
Final rating: -2
Maybe have a percentage chance to kill them? Like, a 25% death chance and a 75% chance of doing nothing(or being role blocked?)
Totes wrote:ChubbyMooshroom9 wrote:TimesNewRoman wrote:The fact that it has no direct killing ability, not to mention the fact that it can't kill other killing roles, means this one is a no go for me. It's just an indirect, weakened Werewolf. Don't forget, the main purpose for the Neutral Killing role's existence is to counterbalance the mafia and give them competition: If you can't kill the killer, you can't combat the mafia. If you can kill the killer, then you can take out the entire mafia by night six.
Final rating: -2
Maybe have a percentage chance to kill them? Like, a 25% death chance and a 75% chance of doing nothing(or being role blocked?)
Нет, вы не можете, мой друг (Translation: No, you can't my friend). If you plan for this to go far, as in the Testing Grounds, you can't mess around with probability mechanics.
P.S. That was Russian, yes I am learning Russian now.
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