About The rand, I think most of The Maf-team would prefer to play as town , town had RT cit on the other hand, it was definitely an interesting rand.
Also it is my 3rd Game with ladd ( counting VFM 67 , too ) and I randed Maf at both, at least in my opinion playing as buddies is easier.
Michael were okay, Eragon was good, Fen, I think they could have played better though them being rusty affected their play. They weren't bad.
D1 was unfortunate about sheriff being lynched for town, it was good for Mafia /Ns.
N1 actions were interesting. Ladd self-trained Because We havent realized Prankster is 3-shot (Seriously Why Prankster is 3-shot ).
D2/N2 Werent sad though We started to think about Who should endgame. We (especially ladd ) powerwolfed to Take Poly mislynch.
Trans did A good job with messing with kill until there TBH, even though at Night 2 it kinda failed Because of The Marshall.
D3, were kinda dramatic. First Michael's claim didn't became as strong as We thought , Because Xlranet claimed before them. We were Also considering kill/clean Xlranet and Than Take their slot to claim, which Also failed.
Yurkin lynch were good , and I need to congratulate Eragon for How they developed the slot. Deadshot was lynched , which is Also good for Mafia . ( At least it became obvious that wont be detownator vol2)
N3 We went for the safer kill.
D4 , it was A scumslip.
It was uneventful.
N4 , We went to Transporter.
As I remember , We weren't thinking Murat is PR mainly, So RBs on them were very fortunate for Mafia.
From D5 onward, Game kinda played itself, ladd/Eragon solved Who PRs are, and they were needed 2 ML. They took it very good.
Overall it were A high quality Game, and I had fun when playing/watching.