Coroner - Town Investigative

Old Role Ideas

How would you rate this role?

0/10
4
5%
1/10
1
1%
2/10
1
1%
3/10
5
6%
4/10
3
4%
5/10
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8%
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9%
7/10
20
26%
8/10
15
19%
9/10
8
10%
10/10 this is awesome.
8
10%
 
Total votes : 78

Coroner - Town Investigative

Postby dota2reporter » Mon Aug 03, 2015 1:42 pm

Coroner - credit for the name goes to eezstreet.

You are the Coroner!

You are an Investigator that takes clues from the dead.

Abilities - Choose a dead person at night and know how many people of their alignment voted "Guilty" at the last lynch.
( Town, Neutral and Mafia are used as "Alignment". Sub-alignments don't mean anything.)

Attributes - None.

Goal - Lynch all criminals and evildoers.

Wins with - Town and Survivors.

Investigation results -
Sheriff - Your target is not suspicious.
Investigator - Your target works with dead bodies. They must be Medium, Coroner or Janitor!
Consigliere - Your target gets leads from the dead people. They must be the Coroner!

Ability message -
You have decided to check dota2reporter's body for leads.
You have instead decided to check dota2's body for leads.
You have found out that (number) Town/Mafia/Neutral voted Guilty on the last lynch.
Last edited by dota2reporter on Tue Aug 04, 2015 8:29 am, edited 2 times in total.
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Re: Identifier (Name Changes are appreciated)

Postby dota2reporter » Mon Aug 03, 2015 3:05 pm

ummmmm
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Re: Identifier (Name Changes are appreciated)

Postby TrueGent » Mon Aug 03, 2015 3:41 pm

I'm guessing this is a Town Support?

If so this is pretty good.
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Re: Identifier (Name Changes are appreciated)

Postby Blackajack » Mon Aug 03, 2015 4:07 pm

This is interesting.
Image

Spoiler: Image
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Re: Identifier (Name Changes are appreciated)

Postby Retterime » Mon Aug 03, 2015 6:25 pm

I agree with Blackajack. This looks quite interesting and I would like to see more from it.
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Re: Identifier (Name Changes are appreciated)

Postby gorilla578 » Mon Aug 03, 2015 7:06 pm

3 People voted guilty on Executioner target.
So you can find the entire Mafia this way:
You have decided to connect Gorilla's alignment to all guilty voters, (Mafioso).
2 People of your target's alignment voted guilty.

Not really necessary as many Mafias have been destroyed through voting patterns without this.
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Re: Identifier (Name Changes are appreciated)

Postby EternalRage » Mon Aug 03, 2015 8:48 pm

Very interesting, it's 100% unique and original. Hmm...it's not UP, and I don't know if it's OP...let me make a situation. PERFECT! PERFECT, PERFECT, PERFECT! Add it now devs, it can be helpful but not too OP. 10/10.

N1, sheriff finds mafia.
Sheriff accuses mafia.
Mafia calls sheriff exe.
Town puts the mafia up.
People are thinking whether sheriff is exe, 5 vote guilty, 1 innocent, 9 abstain.
Indentifier checks the mafia, 2 mafia voted guilty, ah I realized at this point that it's fine.
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Re: Identifier (Name Changes are appreciated)

Postby GladeOS » Mon Aug 03, 2015 9:36 pm

Honestly, I do not think this would work to well :/ Also it does not really help too much with info because anyone can vote guilty.
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Re: Identifier (Name Changes are appreciated)

Postby dota2reporter » Mon Aug 03, 2015 11:18 pm

GladeOS wrote:Honestly, I do not think this would work to well :/ Also it does not really help too much with info because anyone can vote guilty.

if you are a good ToS player this role is a late game juggernaut.
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Re: Identifier (Name Changes are appreciated)

Postby dota2reporter » Mon Aug 03, 2015 11:20 pm

gorilla578 wrote:3 People voted guilty on Executioner target.
So you can find the entire Mafia this way:
You have decided to connect Gorilla's alignment to all guilty voters, (Mafioso).
2 People of your target's alignment voted guilty.

Not really necessary as many Mafias have been destroyed through voting patterns without this.

you can find neutrals and town with this too.

