TheTraitorofSalem wrote:Killing roles (which we discussed changing) and roleblockers pretty much. As if there's gonna be a shit load of them in the game anyway. So you may have 2-3 players who are detrimental to your game, that's why you kill them. The strong finisher point is still valid... once again you're trying to decipher a small part of my argument as to why you're right. At best this role can finish off the game with 3 fatal attacks with one of them being a Powerful Rampage, that's a finisher. Just because it COULD fail, doesn't invalidate my point
TheTraitorofSalem wrote:I was writing that previous reply and posted it before I knew he had commented
WaveAqualei wrote:TheTraitorofSalem wrote:I was writing that previous reply and posted it before I knew he had commented
Sal is female.
Anyways...
I did the tallying:
You have SEVERAL roles that can stop Reaver from functioning.- 5 of them can protect (all TPs and GA)
That's a total of 31 out of 49 roles. 32 if you include Retributionist using dead bodies. Some of these can stop you in multiple ways and most of these roles aren't unique.
- 18 of them can attack (Vigi, Vet, All MKs, all NKs, all Coven, Vamp, Pest, Jest)
- 4 of them roleblock (Escort, Consort, Jailor, Pirate)
- 4 of the ones I didn't list above have defense (Surv, Exe, Witch, PB)
I don’t remember you saying that, is it in the original post now?TheTraitorofSalem wrote:I did the tallying:
You have SEVERAL roles that can stop Reaver from functioning.- 5 of them can protect (all TPs and GA)
That's a total of 31 out of 49 roles. 32 if you include Retributionist using dead bodies. Some of these can stop you in multiple ways and most of these roles aren't unique.
- 18 of them can attack (Vigi, Vet, All MKs, all NKs, all Coven, Vamp, Pest, Jest)
- 4 of them roleblock (Escort, Consort, Jailor, Pirate)
- 4 of the ones I didn't list above have defense (Surv, Exe, Witch, PB)
TPs are there to protect another target against an attack. But saying TPs down right stop this role from working is a bit harsh. That's just on the chance that TP successfully defends their target. And we also already previously discussed and I agreed with allowing Reavers kills to go through if hes attacked.
In Ranked, you’re more limited but at least 5 of the roles will stop you each game. In AA the chances to interact roles that counter you go way up.In a balanced competitive setup there shouldn't be any more then 1 NK anyhow and there should be very few other Neutrals, if any. You make it seem like such a high number when you say 31 out of 49 roles. But in a real game there would be a limited number of counters.
Also, made it so attacks cannot be healed
In Ranked, you’re more limited but at least 5 of the roles will stop you each game. In AA the chances to interact roles that counter you go way up.
TheTraitorofSalem wrote:In Ranked, you’re more limited but at least 5 of the roles will stop you each game. In AA the chances to interact roles that counter you go way up.
Yes but you can say that about most roles. In ranked its just Jailor, Escorts, Consorts that are hard-counters to the role. But not as much as a Hard-Counter as they are to Arsonist and you certainly won't have at least 5 of them stopping you each game. There's also other issues with Escort and Jailor which make them unbalanced roles. Still I don't feel like the role should have roleblock immunity, I feel that's a trait for just Serial Killers.
WaveAqualei wrote:I don’t think bloodlust level should change if it’s roleblocked.
Cavespider17 wrote:WaveAqualei wrote:I don’t think bloodlust level should change if it’s roleblocked.
I agree with this, it literally rewards the role for doing nothing. Which is unbalanced.
TheTraitorofSalem wrote:Cavespider17 wrote:WaveAqualei wrote:I don’t think bloodlust level should change if it’s roleblocked.
I agree with this, it literally rewards the role for doing nothing. Which is unbalanced.
Rewards the role? Lol what are you on about? It's a counter for the role, read the role properly.
TheTraitorofSalem wrote:
Rewards the role? Lol what are you on about? It's a counter for the role, read the role properly.
TheTraitorofSalem wrote:"Read the role properly" is not being hostile. Shouldn't take things the wrong way, because either "Lol what are you on about" or "read the role properly" should be taken as being hostile. Accusing me of doing so in that condescending way, will definitely change my attitude towards you.
Cavespider17 wrote:Also in regards to your Multi-Attacks do they all go off at the same time? Or are they done in a specific order? Because if they are done in a specific order that counters all TP completely. IE: If you choose 3 people the first is a rampage but that doesn't matter - because if it is done in a specific order (which is implied by one attack being a rampage and the others not) you would target TP for attack 1 and 2 and then a high value townie for attack 3, killing the TP and then your target. Think of it as a timeline I guess.
Also in regards to your Multi-Attacks do they all go off at the same time? Or are they done in a specific order? Because if they are done in a specific order that counters all TP completely. IE: If you choose 3 people the first is a rampage but that doesn't matter - because if it is done in a specific order (which is implied by one attack being a rampage and the others not) you would target TP for attack 1 and 2 and then a high value townie for attack 3, killing the TP and then your target. Think of it as a timeline I guess.
- Either way, the role doesn't function as a well balanced role should as per my comments at the end
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