TheTraitorofSalem wrote:-Chosen all have 1 kill, plus an extra kill when their Leader becomes a Horsemen of the Apocalypse
TheTraitorofSalem wrote:When War has successfully gotten enough town players to kill each other, either by lynching or kills at night, then a war will begin!!! War will be able to convert Town members against their own brothers and sisters!
TheTraitorofSalem wrote:Abilities:
-You may choose to mark a player for Death each night
-At night you may choose to kill a player who has been marked for Death
-You may use your wild beast to attack a player each night.
TheTraitorofSalem wrote:-Whenever a player who was marked for Death is killed, gain a kill
TheTraitorofSalem wrote:-During the night you may choose to possess a player, who you will control the following day
syjfwbaobfwl wrote:Not to mention a factional role CANNOT have invincible defense, regardless of the condition
How does this work? What defines "Enough"? Furthermore, what would you class as Lynching by townies? Evils start pushes on townies, so how would you clarify this as functional in a game mode such as All Any? The answer is simple, it doesn't. You would need to rework this. You cannot brush this off by assuming it won't spawn in All Any, because All Any is All Any.
So is this a two turn ability? What level attack is this? (Basic unless stated overwise) You need to explain. What also clasify's as a Wild Beast and where does it come from within the Graveyard? Is it a dead player? Then what player's can become Wild Beasts?
If this is a 2 turn ability this will take a minimum of 6 nights to complete via visits and 3 via lynching to get a wild beast.
This implies this stacks which can issue a 3 kpn or more, which is to be frank incredibly overpowered and broken.
syjfwbaobfwl wrote:Not to mention a factional role CANNOT have invincible defense, regardless of the condition
TheTraitorofSalem wrote:syjfwbaobfwl wrote:Not to mention a factional role CANNOT have invincible defense, regardless of the condition
That is not a blanket rule, so don't even argue it. Provide actual Feedback please, rather then just an unnecessary nitpick.
Most of the goals to achieve Horsemen Status take about 5-6 days as well. So if you've worked that hard to achieve it, then you deserve the invincibility status.
WaveAqualei wrote:TheTraitorofSalem wrote:syjfwbaobfwl wrote:Not to mention a factional role CANNOT have invincible defense, regardless of the condition
That is not a blanket rule, so don't even argue it. Provide actual Feedback please, rather then just an unnecessary nitpick.
They’re right though.
Also they're suggesting you change the defense level. To be fair that is feedback.Most of the goals to achieve Horsemen Status take about 5-6 days as well. So if you've worked that hard to achieve it, then you deserve the invincibility status.
Most games don’t even last 5-6 days however.
TheTraitorofSalem wrote:WaveAqualei wrote:TheTraitorofSalem wrote:syjfwbaobfwl wrote:Not to mention a factional role CANNOT have invincible defense, regardless of the condition
That is not a blanket rule, so don't even argue it. Provide actual Feedback please, rather then just an unnecessary nitpick.
They’re right though.
Also they're suggesting you change the defense level. To be fair that is feedback.Most of the goals to achieve Horsemen Status take about 5-6 days as well. So if you've worked that hard to achieve it, then you deserve the invincibility status.
Most games don’t even last 5-6 days however.
Didn't I just say "don't argue it" It's not a set rule in the game, just because no factional has a role like that. And the thing is it though it was not feedback, it was a snide comment.
5-6 games is probably spot on how long rank games last and it was just a benchmark, so I don't see your point
Can you stop arguing me about whos right or wrong about things completely irreverent to the role? thanks
TheTraitorofSalem wrote:Where exactly did you state how the game works? Besides from mentioning how long a game lasts on average
I looked at that faction. It's laid out well and well written, but there's too many direct copies or morphs of roles currently in the game.
TheTraitorofSalem wrote:syjfwbaobfwl wrote:Not to mention a factional role CANNOT have invincible defense, regardless of the condition
That is not a blanket rule, so don't even argue it. Provide actual Feedback please, rather then just an unnecessary nitpick.
Most of the goals to achieve Horsemen Status take about 5-6 days as well. So if you've worked that hard to achieve it, then you deserve the invincibility status.
TheTraitorofSalem wrote:Yes but 1 role is not overpowered just because they have invincible defense. Not to mention that there's a goal to achieve, to actually gain this defense.
TheTraitorofSalem wrote:Once again another unnecessary argument
How are any of the goals strange? Achieving Horsemen status goes towards winning. Faction members are supporting members to help their faction.
