(Mini rework of my SN role)
Role Card:
Spoiler:
Name:
Merchant
Alignment:
Neutral Evil (for now)
Abilities:
Night Ability: Choose an ability and a target to give it to OR give them a rotten apple.
Attributes:
You have 3 rotten apples, poisoning a player will make them sick and RB them for two nights.
Giving a rotten apple or an ability to evils will instead nullify your ability choice and give them a prompt the morning asking for which buff they want.
Cannot give something to the same evil person twice.
Abilities take no nights to create, and 1 night to give.
Rotten apples take two nights to produce.
You must give out a rotten apple or an ability every 2 nights.
Giving an ability will roleblock your target.
You have 1 self gift. (Cannot poison yourself though)
You may not give the person you gave an ability two nights before the same gift.
Abilities include: One Night Basic Defence (can be stacked onto someones natural defence, making it powerful or invincible), One Night Detection Immunity, One Astral Visit, and One Consigliere Result.
Evils cannot be RB'd.
You will be told if you have completed your goal.
Special Attributes:
Attack: None Defence: None
Unique
Goal:
Give abilities to 2 evil players.
Win Conditions:
Wins with:
Survivor,
GA,
Witch,
Pirate,
Mafia,
Serial Killer,
Werewolf,
Arsonist,
Pestilence,
Vampire.
Investigative Results:
Investigator: Escort, Consort, Transporter, Merchant
Sheriff: Your target is not suspicious.
Cons/itch: Your target is a skilled salesman, they must be a Merchant!
Sentences that are italic and underlined are new additions.