ManateeDude wrote:I have gotten no feedback on these roles, so until I get a fair bit of constructive criticism. /bump
Seththeking wrote:ManateeDude wrote:I have gotten no feedback on these roles, so until I get a fair bit of constructive criticism. /bump
Can you give an Example of the Illusionist?
For the Herbalist its just an escort who gives powerful defense which I am guessing it is only for the night.
So all this is, is a Half Escort Half Crusader
ManateeDude wrote:Seththeking wrote:ManateeDude wrote:I have gotten no feedback on these roles, so until I get a fair bit of constructive criticism. /bump
Can you give an Example of the Illusionist?
For the Herbalist its just an escort who gives powerful defense which I am guessing it is only for the night.
So all this is, is a Half Escort Half Crusader
Okay this is an illusionist example: (kinda simple)
N1: Illusionist warps reality at Citizens house to instead visit Consigliere.
Sheriff investigates Citizen but is redirected to Consigliere (gets maf result)
D2: Sheriff calls out Citizen, Citizen is lynched.
PS: totally reworked Herbalist
ManateeDude wrote:No. Mafia trans r stupid, this is one way and therefore can't basically get past TP's. Trans' give notifications this doesn't. This is not a mafia trans.
ManateeDude wrote:You are a master at warping reality that uses your abilities to help the mafia.
Illusionist: Mafia Support
Abilities/Attributes
Spoiler:
Investigative results
Spoiler:
Goal/Win With:
Spoiler:
Special Interactions:
Spoiler:
Some Flavor:
Spoiler:
Achievements:
Spoiler:
Additional Info:
Spoiler:
I don't quite understand everything about this role, but... I think it may be good, doesn't fit the Mafia lorewise, but balance > lore.
You are a powerful witch that has fused plants and magic to help the town.
Herbalist: Town Protective
Abilities/Attributes:
Spoiler:
Investigative results:
Spoiler:
Goal/Win With
Spoiler:
Some Flavor:
Spoiler:
Achievements:
Spoiler:
Additional Info:
Spoiler:
Lore:
Spoiler:
I think this has too much going for it, being, from what I see, a hybrid BG/Curs-Arso. Maybe I'm wrong, but I don't see an attack stat to say otherwise, Also I'd change the second attribute to specify that the plants will counterattack an attacker. (Again this could be a misunderstanding.)
Change log:
Spoiler:
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:ManateeDude wrote:You are a master at warping reality that uses your abilities to help the mafia.
Illusionist: Mafia Support
Abilities/Attributes
Spoiler:
Investigative results
Spoiler:
Goal/Win With:
Spoiler:
Special Interactions:
Spoiler:
Some Flavor:
Spoiler:
Achievements:
Spoiler:
Additional Info:
Spoiler:
I don't quite understand everything about this role, but... I think it may be good, doesn't fit the Mafia lorewise, but balance > lore. to put it in perspective, it's like a witch that doesn't give notifs and the player thinks they visited the first target
You are a powerful witch that has fused plants and magic to help the town.
Herbalist: Town Protective
Abilities/Attributes:
Spoiler:
Investigative results:
Spoiler:
Goal/Win With
Spoiler:
Some Flavor:
Spoiler:
Achievements:
Spoiler:
Additional Info:
Spoiler:
Lore:
Spoiler:
I think this has too much going for it, being, from what I see, a hybrid BG/Curs-Arso. Maybe I'm wrong, but I don't see an attack stat to say otherwise, Also I'd change the second attribute to specify that the plants will counterattack an attacker. (Again this could be a misunderstanding.) it's a doc/arso hybrid, when I get off mobile i'll clean up the OP
Change log:
Spoiler:
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:No problem, also you have a notification that the ensnared players will be attacked.
However, this means illusionist is a one way trans, and Herbalist would be pretty cool and balanced at that point.
ManateeDude wrote:Blackwolfe99 wrote:No problem, also you have a notification that the ensnared players will be attacked.
However, this means illusionist is a one way trans, and Herbalist would be pretty cool and balanced at that point.
Well Herbalist went from TK to TP to TT SO I definitely need to clean OP
also Illusionist is a one way trans, but I think it could work well as MS
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:ManateeDude wrote:Blackwolfe99 wrote:No problem, also you have a notification that the ensnared players will be attacked.
However, this means illusionist is a one way trans, and Herbalist would be pretty cool and balanced at that point.
Well Herbalist went from TK to TP to TT SO I definitely need to clean OP
also Illusionist is a one way trans, but I think it could work well as MS
Actually Herbalist is a straight up TP.
It's just a very different take on one.
Agreed on Illusionist.
ManateeDude wrote:Blackwolfe99 wrote:ManateeDude wrote:Blackwolfe99 wrote:No problem, also you have a notification that the ensnared players will be attacked.
However, this means illusionist is a one way trans, and Herbalist would be pretty cool and balanced at that point.
Well Herbalist went from TK to TP to TT SO I definitely need to clean OP
also Illusionist is a one way trans, but I think it could work well as MS
Actually Herbalist is a straight up TP.
It's just a very different take on one.
Agreed on Illusionist.
Oh yeh, lol I thought I had it as TP RN.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
ManateeDude wrote:More reviews, I'm not gonna let these die unless a RI mod tells me they're unfixable.
Edit: why dafuq did someone vote the middle option?
ManateeDude wrote:
Attributes:
- You may at any time choose to protect (needs a more planty name), all players with roots at their house.
ARandomDouche wrote:ManateeDude wrote:
Attributes:
- You may at any time choose to protect (needs a more planty name), all players with roots at their house.
How about re-rootify?
ARandomDouche wrote:I read the Illiusionist and I have no idea how it works. I tried to understand it like this: You choose a target, one visitor randomly visits another person apart from the person you visited? Is this correct?
ManateeDude wrote:ManateeDude wrote:More reviews, I'm not gonna let these die unless a RI mod tells me they're unfixable.
Edit: why dafuq did someone vote the middle option?
/bump
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