VLDR - Zero Tether Dilemma | Federico End

Virtue's Last Dangan Ronpa

Re: VLDR - Zero Time Dilemma

Postby Cyantic » Tue May 26, 2020 8:20 pm

welcome to Zero Time Dilemma

RED Team
KAITLYN MILES
OBERYN CAESAR
FABIANO STRONG
HAWK GREY
GREY Team
FEDERICO DECANDIA
NELSON SMITH
HYWEL JONES
SELIPH

PURPLE Team
LUCILLE SYN
ROQUE DE LARES
VANO VADOMA
JUDEAU




"Tomorrow may be a new day, but I care about the now. And tonight will be revolutionary."
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Re: VLDR - Zero Time Dilemma

Postby Cyantic » Tue May 26, 2020 8:43 pm

A video feed begins to run...

"Hello. I am Zero the Third." His voice is calm, and you can see his face with perfect clarity. Leontiy. "I am following in the proud traditions of psychopaths years past. This is a game of life and death. These sorts of things always are, aren't they? Certainly is on the TV a lot. But I digress. The rules of this game are simple, as all experiments are. As all people are. Escape. I hope that is easy enough to understand for everyone - if you make it to the end, you get to go back to your daily lives - changed, but unchanged. Alive, at the very least. And I think that is something you will all want. The ability to go back."

"Some of you have to close a case. Some of you need to return to your families. Some of you are looking for answers. A lot can be provided, here. A lot can be changed, here. This is not the first time this game has been run. The fate of humanity hangs in the balance. No, actually, I suppose it doesn't. Not really. In life, there's always been the feeling of escalation, of continuing upwards. Technology is the key to humanity's shackles. But you've all see the pain, the open wounds this brings."

"I am the CEO of Titan. I am also not the CEO of Titan. Titan barely exists anymore - it's going to fall like this station will, and very soon. It feels relieving to let it go. Titan was a problem, yes. Cerulean was a bigger problem. Ilya perhaps the biggest. But Cradle... heh. Opening Pandora's box. But I keep digressing in my villainous monologue. You do not care. I understand that, I simply wish to lay out my reasons. If this is success, if we are successful, we wind back the clock. We make improvements to everyone's lives. Things change in many ways."

"We're not good people. But the suffering out there is immense. So... the game. Let me reign myself in. You've been specially selected, yes yes, that's not the important bit. You just need to escape. All you need to escape is to find eight X-Passes. How do you get X-Passes?" He pauses for dramatic effect, and then ruins it with an eyeroll. "You kill eight other people. Each person has an X-Pass. Easy stuff. Decision games are dotted about, those will help you. Or hurt you. I'm sure you've worked out the math already."

"It's a game of sacrifice. But... in a way, it's also about redemption. Of betrayal and rebuilding that trust. The name is misleading - you can always reverse something. Even death, sometimes. If you want it, you can get it. That's the only lesson one can really find in this. The biometrics, the data coming off this reel? It's just a step to understanding, to fixing."

"I will stop my villainous speech here, as I am sure you are tired of the self defacing comments and the high minded nobility. I suspect we will see each other again, shortly. In fact, I know that. I have control over all the screens in this facility. Not leaving much up to chance. I think you should get acquainted with each other. It might be a long night."

He turns off the screen...


And with strange aeons, even death may die.
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Re: VLDR - Zero Time Dilemma

Postby Cyantic » Wed May 27, 2020 3:16 pm

Zero's Handy Tips to Decision Games
A decision game can best be summarised up by two options - ally or betray. Unlike the famed AB game, you can think of your options as such: allying screws everyone over a little bit, betray screws one person over a lot. It's all about sharing or minimising damage to everyone - and as time goes on, the decision games ramp up their penalties.

To send in your choice for a decision game, it works like any other action so far: send it in via the bot. The only difference is your entire group must send in a choice before it is processed.

When a group is finished with their decision game, group roaming begins for them.

If you have any other questions, Zero is always open for questions.


Zero's Handy Guide to Watches

Everyone starts with a nice piece of technology around their wrist - pretty immovable, very unforgettable. This watch contains a highly advanced interface that no one can use, and a chat system! This chat system is only enabled during group roamings, and only when the two groups are out of their decision games (signified by a 'X has left the First Decision Game' in chat). This chat system can only be used when you are not otherwise occupied, such as, but not limited too: fighting, stunned, asleep, dead, very dead, resurrected, zombified, or any other human condition under the sun. This is meant to be your way of talking to the other groups, as they are in different parts of the facility from you - effectively inaccessible at the moment.

The watches also contain several doses of soporil. Unlike previous exposures with the soporil gas, this is injected straight into the bloodstream, which pretty much signals instant knockout. This will only be used to move players around. There is also one lethal dose of cyanide in your watch. This is only injected if the host deems it necessary for whatever reason. This won't get used, but it is in fact there for genuine troublemakers instead of the usual TNO variety ones.


As always, both the host and Leontiy (host controlled NPC and Zero) can be accessed using your private channels. Leontiy can be asked anything, told anything, whatever. It's all confidentialish.