WaveAqualei wrote:TheTraitorofSalem wrote:Once again another unnecessary argument
How are any of the goals strange? Achieving Horsemen status goes towards winning. Faction members are supporting members to help their faction.
None of their goals help each other...
Acolytes are support roles to help their faction achieve victory. Remember the Horseman is the leader, his members are his followers.
You have a role that wants to kill by being visited and then you have a role that roleblocks... those contradict each other.
Its the Chosen whos dedicated to War that can Immolate themselves. War = fire, destruction. So the role makes perfect sense. What contradicts what? There's no role blocker.
You also have another role that takes away abilities/attributes which doesn't help the Medusa duplicate either.
That's not a problem at all
I'm not done reading but Shade has old Disguiser's problem and Devourer is just a evil Jailor that is in a night chat faction... no.
Old Disguiser was never a problem, besides from being a bit underpowered. The current Disguiser is a problem
An evil Jailor isn't a problem either, if its balanced. Why so negative about it?
Most of your roles are copies from existing roles, I'm not sure why you're arguing that the link I posted above has too many copies when yours are all literally copies as well...
I did not once argue about the link you posted. I stated "they're mostly morphs or exact duplicates" I did not fucking argue. You're the one starting arguments.
TheTraitorofSalem wrote:WaveAqualei wrote:TheTraitorofSalem wrote:Once again another unnecessary argument
How are any of the goals strange? Achieving Horsemen status goes towards winning. Faction members are supporting members to help their faction.
None of their goals help each other...
Acolytes are support roles to help their faction achieve victory. Remember the Horseman is the leader, his members are his followers.
You have a role that wants to kill by being visited and then you have a role that roleblocks... those contradict each other.
Its the Chosen whos dedicated to War that can Immolate themselves. War = fire, destruction. So the role makes perfect sense. What contradicts what? There's no role blocker.
You also have another role that takes away abilities/attributes which doesn't help the Medusa duplicate either.
That's not a problem at all
I'm not done reading but Shade has old Disguiser's problem and Devourer is just a evil Jailor that is in a night chat faction... no.
Old Disguiser was never a problem, besides from being a bit underpowered. The current Disguiser is a problem
An evil Jailor isn't a problem either, if its balanced. Why so negative about it?
Most of your roles are copies from existing roles, I'm not sure why you're arguing that the link I posted above has too many copies when yours are all literally copies as well...
I did not once argue about the link you posted. I stated "they're mostly morphs or exact duplicates" I did not fucking argue. You're the one starting arguments.
TheTraitorofSalem wrote:Ah you're a Gaslighter. Read what you said. You're the one starting things with me and then turning it around as if I'm in the wrong. Obviously you just have argumentive personality, but its really annoying and uncalled for.
I don't mind at all if you provide feedback. Cavespider17 did and I never had any problem with it.
Neither Famine or Succubus are role blockers
Jailor wouldn't work as a kingmaker and a NK Jailor would be too unpowered (if it had limited kills). An evil Jailor could easily be balanced, who are you to know if you have not witnessed it.
I’m stating how the game works babe, you don’t have to get upset because I’m bringing you back to reality.
Also just because you receive criticism doesn’t mean it’s always a bash towards you.
Most of your roles are copies from existing roles, I'm not sure why you're arguing that the link I posted above has too many copies when yours are all literally copies as well...
TheTraitorofSalem wrote:You started the thread out by ganging up at me about the defense levels. And then you nitpicked about the average time a game lastsI’m stating how the game works babe, you don’t have to get upset because I’m bringing you back to reality.
Also just because you receive criticism doesn’t mean it’s always a bash towards you.
Not be mentioning this clear insult. When you hadn't stated shit about how the game works either, it was over how long the game lasts.
And then you argued on about the goals (the goal is to kill all the townies and all who oppose obviously) which is completely irrelevant to the actual balance of the rolesMost of your roles are copies from existing roles, I'm not sure why you're arguing that the link I posted above has too many copies when yours are all literally copies as well...
And then this here. Turning the argument on me, like I'm the bad guy. All I had said was "I looked at that faction. It's laid out well and well written, but there's too many direct copies or morphs of roles currently in the game" that's not a fucking argument. You've got an argumentive personality, that is all.
TheTraitorofSalem wrote:An evil Jailor would be unbalanced in a 6vs9 game, that is true. But that is a very chaotic setup and I've already listed reasons prior as to how that makes the game unbalanced.
An evil Jailor would be fine in a 4vs11 game or a 3vs2vs10
There's a delay with killing somebody
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