Equilibrium Goal: All role alignment must stay the same for three consecutive days and nights. Win Conditions: Refer to Goal.
Goal example: There are 3 Equilibrium, 4 Town, and 3 Mafia. Mafia kills 1 Town, Your goal will start to take effect. Now there are 3 Equilibrium, 3 Town and 3 Mafia. All role alignments are balanced. If it goes on for 3 days and nights, you win.
Equilibrium Peacemaker > Protective Equilibrium Equalizer > Killing Equilibrium Control > Support Equilibrium Seeker > Investigative
ALL ROLES DO NOT HAVE SPECIAL ATTRIBUTES. ALL ROLES ARE UNIQUE. ALL ROLES CAN COMMIT SUICIDE VIA A MOON ICON AT NIGHT.
Please suggest some lore for the roles if you can. Thanks!
The Disciplinarian Spoiler:Name: Disciplinarian
Alignment: Peacemaker
Abilities: Discipline a player each night to prevent them from attacking a 'chosen'.
Attributes: >This can only be done 4 times including once for yourself. > Choose a disciplined to prevent them from attacking a chosen. If the chosen was attacked by the DISCIPLINED, you will heal the chosen.
Special Attributes:
Goal:
Investigative Results: Investigator: Disciplined, Doctor, Disguiser, SK Sheriff: Your target is a member of the Equilibrium Consigliere: Your target has the responsibility to keep people disciplined at all costs. They must be a Disciplined!
Lore: ----
The Pacifist Spoiler:Name: Pacifist
Alignment: Peacemaker
Abilities: Choose to hold a 'Pacifist Night'
Attributes: >When you hold a 'Pacifist Night, click the sun icon to do so, once done, any attacks done for 2 consecutive nights will instead make their target gain a powerful defense and not die. >You also will include yourself for the Pacifist Night.
Special Attributes:
Goal:
Investigative Results: Investigator: Pacifist, BG, GF, Arso Sheriff: Your target is a member of the Equilibrium! Consigliere: Your target despises violence and does not tolerate it. They must be a Pacifist!
Lore:-
The Zealot Spoiler:Name: Zealot
Alignment: Equilibrium Equalizer
Abilities: Choose someone to kill at night.
Attributes: > You can only kill 2 times. > When you successfully kill someone, you will be granted a Basic Defense for the next night ONLY and you can't kill after that night.
Special Attributes:
Goal:
Investigative Results: Investigator: Zealot, Vigilante, Veteran, Mafioso Sheriff: Your target is a member of the Equilibrium! Consigliere: Your target is an overzealous fanatic. They must be a Zealot!
Lore:-
The Catalyzer Spoiler:Name: Catalyzer
Alignment: Equilibrium Seeker
Abilities: Choose a player to catalyze each night.
Attributes: > When you successfully catalyze someone, you will know their role alignment and The role alignment of the target they visited. > You will not know who your target visited. > Framer can still frame your targets. ----------- Their role alignment will be based on their actual role alignment Catalyzer catalyzes Escort Escort roleblocks Lookout Result: [1st Target Name] is a Town Support! [2nd Target] is a Town Investigative!
Special Attributes:
Goal:
Investigative Results: Investigator: Catalyzer, Investigator, Consigliere, Mayor Sheriff: Your target is a member of the Equilibrium Consigliere: Your target brings the truth from people. They must be a Catalyzer!
Lore:
The Testifier Spoiler:Name: Testifier
Alignment: Equilibrium Seeker
Abilities: Choose a player to bear witness upon each night
Attributes: > You will know who your target's target visited. E.G: Testifier visits Escort Escort roleblocks Doctor Doctor heals Sheriff Result: Doctor visited Sheriff last night!
Special Attributes:
Goal:
Investigative Results: Investigator: Testifier, Lookout, Forger, Amnesiac Sheriff: Your Your target is a member of the Equilibrium! Consigliere: Your target bears witness upon others. They must be a Testifier
Lore:
The Cosigner Spoiler:Name: Cosigner
Alignment: Equilibrium Control
Abilities: Choose a player to share your responsibility (which is to share that responsibility) each night.
Attributes: > Whoever will be chosen will instead be roleblocked on their ORIGINAL ability UNLESS they share that responsibilty to someone else and ONLY then they can do their ability again. > If your target passed it, you will be notified "Your target passed the responsibility!" > The responsibility will stay on the target if they don't pass it. If any: -----Town Support will visit your target or whoever holds the responsibility, they will be freed. And any Town Support is immune to your ability -----Neutral Killing or Witch will visit your target, they will also be freed. Also immune to your ability. ---Veteran ^^^^^^ ---Werewolf Transformation ^^^^^^ > You can only share twice.
