EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
SkyW wrote:Make it affect more roles, but never ever killing roles.
That way it's less swingy as it will be prevelent in more games.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
lemonader666 wrote:>Hates roleblockers
>Proceed to make a role that kinda counter roleblockers
>Laughter.png
Seriously though, this is a really good idea.
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
SkyW wrote:Can you make a list of every role it affects?
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Klainatta wrote:I like it! A TP that protects everything but killing! Sounds nice to me. It may need some reworks to make it more balanced, but overall I like it.
I think it shouldn't prevent Pirate RB, I mean who chooses night action when they are Pirate'd? :p
Now wait 'til Town forms its own Coven with Medium, Retri, Psychic and Cleric.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Klainatta wrote:As far as I understand wards can protect against roleblocks and blackmail... and what else? Does it protect against biting? What about Disguiser, will they be able to disguise as their warded target? Will transport fail if one of them is warded? Will investigations or controlling fail?
Maybe it should protect only against Astral attack?
TrueGuardian32 wrote:Klainatta wrote:As far as I understand wards can protect against roleblocks and blackmail... and what else? Does it protect against biting? What about Disguiser, will they be able to disguise as their warded target? Will transport fail if one of them is warded? Will investigations or controlling fail?
Maybe it should protect only against Astral attack?
From what I understand it blocks Everything that isn't a attack. Except for killing attacks. Dousing still happens.
Also I do support protection against astral attack. Because currently we have no way to defend against Astral Attacks.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:TrueGuardian32 wrote:Klainatta wrote:As far as I understand wards can protect against roleblocks and blackmail... and what else? Does it protect against biting? What about Disguiser, will they be able to disguise as their warded target? Will transport fail if one of them is warded? Will investigations or controlling fail?
Maybe it should protect only against Astral attack?
From what I understand it blocks Everything that isn't a attack. Except for killing attacks. Dousing still happens.
Also I do support protection against astral attack. Because currently we have no way to defend against Astral Attacks.
As TrueGuardian32 said, if it isn't an attack or a healing/defensive ability it gets blocked.
As for the Astral attacks, I think that could be worked in, but how? Should it completely stop an Astral attack or should it force the Astral attack to be a regular attack?
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