Arsonist Thoughts

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Arsonist Thoughts

Postby Shilster » Sat Dec 02, 2017 8:03 pm

Is it UP or just right? The KPN is really broken, half the time you won't get to ignite.
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Re: Arsonist Thoughts

Postby deathofrats0808 » Sat Dec 02, 2017 8:13 pm

I would argue it's not perfect, but that it isn't UP either. It needs a change, rather than more power.
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Re: Arsonist Thoughts

Postby Shilster » Sat Dec 02, 2017 8:14 pm

deathofrats0808 wrote:I would argue it's not perfect, but that it isn't UP either. It needs a change, rather than more power.


Making it douse-immune seems like a good plan.
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Re: Arsonist Thoughts

Postby deathofrats0808 » Sat Dec 02, 2017 8:17 pm

That seems good. Is there anything else that definitely needs to be addressed? I think the last change fixed most of the problems.
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Re: Arsonist Thoughts

Postby Shilster » Sat Dec 02, 2017 8:25 pm

Making it so that Witch/Trans makes the Arso douse himself is weird and annoying.
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Re: Arsonist Thoughts

Postby deathofrats0808 » Sat Dec 02, 2017 8:28 pm

It also doesn't really make sense as to why they changed that. If they did, why not change every role, so a witch could witch themselves for example.
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Re: Arsonist Thoughts

Postby Shilster » Sat Dec 02, 2017 8:29 pm

deathofrats0808 wrote:It also doesn't really make sense as to why they changed that. If they did, why not change every role, so a witch could witch themselves for example.

Can a Witch witch themselves?
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Re: Arsonist Thoughts

Postby deathofrats0808 » Sat Dec 02, 2017 8:36 pm

Not generally, but they can be switched into themselves, which would normally change the person they're witching into whoever they were witched into.
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Re: Arsonist Thoughts

Postby Joacgroso » Sat Dec 02, 2017 8:41 pm

Another buff I would like to suggest for arsonists is letting witches and survivors know if they are doused, so they can side with the arso if they are not doused and backstabb him if they are. This would reduce the chances of kingmakers not helping arsos because they might be doused.
Also, I think arsos are weak in ranked, but not in other modes, since there there can be two arsos and town has no mayority anyway.
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Re: Arsonist Thoughts

Postby Wirewolf » Sun Dec 03, 2017 8:53 am

I would probably ditch the ability for Escorts to block them igniting (same with Jailors, but only if Jailor doesn’t have executions left). Both Werewolf and Serial Killer will murder their role blocker and whilst that is revealing early game (though honestly if you’re found early game as Neutral Killing you’re dead anyway) in late game that one kill could win you it. Arsonist already is delayed in killing their victims and honestly, I think if you have to rely on role blocking them to stop them from igniting then you’ve caught them too late and should suffer the consequences.
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Re: Arsonist Thoughts

Postby BasicFourLife » Sun Dec 03, 2017 12:37 pm

Shilster wrote:Is it UP or just right? The KPN is really broken, half the time you won't get to ignite.


I have a thread for Arsonist buffs in my signature. Could you check it out and give me any feedback on it? Thanks :D
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Re: Arsonist Thoughts

Postby kosmo16 » Sun Dec 03, 2017 1:24 pm

BasicFourLife wrote:
Shilster wrote:Is it UP or just right? The KPN is really broken, half the time you won't get to ignite.


I have a thread for Arsonist buffs in my signature. Could you check it out and give me any feedback on it? Thanks :D


I think that Arso dousing themselves when controlled by witch is very silly. It should be changed.
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