Faction Idea; Neo Town

Old Role Ideas

What do you think of the Neo Town faction?

Awesome Faction! Get it tested!
6
75%
Its Great, but it still needs little tweaks.
0
No votes
Awesome Concept, but won't really fit into the game.
1
13%
Its Not Bad, but the Faction needs some Serious Changes.
1
13%
What the hell are Neo Towns?/Im not bothered to read all this.
0
No votes
 
Total votes : 8

Faction Idea; Neo Town

Postby MrIncendiary88 » Fri May 26, 2017 2:19 pm

The post-apocalypse of the future has been sheded in sorrow and its up to the next generation of Townies to avert this catastrophe and destroy the Town of Salem!

Faction Overview/Attributes;
Spoiler: Unlike normal evil factions, they do not know each others identities and they, unfortunately, do not have their own special night chat but they have interesting abilities which help them achieve their goal. This faction can be compared to an anti-hero who has a strong-will and helps the heroes when defeated.

There can only be max. 4 Neo-Town and a minimum of 2 in a game. They can appear in place of a Town role (e.g. A Neo-Town role can fill a Town Investigative slot or a Random Town slot).

They can only win with other members of their faction.

Neo-Town members all start on day X (X is a number I'll let you guys decide) while everyone else starts on day 1. They go back in time (like from day 8 to night 7). Their normal abilities are replaced with their ACTIVATION ability when Neo-Town and everyone else meet on the day of awakening, which is where all players ingame are on the same day (or if everyone else is ahead of time compared to Neo-Town).

Investigators do not receive clues with names of Neo-Town roles but they do receive clues based on similarity with other roles.

Neo-Town members can be converted into Vampires.

They all have Detection Immunity and are all Unique.

Mayor gains permanent night immunity if he reveals when there are Neo-Town alive. He loses it when they are gone.

All Neo-Town members have a Special, which states - If you are the last Neo-Town alive, then you have Night Immunity and RoleBlock Immunity

Activation Ability types;
Spoiler: Retained (rtn); These roles keep their normal abilities and can use them with Activation abilities.

Replaced (rpl); These roles have their normal abilities replaced with their Activation ability during the day of awakening.

Sub-Alignments;
Spoiler: (Dominance); These roles have abilities that can be used to seek and lead their faction. There must always be a Neo-Town (Dominance) player in order for this faction to exist. There can only be a maximum of 2 in a game.

(Prevention); These roles have ways to stall the game, whether it be killings, detection or anything that would end the game quickly.

(Special); These roles have Special Attributes, mainly to control when the bomb will detonate. There can only be 1 in a game.

Win Conditions;
Spoiler: Goal; Destroy the Past and Rewrite a new Future!

Everyone has a set number of nights to stop the Neo-Town (by getting rid of alive faction members) before they detonate a bomb that will kill everyone (which results in a Neo-Town victory).

The number of nights in which the Neo Town needs to reach is determined by this equation:

Number of Nights = 2x + 2
x is the number of Neo-Town at the start of a game.

The bomb's detonation happens when the game is looking for win conditions, not at the end of the last night. Like the Amnesiac who can break a stalemate by remembering a role.

If the Town and any other Non-Factional role whos goals do not clash with other Factions are the only players left standing besides Neo-Town, then the bomb will not detonate and will result in a Town Victory. (this is a handicap for Town so they actually have a chance of winning.)

When the last Neo-Town member is either killed or converted, the last Townie who had died (and didn't leave the game) will be revived and the Town will be notified at the start of that day with a message stating that all Neo-Town are gone. (This is so the Town can deal with other threats such as Mafia as soon as the Neo-Town are eliminated.)

General Achievements;
Spoiler: Predestined - Win as half of all Neo Town roles. (100 MP)
The Chosen One - Win as all Neo Town roles. (150 MP)
Odds were Stacked - Win as Neo Town when there are only 2 members in your faction (includes you). (100 MP)



Neo-Town Role Ideas;

Astrologist -
Spoiler: Alignment; Neo-Town (Dominance)

This role can also appear under Town (Investigative) and/or Random Town.

Summary; You were an Investigator who could predict the alignment of stars.

Attributes;

- You will be notified if you check a Neo-Town.
- After the day of awakening, whispers between you and other Neo-Town members are hidden (but any role that can hear whispers will still hear them).

Investigative Results;

Investigator; Your target knows your darkest secrets, they could be a Spy, a Blackmailer or the Jailor.

Consigliere; Your target studies the vast emptiness above, they must be an Astrologist!

Abilities;

Active 1; Select someone to see through their future, you can determine if they are Neo-Town or if they are not.

Passive; If a Neo-Town member targets you, they will receive a message, stating that you are the Astrologist, and their abilities have no effect on you.

