VFM68: Twitch Chat FM [Town Win] Yep Yep Yep Yep Yep

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VFM68: Twitch Chat FM [Town Win] Yep Yep Yep Yep Yep

Postby ryanyb » Fri May 01, 2020 10:10 am

VFM 68:




Rules:
  • Ya'll know em. If you don't, go read the FM rules. Just kidding, I've just been informed that the FM Rules were deleted. Uh.... yea. Shit well, ok... uh. Hmm.
  • Forum rules apply, no gamethrowing, no jesting, don't be a dick, play for your wincon, don't flake, uhhh. yea..


General Setup Mechanics:
  • 48/24 day/night cycle.
  • 24/12 prod timer.
  • Mafia have 24/7 chat in a discord server.
  • Lynches decided by majority and plurality. Ties are broken by RNG.
  • This is a fully open small-town style setup and contains no bastard or hidden mechanics.
  • This game gives little to no feedback. Unless a role explicitly states that it gives feedback, it does not. This means there is no killing confirmation, no confirmation on protection, no role-block notification, etc.
  • There are no kill credits.
  • Only alignment will flip on death (I mean, their role will be in the OP so...)
  • The mafia and serial killer may both use their factional kill in addition to their role ability in the same night. The mafia get 1 factional kill per night. The serial killer gets one factional kill per night.

Factional Mechanics
  • This game is 8v3v1. 8 town, 3 mafia, 1 third-party killer.
  • The third party killer doesn't have night immunity or any of the other attributes that are sometimes associated with them

Role List:
  • Odd-Night Jailkeeper
  • Even-Night Jailkeeper
  • 1-shot Passive Bulletproof
  • 2-shot Tracker
  • 2-shot Redirector
  • 1-shot Gunsmith
  • 2-shot Self-Commuter
  • 1-shot Reflector
  • Copycat (Reverse-Klepto)
  • Universal Backup
  • 2-shot Poisoner
  • JOAT

Role Mechanics:
Spoiler:
  1. Odd-Night Jailkeeper
    • Every odd-numbered night (night 1, night 3, night 5) you may select a target. Your target is both immune to all attacks (including poisons) and is roleblocked. You may not target yourself, obviously.
  2. Even-Night Jailkeeper
    • Odd-Night Jailkeeper but on even nights instead (night 2, night 4, night 6)
  3. 1-shot Passive Bulletproof
      The first time you are targeted with an attack (be it a poison or a bullet) you will not die.
  4. 2-shot Tracker
    • Twice at night you may target a player. You will receive a list of all players your target visited this night.
  5. 2-shot Redirector
      Twice, you may target a player at night and redirect their night actions to a target of your choice. (This is effectively Witch in terms of how the redirection works.) You may not redirect players to themselves.
  6. 1-shot Gunsmith
      Once per game at night you may choose another player to give a gun. This player may, at any point in time during the following day phase, use their gun to shoot a player of their choice. Your target will be informed they have been given a gun. If your target does not use the gun during the following day phase, the gun breaks and is unable to be used for the remainder of the game.
  7. 2-shot Self-Commuter
    • Twice per game at night you may commute. When you commute, all actions that target you will fail.
    • Any x-shot ability that targets you does consume the charge they used to target you.
  8. 1-shot Reflector
    • Once per game at night you may reflect all actions targeting you back to their user.
  9. Copycat (Reverse-Klepto)
    • Every night, you may select a living player. You will gain one charge of that player's role which you may use only the next night. You may not both pick an ability from a player and use a taken ability in the same night. (So the flow of this role goes as follows generally: n1, pick target, n2 use ability, n3 pick target, n4 use ability, etc.)
    • If you select the JOAT, you will receive one of their abilities decided randomly.
    • If you target an odd or even night Jailkeeper, you may use the jailkeep ability regardless of the night in which you use it.
    • If you target the bulletproof, you will receive one vest that you must spend your following night to don, else it expires. Once donned vest will last for the the current and following phases (so, night and following day).
    • You are informed each night of the ability you gained.
  10. Universal Backup
      You may at night target a dead player. You will lose this ability and will gain all non-factional abilities of your target. If the role has charges, you will inherit as many charges remained when the role was killed. You will not be told how many charges you have inherited but you will be told which role have you have inherited.
  11. 2-shot Poisoner
    • Twice per game at night, you may choose a player and poison them. At the start of the next day phase, it will be announced by the moderator that your target has been poisoned and will die immediately after day ends. Your target then dies after day ends. Additionally, without consuming a charge of your poison, you may fake poison a player. If you target a player with fake poison, it will be announced by the moderator that your target has been poisoned and will die immediately after day ends, however your target will not die after day ends. Your poison is blocked by vests and jailkeeps and will pop any vests, and thus there will not be an announcement at day start that your target has been poisoned.
      Your fake poison will NOT pop vests, and will similarly not have an associated announcement if targeted on a player who has a defense active.
  12. Jack Of All Trades
      You have the following 5 abilities, each is 1 shot which you may only use at night with the exception of the poison heal. You may use only one ability per phase:
      • fake poison
      • real poison
      • self-bullet proof vest which lasts for two phases (so current night and following day)
      • role-block
      • poison heal.