@truegent no this is town investigative because he knows how many town, mafia or neutrals voted guilty.
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Re: Identifier (Name Changes are appreciated)

Postby dota2reporter » Tue Aug 04, 2015 4:59 am

btw guys which invest results you prefer?
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Re: Identifier (Name Changes are appreciated)

Postby NDM » Tue Aug 04, 2015 5:36 am

This is a medium with a buff

That is all
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Re: Identifier (Name Changes are appreciated)

Postby dota2reporter » Tue Aug 04, 2015 6:03 am

NDM wrote:This is a medium with a buff

That is all

medium - talk with dead at night
identifier - select one dead person at night and know how many people of their alignment voted guilty on last lynch


ummmmmmmmmmm.... i dont get your logic
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Re: Identifier (Name Changes are appreciated)

Postby orangeandblack5 » Tue Aug 04, 2015 6:59 am

Definitely put it with the Medium/Janitor.
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

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Re: Identifier (Name Changes are appreciated)

Postby dota2reporter » Tue Aug 04, 2015 7:03 am

orangeandblack5 wrote:Definitely put it with the Medium/Janitor.

thanks for the feedback.
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Re: Identifier (Name Changes are appreciated)

Postby eezstreet » Tue Aug 04, 2015 7:22 am

ideas for new names:
Coroner
Private Eye
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Re: Identifier (Name Changes are appreciated)

Postby dota2reporter » Tue Aug 04, 2015 8:27 am

eezstreet wrote:ideas for new names:
Coroner
Private Eye

thank you very much
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Re: Coroner - Town Investigative

Postby dota2reporter » Wed Aug 05, 2015 7:07 pm

ayyyy
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Re: Coroner - Town Investigative

Postby braboobssiere » Wed Aug 05, 2015 10:17 pm

7/10
- too op to spamable
+ original and creativity

i'd suggest to limit it to 4 times per game AND/OR change ability from 'vote guilty' to 'abstain' instead (this will also help about the abstain problem as in this tread a bit viewtopic.php?f=9&t=27064)
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Re: Coroner - Town Investigative

Postby dota2reporter » Sun Sep 06, 2015 8:43 pm

bump
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Re: Coroner - Town Investigative

Postby PrometheanSigma » Sun Sep 06, 2015 9:03 pm

I'd rate anywhere from 6-8 out of 10.

It's a really creative idea, I can't say I've seen anything like it.
My score would be based on how practical of a role it is (and whether it is too over/underpowered).
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Re: Coroner - Town Investigative

Postby dota2reporter » Thu Sep 10, 2015 4:58 am

PrometheanSigma wrote:I'd rate anywhere from 6-8 out of 10.

It's a really creative idea, I can't say I've seen anything like it.
My score would be based on how practical of a role it is (and whether it is too over/underpowered).

thanks for your feedback
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Re: Coroner - Town Investigative

Postby dota2reporter » Wed Sep 23, 2015 10:44 pm

great news from me

testing grounds will test this role!
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Re: Coroner - Town Investigative

Postby NefariousDjinn » Thu Sep 24, 2015 12:00 pm

This role is alright but potentially overpowered.

"Town member is hung, coroner checks town member. 0 members of the Town voted guilty." Three people voted guilty. You now know they are all non-town roles.


Like wise "5 members of the Town voted guilty" Six people voted. Three abstained. There are only five town roles left. So you know that all of the town voted. One evil and or neutral role voted and the abstainers are not town. This is particularly game breaking for bad guys role as it makes it easy to find all evil roles in a single moment.
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Re: Coroner - Town Investigative

Postby dota2reporter » Thu Sep 24, 2015 12:22 pm

NefariousDjinn wrote:This role is alright but potentially overpowered.

"Town member is hung, coroner checks town member. 0 members of the Town voted guilty." Three people voted guilty. You now know they are all non-town roles.


Like wise "5 members of the Town voted guilty" Six people voted. Three abstained. There are only five town roles left. So you know that all of the town voted. One evil and or neutral role voted and the abstainers are not town. This is particularly game breaking for bad guys role as it makes it easy to find all evil roles in a single moment.

this is why scum needs to learn to vote.
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