ACTIVATION (rtn); Your whispers are now hidden from everyone except other Neo-Town and roles that can hear whispers.

Messages/Feedback;

When Astrologist finds Neo-Town; Your target is part of the Neo-Town!
- If not; Your target is Not Suspicious!

Message to Neo-Town member when they target the Astrologist - 'A vision of infinite emptiness envelops your mind, you see that [playername] is an Astrologist!'

Chronovator -
Spoiler: Alignment; Neo-Town (Special)

This role can also appear under Town (Support) or Random Town.

Summary; You are the inventor of time travel, bent on changing the history of time.

Attributes;

- The day of awakening still occurs even if you have skipped past the due day.
- Everyone will be notified when you use your ability.
- If you have already used your normal ability, then you cannot use your ACTIVATION ability.

Investigative Results;

Investigator; Your target is waiting for the perfect moment to strike, they could be a Sheriff, an Executioner or the Werewolf.

Consigliere; Your target can make time unstable, they must be a Chronovator!

Abilities;

Active 1; Select yourself to move the days forward by 1 (decreases bomb timer by 1). (1 use)

ACTIVATION (rpl); If you did not use Active 1, you may activate this ability, its the same as Active 1 but you move the days by 2 instead. (1 use)

Messages/Feedback;

When Chronovator uses their ability - 'The times have shifted, the earth is rumbling!'

During the end of the time shift (Start of next night) - 'Due to effects in the time continuum, the bomb has begun to countdown rapidly!'

Liberator -
Spoiler: Alignment; Neo-Town (Dominance)

This role can appear under Town (Support), Town (Protective) or Random Town.

Summary; You are an outcast who wishes to free the residents of Salem.

Attributes;

- You cannot be witched into bringing people back but you can be witched into teleporting someone into the parallel world.
- Day activities include, seeing chat, posting into chat, voting or being voted on and activating day abilities.
- Everyone is notified of whom you send to the parallel world, and whom you bring back. This is announced during the start of the day.
- You can be roleblocked into performing your ability.
- If you are killed, everyone who was teleported is brought back.
- If you attempt to teleport a killing role, then you will be killed.

Investigative Results;

Investigator; Your target sticks to the shadows, they could be a Lookout, a Forger or an Amnesiac.

Consigliere; Your target can traverse through dimensions, they must be a Liberator!

Abilities;

Active 1; Select someone and teleport them to a parallel world, they cannot participate in day activities. You can only have 3 people teleported at any one time.

Active 2; Select someone you've teleported and bring them back, they can participate in day activities once more. You will also receive the identity of a fellow Neo-Town when doing so. You may also select yourself to bring them all back.

ACTIVATION (rtn); You now have no limit as to how many people you teleport. The bomb cannot detonate as long as people are teleported.

Messages/Feedback;

When Liberator teleports someone (daytime announcement) - 'The rift has opened, [playername] was teleported'

When Liberator brings someone back (daytime announcement) - 'The rift has opened once more, [playername]/They has/have returned'

When Liberator teleports someone (targetted player) - 'You have been transported to a parallel domain!'

When Liberator brings someone back (targetted player) - 'You see the light from whence you entered, you have returned!'

Message when Liberator targets a killing role - 'The killer you visited counterattacks! You have died' / '[playername] died last night, he died of fatal injury'

Resistance - Spoiler: Alignment; Neo-Town (Prevention)

This role can also appear under Town (Support) or Random Town.

Summary; A former general who now stops people in their tracks.

Attributes;

- (Support) roles are immune to your ability.
- If you try to block a Serial Killer directly, then they will kill you.
- You can be blocked from using your ability.
- You cannot block the same player on consecutive nights (You can block the same player again 2 nights after you just blocked them).

Investigative Results;

Investigator; Your target is skilled at disrupting others, they could be an Escort, Transporter or a Consort.

Consigliere; Your target has fought off an entire army before, they must be the Resistance!

Abilities;

Active 1; Select a Player each night to block, any other players with the same sub-alignment will also be blocked.

ACTIVATION (rtn); You may select yourself, you will roleblock everybody during that night. After you have used this ability, you can no longer block. (1 use)

Messages/Feedback;

When Resistance uses its ability (affected players) - 'Someone occupied your night, you were role blocked!'

Neo-Maniac -
Spoiler: Alignment; Neo-Town (Prevention)

This role can also appear under Town (Protective) or Random Town.

Summary; You are a deranged individual who tortures people to seek the truth.

