Mystoc wrote:why do you think town needs a jack of trade town role with .5 actions a night, that does thing the existing town roles already do but only every other night, why does town need this, what does it add to the game?
ARandomDouche wrote:I don't like a Jack-of-all-trades role. I feel like this is more powerful than most roles just due to that, plus it can do this every damn night.
/nosupport.
At least make its ability on a cool down or limited.
Zee235 wrote:ARandomDouche wrote:I don't like a Jack-of-all-trades role. I feel like this is more powerful than most roles just due to that, plus it can do this every damn night.
/nosupport.
At least make its ability on a cool down or limited.
I have been thinking of making the abilities 2 shot
lemonader666 wrote:Zee235 wrote:ARandomDouche wrote:I don't like a Jack-of-all-trades role. I feel like this is more powerful than most roles just due to that, plus it can do this every damn night.
/nosupport.
At least make its ability on a cool down or limited.
I have been thinking of making the abilities 2 shot
JOATs aren't balanced
Zee235 wrote:oof you commented while I edited. Care to explain why they are unbalanced?
lemonader666 wrote:Zee235 wrote:oof you commented while I edited. Care to explain why they are unbalanced?
They are buffed versions of whatever hybrid they came from.
Zee235 wrote:lemonader666 wrote:Zee235 wrote:oof you commented while I edited. Care to explain why they are unbalanced?
They are buffed versions of whatever hybrid they came from.
If you are talking about the abilities themselves then
It has a nerfed sheriff ability
It has a nerfed doctor ability
It has an unconfirmable roleblock ability
All I have to do is basically put a different limit on them
lemonader666 wrote:Zee235 wrote:lemonader666 wrote:Zee235 wrote:oof you commented while I edited. Care to explain why they are unbalanced?
They are buffed versions of whatever hybrid they came from.
If you are talking about the abilities themselves then
It has a nerfed sheriff ability
It has a nerfed doctor ability
It has an unconfirmable roleblock ability
All I have to do is basically put a different limit on them
1. It's still strong
2. It still saves people from mafia/sk
3. It's a buffed escort
And it's unfair to other roles
OgiMogi wrote:The beggar is very irrelevant and the beggars have no bulletproof vests.
ManateeDude wrote:Make each ability 1-shot. Thats objectively the most balanced
BasicFourLife wrote:JOATs are basically semi confirmable and we don’t need any hard claimable roles for Scum
Parallax7 wrote:BasicFourLife wrote:JOATs are basically semi confirmable and we don’t need any hard claimable roles for Scum
What about this role is confirmable?
BasicFourLife wrote:Parallax7 wrote:BasicFourLife wrote:JOATs are basically semi confirmable and we don’t need any hard claimable roles for Scum
What about this role is confirmable?
Multiple abilities make it harder to claim and fake. Unless we add a Mafia JOAT (Mafioso kind of is one already but not exactly what i mean).
BasicFourLife wrote:Parallax7 wrote:BasicFourLife wrote:JOATs are basically semi confirmable and we don’t need any hard claimable roles for Scum
What about this role is confirmable?
Multiple abilities make it harder to claim and fake. Unless we add a Mafia JOAT (Mafioso kind of is one already but not exactly what i mean).
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