Twelve players remain.
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Re: VLDR - Zero Time Dilemma

Postby Cyantic » Thu May 28, 2020 9:05 pm

And though death may die...

It's been a show, hasn't it? Rats stripping the wiring in the walls... faster then I thought.

...


All 11 fall unconscious. All 12 arrive at a plaza area.

The room is vast, breathtakingly so. Every angle makes it feel airy and light, like you've walked into the lobby of some corporation that only knows glass and steel.

Screens line the room - rolling tapes of newsfeeds or stock markets, screensavers, a cluster of information all contained in one room. Despite this, it feels barren - some couches, a few stools, but empty.

There are five doors. They are currently shut tight. Paint adorns three out of the five - RED, GREY, PURPLE written above them. The fourth is left unmarked, DOCKING. The last door seems to lead deeper into the facility, with a passcode on it. There are eight slots on it - presumably where the X Passes go.

Kaitlyn seems different, weaker almost. But you can't see anything wrong with her, and she's very much awake.

Zero Time Dilemma will continue tomorrow.
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Re: VLDR - Zero Time Dilemma

Postby Arcthurus » Thu May 28, 2020 9:07 pm

Holy shit, you're awake. Are you alright?!


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Re: VLDR - Zero Time Dilemma

Postby ChubbyMooshroom9 » Thu May 28, 2020 9:08 pm

Hey, Vano, take a look at this for me.
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Re: VLDR - Zero Time Dilemma

Postby Cyantic » Thu May 28, 2020 9:09 pm

Vano is wearing some old plate armour, heaving an iron shield.
Judeau sports hunting boots and a gas mask.
Seliph wears a riot facemask.
Roque wears scout armour.
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Re: VLDR - Zero Time Dilemma

Postby renetear » Thu May 28, 2020 9:09 pm

Geez, I'm really not liking falling unconscious just to be moved somewhere...
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Re: VLDR - Zero Time Dilemma

Postby TheNiceOne16 » Thu May 28, 2020 9:09 pm

Someone with medical knowledge should help her.
*Vano turns to Fred*
Hey shithead and sure.
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Re: VLDR - Zero Time Dilemma

Postby Schultz128 » Thu May 28, 2020 9:10 pm

What is this face harness for?!
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Re: VLDR - Zero Time Dilemma

Postby ChubbyMooshroom9 » Thu May 28, 2020 9:11 pm

If you need helps lugging all that gear around, I can help you out. Looks like you’re struggling with that shield anyways.

Judeau it prevents harmful gases from being breathed it. It doesn’t do much else.
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Re: VLDR - Zero Time Dilemma

Postby TheNiceOne16 » Thu May 28, 2020 9:11 pm

Protects against poisonous gases dipshit.
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Re: VLDR - Zero Time Dilemma

Postby AcidicBreeze » Thu May 28, 2020 9:12 pm

What happened..
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Re: VLDR - Zero Time Dilemma

Postby Cyantic » Thu May 28, 2020 9:13 pm

Oh, Judeau also has a rapier on his belt.
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Re: VLDR - Zero Time Dilemma

Postby Hawkwing425 » Thu May 28, 2020 9:13 pm

Well, you were electrocuted, Kaitlyn.
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Re: VLDR - Zero Time Dilemma

Postby Schultz128 » Thu May 28, 2020 9:14 pm

I'm not from your culture, woman!
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Re: VLDR - Zero Time Dilemma

Postby spretznaz » Thu May 28, 2020 9:15 pm

It was a trap. We should have never let you in that chair.
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Re: VLDR - Zero Time Dilemma

Postby Arcthurus » Thu May 28, 2020 9:15 pm

That's no way to talk to the guy just because he is rural, Vano.

Hey Kaitlyn. We didn't get the machine to work in the end. It was really more of a deah trap on hindsight. How are you feeling? The pod, did it help?


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Re: VLDR - Zero Time Dilemma

Postby Cyantic » Thu May 28, 2020 9:15 pm

Federico tosses Vano a broken taser.
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Re: VLDR - Zero Time Dilemma

Postby renetear » Thu May 28, 2020 9:16 pm

How long ago was she electrocuted?
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Re: VLDR - Zero Time Dilemma

Postby Hawkwing425 » Thu May 28, 2020 9:16 pm

Did you not see the messages, Lucille?
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Re: VLDR - Zero Time Dilemma

Postby AcidicBreeze » Thu May 28, 2020 9:17 pm

I don't really feel that well.. I'm healed but..
Kaitlyn shakes a limp arm
Somethings wrong...
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Re: VLDR - Zero Time Dilemma

Postby ChubbyMooshroom9 » Thu May 28, 2020 9:17 pm

You can fix that up in a jiffy, I’m sure. And, frankly, you can be a bit more polite I’m sure. But me telling you this has never worked anyways, has it?
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Re: VLDR - Zero Time Dilemma

Postby Arcthurus » Thu May 28, 2020 9:17 pm

Who the fuck knows? We were knocked unconcious and just woke up, weren't we? Could have taken any amount of time to bring us here.


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Re: VLDR - Zero Time Dilemma

Postby Hawkwing425 » Thu May 28, 2020 9:18 pm

Is your arm not properly healed?
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