Attributes;

- The siphoned target can be revisited by a traumatized visitor after a ritual is complete.
- You don't have to siphon 5 players consecutively but you do need to siphon 5 players during the course of the game in order to perform the ritual.
- The 5 playets you siphon must be all different players.
- After you cast a ritual, a pentagram will appear in the middle of the gallows (lynching area).
- You may only cast the ritual once.
- You can be killed by a Bodyguard if you attempt to siphon who they guard.
- Siphoning is silent (Players are not notified when they are siphoned).

Investigative Results;

Investigator; Your target is covered in blood, they could be a Doctor, Serial Killer or a Disguiser.

Consigliere; Your target physically tortures people in gruesome ways, they must be a Neo-Maniac!

Abilities;

Active 1; Select someone to siphon, the first visitors visit will fail and they will become traumatized at what they see, meaning, they will be too afraid to visit the target again.

ACTIVATION (rtn); If you have successfully siphoned 5 or more players, you may select yourself to perform a ritual, no one can be lynched the next day due to the supernatural energy emanating from the gallows. However, when you perform the ritual, traumatized players will no longer be traumatized.

Messages/Feedback;

Traumatized Players - 'You have witnessed a horrifying sight, you have been traumatized!'

Ritual Message (Start of the day) - 'A supernatural force is emanating from the center of the town, no one can be lynched today'

Intelligence -
Spoiler: Alignment; Neo-Town (Dominance)

This role can also appear under Town (Investigative) or Random Town.

Summary; You are a detective who uses pure intellect to see through time.

Attributes;

- The 2 names shown when you are checking a player are other players who share a role with that player's investigative result.
- When revealing a player, it shows their exact role. You do not have knowledge of that player's role, only other Neo-Town can know if you reveal that player.
- Unique roles are immune to both your abilities. You will only be notified that your target is a Unique role when you go to check them.

Investigative Results;

Investigator; Your target has sensitive information to reveal, they could be an Investigator, Consigliere or the Mayor.

Consigliere; Your target makes the connections between the truth and ideals, they must be the Intelligence!

Abilities;

Active 1; You may check someone each night, you will receive the names of 2 other players with similar roles as the player you check.

ACTIVATION (rpl); You may reveal someone each night, every other Neo-Town member except the Intelligence will receive a message about the player's role.

Messages/Feedback;

When Intelligence checks somebody - '[playername1] and [playername2] seem familiar to you'

Role reveal - 'The Intelligence has informed you that [playername] _(InsertConsigResult)_.'

Neo-Dragoon -
Spoiler: Alignment; Neo-Town (Prevention)

This role can also appear under Town (Killing) or Random Town.

Summary; You were a high-ranked soldier who froze all who questioned his authority.

Attributes;

- If someone visits a frozen house, every action they make during the day is delayed by 5 seconds.
- Every visitor is affected if they visit a frozen house.
- Making someone visit their own frozen house will trigger both effects on them.
- If you force someone to visit themselves, if they have abilities that target themselves (i.e. vests), then they will be forced to use them.
- Frozen houses are not permanently frozen, the ice melts away during the start of the voting phase.
- The delay effect lasts for the entire day (doesn't continue at night until they visit a frozen house again)
- If the Neo-Dragoon and a visitor visit the same person during the same night, the visitor will be affected.

Investigative Results;

Investigator; Your target owns weapons, they could be a Vigilante, a Veteran or a Mafioso.

Consigliere; Your target is cold-hearted, they must be a Neo-Dragoon.

Abilities;

Active 1; Freeze a targets house in Liquid Nitrogen each night. The next day, they are unable to talk, whisper or use a day ability during the discussion phase the next day.

Active 2; You can freeze your own house, however you will be subject to all effects (you can be forced to do this if someone makes you visit yourself). (3 uses)

Passive 1; Everyone who visits you, or anyone's house that you've frozen will have a delay when trying to say something or vote for somebody.

ACTIVATION (rpl); Force someone to visit themselves. You will freeze their house and their neighbour's houses as well.

Messages/Feedback;

When Neo-Dragoon freezes someone's house - 'A very cold gas fills the air around you, your house has been frozen!'

When a Visitor visits a frozen house - 'A numb feeling sends shivers down your spine'

Maverick -
Spoiler: Alignment; Neo-Town (Dominance)

This role can also appear under Town (Support), Town (Killing) or Random Town.

Summary; You are an independant citizen who tries to make Town change.

Attributes;

- The number of uses on your ability are carried over to your retained Activation ability if you had any left.
- All Neo-Town are unaffected by your affect when they visit other Neo-Town.
- Everyone is notified when you protest.
- Anyone visiting a Neo-Town during a protest are not notified that they visited a Neo-Town.

Investigative Results;

Investigator; Your target isn't afraid to get their hands dirty, they could be a Bodyguard, Godfather or an Arsonist.