      To use the poison heal, you may PM the moderator during the day the name of a player you believe to be poisoned. If they are poisoned, the poison will be converted into fake poison. The player will not be informed they have been healed, and nothing will be stated in thread (although they won't die at end of day). If they are not poisoned or are fake poisoned, nothing will happen. Note that poison heal will heal all poisons on a player, so if a player is poisoned by 2 different sources, your heal will convert both into fake poison.

Night Action Resolution Order [from highest to lowest priority]
Spoiler:
  • Commute
  • Reflect
  • Jailkeepers / JOAT Roleblock
  • Redirector
    • [Note, this means that if the Redirector is roleblocked/jailkept, the block works. NOT that the blockers cannot be redirected]
  • Everything else.


Win Conditions:
Town: Spoiler: You must kill all mafia and the serial killer. There must be at least one remaining town alive when this condition is met for town to win.
Mafia: Spoiler: You must kill the serial killer and reach a game state such that nothing can stop you from eliminating all of the remaining town.
NOTE: In some cases this means parity but in other cases you might need more than parity for the game to end. There must be at least one alive mafia member when this condition is met.

Serial Killer: Spoiler: You must kill all other players. You lose in death.
Any game-state where none of the above victory conditions are possible is considered a draw.

Playerlist:
  1. Varanus - Gunsmith
  2. MetrionIsANerd - Reflector
  3. SparkingJayYT - Tracker
  4. SirCakez - Poisoner
  5. ManateeDude - JOAT
  6. Chemist1422 - Even Jailkeeper
  7. Swordsworth - Copycat
  8. EvilDeanius0 - Odd Jailkeeper
  9. Eragon1329 - Self-Commuter
  10. heytheregirl17 - Redirector
  11. AbstractGlacial - Bulletproof
  12. Flake - Universal Backup
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Re: VFM68: Twitch Chat FM [N0 - ResidentSleeper ResidentSlee

Postby ryanyb » Fri May 01, 2020 10:18 am

This post will update as the game progresses


Host ISO

Alive Players:
  1. SirCakez- Poisoner
  2. Eragon1329- Self-Commuter
  3. heytheregirl17- Redirector
  4. AbstractGlacial- Bulletproof

Graveyard:

Timeline:

Prod History
  • Flake (9:50, 5/5)

Answers to Clarifying Questions
  • If the redirector targets someone not using an action, does it force them to do so?
    • No
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Re: VFM68: Twitch Chat FM [N0 - ResidentSleeper ResidentSlee

Postby ryanyb » Fri May 01, 2020 10:44 am

A'ight. I'm going to write this little prelude to this game cause I really want it to go well.

Some of you haven't played small-town games before. Some of you have, but not in a while. As you can tell, all of you know each other's roles, and alignment is randed. The roles were designed with this in mind. You may also note that this game is, in a vacuum skewed against the town. All roles being public is a boon which should be taken advantage of by the town. The last time this setup was run, the town elected to ignore roles and forgo trying to organize any sort of accountability or culpability. Mafia cleaned house without losing a member. The way small-towns get designed is such that you can't easily set up some big night-action network or plan out all night actions because 1/3 of the starting roles are not town aligned, but that doesn't mean there should be 0 discussion of night actions. Only the tracker generates concrete information, and they may not be town aligned.

Regarding the setup, the intent of this rolelist is for every role to be able to carry the game as any alignment (3p is harder admittedly). Every role should feel "active", even the commuters and the bulletproof. Being a bulletproof means, if you're town, you get to big-dick all over the thread and the mafia need to commit 2KP or lynch you to get you to shut up. If you're mafia, you get to similarly big-dick and pesky night KP can't touch you. Etc. All of the roles have big playmaking potential. The hope is for that to make an interesting and engaging setup, but as I've said before, last time it was a mafia blowout because town kind of just bent over.

Here's to a spicy game. Poggers in the chat boys, let's make it a good one.



Alignments will be going out soon.