Special Attributes:
Goal:
Investigative Results: Investigator: Cosigner, Escort, Consort, Transporter Sheriff: Your target is a member of the Equilibrium Consigliere: Your target shared their responsibility with others. They must be a Cosigner!
Lore:
The Talebearer Spoiler:Name: Talebearer
Alignment: Equilibrium Control
Abilities: Choose if you want to spread a rumor at night.
Attributes: > When you will spread a rumor to a target, they will not receive any notifications except if they will attacked. > You can only do this 3 times. > All Equilibrium members will be notified if you spread a rumor.
Special Attributes:
Goal:
Investigative Results: Investigator: Talebearer, Medium, Janitor, Retributionist Sheriff: Your target is a member of the Equilibrium Consigliere: Your target spreads rumors to hide others. They must be a Talebearer
Lore:
The Confidant Spoiler:Name: Confidant
Alignment: Equilibrium Control
Abilities: Choose to assemble a secret meeting at night.
Attributes: > You can only do this 3 times. > Every Equilibrium member will be notified they are in a meeting and can talk to each other. > Only you will know their live actions. > If not in a meeting, you will know who the other alignments visit except Town.
Special Attributes:
Goal:
Investigative Results: Investigator: Confidant, Spy, Blackmailer, Jailor Sheriff: Your target is a member of the Equilibrium! Consigliere: Your target is a trusted friend. They must be a Confidant!
Lore:
Im working on two different alignments: The Court (of Oyer and Terminer) The Historians
Please tell me what you think about the role alignment and it's roles.
Last edited by oOYuuArtSuiOo on Thu Apr 12, 2018 8:56 pm, edited 1 time in total.
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
i havent read the roles just goal this wont work i can tell you though
any game mode that needs three factions will never work
isnt enough room for 3 factions and 15 people
this goal is bad they can win and still be in the game afterwards with nothing to do
the goal also seems impossible to me aswell
you have to predict who to save or who to kill to make it so its even to get the point wheres there only 3 mafia and 3 town it will have to be very late into the game and then you have make the game last another 3 days and somehow keep mafia and town on equal numbers
this seems impossible to me to much variance
Last edited by Mystoc on Sat Dec 23, 2017 10:34 pm, edited 1 time in total.
Mystoc wrote:i havent read the roles just goal this wont work i can tell you though
any game mode that needs three factions will never work
isnt enough room for 3 factions and 15 people
this goal is bad they can win and still be in the game afterwards with nothing to do
the goal also seems impossible to me aswell
you have to predict who to save or who to kill to make it so its even to get the point wheres there only 3 mafia and 3 town it will have to be very late into the game and then you have make the game last another 3 days and somehow keep mafia and town on equal numbers
this seems impossible to me to much variance
Well, if so, do you have any suggestions on how to tweak the role or change it somehow? Thanks for your feedback!
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
Mystoc wrote:i havent read the roles just goal this wont work i can tell you though
any game mode that needs three factions will never work
isnt enough room for 3 factions and 15 people
this goal is bad they can win and still be in the game afterwards with nothing to do
the goal also seems impossible to me aswell
you have to predict who to save or who to kill to make it so its even to get the point wheres there only 3 mafia and 3 town it will have to be very late into the game and then you have make the game last another 3 days and somehow keep mafia and town on equal numbers
this seems impossible to me to much variance
Well, if so, do you have any suggestions on how to tweak the role or change it somehow? Thanks for your feedback!
any faction the requires their to be two factions + it wont work so i dont think its fixable
So these role's goals are to make sure that there are balanced amount of members, so basically this role's goal is to get draws? It would be extremely hard to achieve this goal then, cuz Draws happen lik every 50 games or so to me. Also the Disciplinarist is impossible to get value, because u can protect 1 person, from one specific attack. Maybe give it a different goal?
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.
BasicFourLife wrote:So these role's goals are to make sure that there are balanced amount of members, so basically this role's goal is to get draws? It would be extremely hard to achieve this goal then, cuz Draws happen lik every 50 games or so to me. Also the Disciplinarist is impossible to get value, because u can protect 1 person, from one specific attack. Maybe give it a different goal?
Well, the roles I made were specifically made to help achieve the goal. That's why there are 4 Supports, 2 Invests and 2 Prots. But oh well, I'll see how I can change the goal instead....
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.