Sheriff Change

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Sheriff Change

Postby BasicFourLife » Sat May 26, 2018 8:17 am

Credits to BS4125

- Instead of the Sheriff finding an evildoer to be a specific evildoer they are all classified under "Suspicious" now.

This makes it so the NKs can claim framed now, a small but needed buff to them.

(If this was implemented Douse Frames for Sheriff, would need to be removed which already make Sheriff quite useless).
Last edited by BasicFourLife on Sat Jun 09, 2018 1:26 am, edited 1 time in total.
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Re: Sheriff Change

Postby TheGator » Sat May 26, 2018 8:20 am

Maybe also state what roles are effected by this.
Like does Arsonist count?
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Re: Sheriff Change

Postby BasicFourLife » Sat Jun 02, 2018 1:55 am

TheGator wrote:Maybe also state what roles are effected by this.
Like does Arsonist count?

ah yes, Arsonist frames people as Arsonist in TG for the Sheriff... (i need to discuss to remove that change)
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Re: Sheriff Change

Postby MCGamerXVI » Sat Jun 02, 2018 5:01 pm

This is basically my post over here: https://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=85282

Before I updated it to 1.3.

Anyway because of making it all suspicious, just like the people said in my post, the sheriff will become a investigative role that has no reliable information.
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Re: Sheriff Change

Postby BasicFourLife » Fri Jun 15, 2018 9:47 am

MCGamerXVI wrote:This is basically my post over here: https://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=85282

Before I updated it to 1.3.

Anyway because of making it all suspicious, just like the people said in my post, the sheriff will become a investigative role that has no reliable information.

The only thing is changes is that SKs and WWs on full moons can claim framed, and it doesn’t know if its target is Mafia or NK.. those are the only interactions it changes.
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Re: Sheriff Change

Postby Soulshade55r » Fri Jun 15, 2018 10:15 am

I made this exact post basic but you said it was a bad idea on discord, I know you don't listen baka

Anyway here an idea for douse frames
Doused on The Night a player is doused will show up as suspicious.
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Re: Sheriff Change

Postby BasicFourLife » Fri Jun 15, 2018 10:16 am

Soulshade55r wrote:I made this exact post basic but you said it was a bad idea on discord, I know you don't listen baka

Anyway here an idea for douse frames
Doused on The Night a player is doused will show up as suspicious.

Frame douses should be removed altogether for both Sheriff, Invest and Interviewer
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Re: Sheriff Change

Postby Soulshade55r » Fri Jun 15, 2018 10:18 am

BasicFourLife wrote:
Soulshade55r wrote:I made this exact post basic but you said it was a bad idea on discord, I know you don't listen baka

Anyway here an idea for douse frames
Doused on The Night a player is doused will show up as suspicious.

Frame douses should be removed altogether for both Sheriff, Invest and Interviewer


Nah I think on the night someone's doused they should be under those results but I agree that having ALL doused targets is way too over kill
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Re: Sheriff Change

Postby Blackwolfe99 » Thu Jun 28, 2018 5:11 pm

Soulshade55r wrote:
BasicFourLife wrote:
Soulshade55r wrote:I made this exact post basic but you said it was a bad idea on discord, I know you don't listen baka

Anyway here an idea for douse frames
Doused on The Night a player is doused will show up as suspicious.

Frame douses should be removed altogether for both Sheriff, Invest and Interviewer


Nah I think on the night someone's doused they should be under those results but I agree that having ALL doused targets is way too over kill

You mean like how Hex is?
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/support
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Re: Sheriff Change

Postby Schultz128 » Sat Jun 30, 2018 1:33 pm

Framing is a bad mechanic tbh
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Re: Sheriff Change

Postby KingArmaan » Mon Jul 02, 2018 2:42 am

BasicFourLife wrote:Credits to BS4125

- Instead of the Sheriff finding an evildoer to be a specific evildoer they are all classified under "Suspicious" now.

This makes it so the NKs can claim framed now, a small but needed buff to them.

(If this was implemented Douse Frames for Sheriff, would need to be removed which already make Sheriff quite useless).


I don't see anything wrong with this.
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Re: Sheriff Change

Postby fwogcarf » Mon Jul 02, 2018 1:54 pm

I want to nerf this so that everyone is suspicious except Werewolf, tbh
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Re: Sheriff Change

Postby Soulshade55r » Wed Jul 04, 2018 8:56 am

fwogcarf wrote:I want to nerf this so that everyone is suspicious except Werewolf, tbh

Even Town?

Werewolf doesn't need to be buffed it needs to be put into Neutral chaos

Also arsonist still needs a buff >:(

Removing the douse message may of nerfed it because people would claim doused and then Mafia wouldn't normally target someone who is doused, its kinda gonna kill less people.

Anyway I think Arsonists should stay NS
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Re: Sheriff Change

Postby DestroyerR225 » Wed Jul 04, 2018 10:07 am

Soulshade55r wrote:
fwogcarf wrote:I want to nerf this so that everyone is suspicious except Werewolf, tbh

Even Town?

Werewolf doesn't need to be buffed it needs to be put into Neutral chaos

Also arsonist still needs a buff >:(

Removing the douse message may of nerfed it because people would claim doused and then Mafia wouldn't normally target someone who is doused, its kinda gonna kill less people.

Anyway I think Arsonists should stay NS

Why would WW not be a NK? It’s goal and mechanics are exactly those of a NK
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Re: Sheriff Change

Postby BasicFourLife » Wed Jul 04, 2018 10:38 am

DestroyerR225 wrote:
Soulshade55r wrote:
fwogcarf wrote:I want to nerf this so that everyone is suspicious except Werewolf, tbh

Even Town?

Werewolf doesn't need to be buffed it needs to be put into Neutral chaos

Also arsonist still needs a buff >:(

Removing the douse message may of nerfed it because people would claim doused and then Mafia wouldn't normally target someone who is doused, its kinda gonna kill less people.

Anyway I think Arsonists should stay NS

Why would WW not be a NK? It’s goal and mechanics are exactly those of a NK

It's absolutely broken and needs to be removed from Ranked ASAP.
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Re: Sheriff Change

Postby Mystoc » Wed Jul 04, 2018 4:40 pm

this inst a small buff isn't a minuscule buff, first their needs to be a framer then a Nk who get gets framed same night an sherrif checks them, no one is gonna beilve that happened esp if a RM is dead all ready

it seems fair i just dont think its disccuable thing to small
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Re: Sheriff Change

Postby BasicFourLife » Wed Jul 04, 2018 4:53 pm

Mystoc wrote:this inst a small buff isn't a minuscule buff, first their needs to be a framer then a Nk who get gets framed same night an sherrif checks them, no one is gonna beilve that happened esp if a RM is dead all ready

it seems fair i just dont think its disccuable thing to small

Seems situational, but it helps Detectable NKs a moderate amount. Remember, NKs only have 1 life and once they're lynched/nk'd it's all over for them.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Sheriff Change

Postby Jackparrot » Fri Jul 27, 2018 4:35 am

While you are thinking of buffing evils i am not sure it will save the NK enough as Framer framing someone and sheriff visiting on same night is rare.
However this could be useful in coven with Hex master as the frames stay, thus increasing the chance of NK claiming framed. Altho, 1.5 out of 4 NK are visible to sheriff(Serial killer and Werewolf on full moons. So, it doesnt really help.

/Kinda support


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