The game will begin in a little over 7 hours at 7:00 PM (GMT-5 / CDT / Central in the USA)


EDIT: being the genius I am I sent “SFM” instead of VFM in the role PM’s. Yes, it should say VFM
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Re: VFM68: Twitch Chat FM [N0 - ResidentSleeper ResidentSlee

Postby ryanyb » Fri May 01, 2020 6:00 pm

Holy shit he started the game on time

Kreygasm Kreygasm Kreygasm Kreygasm Kreygasm Kreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm KreygasmKreygasm Kreygasm Kreygasm Kreygasm Kreygasm



Day one begins and will end at 7:00 PM (GMT-5 / CDT / Central in the USA) on 5/3
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Re: VFM68: Twitch Chat FM [N0 - ResidentSleeper ResidentSlee

Postby Chemist1422 » Fri May 01, 2020 6:00 pm

heya
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby MetrionIsANerd » Fri May 01, 2020 6:03 pm

let's get this bread
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby SparkingJay » Fri May 01, 2020 6:04 pm

PogChamp KappaLUL MonkaS

Image
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Varanus » Fri May 01, 2020 6:08 pm

Alright, here's the plan

We do anything it takes to make sure Cakez isn't allowed to pick kills
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Varanus » Fri May 01, 2020 6:10 pm

Also I will hand this gun to anyone that pledges to shoot Cakez with it
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby MetrionIsANerd » Fri May 01, 2020 6:15 pm

can i shoot myself with the gun cause that would be a mood
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Varanus » Fri May 01, 2020 6:15 pm

MetrionIsANerd wrote:can i shoot myself with the gun cause that would be a mood

Are you Cakez?
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby MetrionIsANerd » Fri May 01, 2020 6:18 pm

no im metrionisanerd and i stick with this statement tbh
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Varanus » Fri May 01, 2020 6:19 pm

Then no, you may not shoot yourself with the gun
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby MetrionIsANerd » Fri May 01, 2020 6:20 pm

heck
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Chemist1422 » Fri May 01, 2020 6:28 pm

var/cakez w/w

serious read

/vote cakez
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Varanus » Fri May 01, 2020 6:31 pm

Chemist1422 wrote:var/cakez w/w

serious read

/vote cakez

You've read the Fate UPick, haven't you?
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby MetrionIsANerd » Fri May 01, 2020 6:31 pm

Chemist1422 wrote:var/cakez w/w

serious read

/vote cakez


i don't know dude you've been awfully quiet this entire game and suddenly you come out when two players are being pushed?
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Chemist1422 » Fri May 01, 2020 6:32 pm

Varanus wrote:
Chemist1422 wrote:var/cakez w/w

serious read

/vote cakez

You've read the Fate UPick, haven't you?

High Noon v1
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Chemist1422 » Fri May 01, 2020 6:32 pm

MetrionIsANerd wrote:
Chemist1422 wrote:var/cakez w/w

serious read

/vote cakez


i don't know dude you've been awfully quiet this entire game and suddenly you come out when two players are being pushed?

it's been half an hour
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby MetrionIsANerd » Fri May 01, 2020 6:32 pm

that's not an excuse
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Chemist1422 » Fri May 01, 2020 6:34 pm

your face is not an excuse
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Eragon1329 » Fri May 01, 2020 6:34 pm

Chemist1422 wrote:your face is not an excuse

Spoiler:


TG/FM Records

28-30-6

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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Varanus » Fri May 01, 2020 6:35 pm

Chemist1422 wrote:
Varanus wrote:
Chemist1422 wrote:var/cakez w/w

serious read

/vote cakez

You've read the Fate UPick, haven't you?

High Noon v1

If you actually understood that, you'd realize why it makes no sense to base reads off this
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Eragon1329 » Fri May 01, 2020 6:35 pm

MetrionIsANerd wrote:
Chemist1422 wrote:var/cakez w/w

serious read

/vote cakez


i don't know dude you've been awfully quiet this entire game and suddenly you come out when two players are being pushed?


isn't chemist the one doing the pushing on the two players

o.0?
Spoiler:


TG/FM Records

28-30-6

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Re: VFM68: Twitch Chat FM D1 - Kreygasm

Postby Chemist1422 » Fri May 01, 2020 6:35 pm

Varanus wrote:
Chemist1422 wrote:
Varanus wrote:
Chemist1422 wrote:var/cakez w/w

serious read

/vote cakez

You've read the Fate UPick, haven't you?

High Noon v1

If you actually understood that, you'd realize why it makes no sense to base reads off this

If I actually understood anything, I wouldn't be here right now
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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