Consigliere; Your target is determined to make his ideals a reality, they must be a Maverick!

Abilities;

Active 1; Select yourself and take to the streets to protest! Anyone who visits a Neo-Town member (including yourself) will only be able to hear other victims of your protests the next day. (4 uses)

ACTIVATION (rtn); Select yourself and take to the streets to protest! Everyone will become so distracted that every Neo-Town member will always target their original target and be successful.

Messages/Feedback;

When the Maverick protests - 'Someone has decided to protest for their rights and has caused an uprising!'

Energizer -
Spoiler: Alignment; Neo-Town (Special)

This role can also appear under Town (Protective) or Random Town.

Summary; You are a selfish user who uses the very power you protect.

Attributes;

- If your last target was lynched, then you will be revived the night following.
- Your normal protection works in the same way as a Doctor heal.
- If you target a Neo-Town, you will always use normal protection, even after the day of awakening.
- Your Activation protection does not kill your targets attacker.
- The day you are revived, you are lynch immune.
- The night before the day of awakening, if your last target hasn't died yet, then you will haunt them and you will be revived.

Investigative Results;

Investigator; Your target keeps to themselves, they could be a Survivor, a Vampire Hunter or a Witch.

Consigliere; Your target has mastered the art of revival, they must be an Energizer!

Abilities;

Active 1; Select a target to protect, if they are attacked, you will be notified and they won't die.

Passive 1; If you are killed in any way (except leaving), your last target becomes cursed. This means, if this player dies, then you will be revived.

ACTIVATION (rpl); Select a target to protect, if they are attacked, you will die in their place and the player you protect becomes cursed.

ACTIVATION passive; If your last target hasn't died 3 nights after you died, then you will haunt them and you will then be revived.

Messages/Feedback;

When Energizer successfully protects a player (Normal) - 'You were attacked but someone nursed you back to health'/'Your target was attacked!'

When Energizer successfully protects a player (ACTIVATION) - 'You were attacked but someone took the attack for you'

When Energizer is revived - '[Playername] has brought themselves back to life!'

Spirit Conjurer -
Spoiler: Alignment; Neo-Town (Prevention)

This role can also appear under Town (Support) or Random Town.

Summary; You are a giver of life who steals the souls of the dead to bring them back.

Attributes;

- Dummies only last for 1 day and then the soul is returned to their former host.
- You cannot use the same soul more than once.
- You cannot use souls of players that had their role hidden.
- Passive 2 works the same way as a Jester haunt, except the Spirit Conjurer can choose not to curse and they curse someone when they do instead of haunting.
- You can be killed while using a dummy by roles which kill their targets visitors. These roles are not cursed as long as they did not kill the dummy but you instead.
- If a dead player's soul is being used, they cannot talk in dead chat and cannot be revived in any other way except through the Spirit Conjurer's ability. They are notified when the Spirit Conjurer decides to use their soul.

Investigative Results;

Investigator; Your target works with dead bodies, they could be a Medium, a Janitor or the Retributionist.

Consigliere; Your target curses those who deserve to be punished, they must be a Spirit Conjurer!

Abilities;

Active 1; Select a dead player and trap their soul inside a dummy. (4 uses)

Active 2; Select yourself to activate the effect of the curse. All cursed players are killed through this ability and the soul they are cursed with are revived.

Passive 1; If you are killed at night while using a dummy, you will curse the killer with the soul you trapped inside the dummy. You do not die because the dummy was killed instead of you.

Passive 2; If you are lynched while using a dummy, you may curse a guilty voter during the following night. You do not die because the dummy was lynched instead of you.

ACTIVATION passive (rtn); If players have been cursed or revived through your ability, if they die while you are dead, then you will be revived. But if a cursed player is revived while you are alive, then you will die. (This only activates ONCE)

Messages/Feedback;

Dead players when the Spirit Conjurer decided to use their soul - 'A dominating force has taken over you, your soul has been trapped by the Spirit Conjurer!

Players when they become cursed - 'You feel a vengeful soul entering inside you, you have been cursed!'



Neo Town Role Lists;

Neo-Town Classic -
Spoiler: Sheriff
Investigator
Jailor
Mayor
Intelligence
Resistance
Godfather
Consort
Transporter
Mafioso
Vigilante
Neo-Dragoon
Chronovator
Werewolf
Random Town

Neo Town Ranked -
Spoiler: Jailor
Town Investigative
Town Investigative
Mayor
Town Support
Town Support
Town Killing
Random Town
Random Town
Godfather
Mafioso
Random Mafia
Neutral Killing
Random Neutral
Any

The base chance of rolling a Neo-Town role is 2%



Neo-Town Shop Items;
Spoiler: Time Capsule - Can be bought in the shop for the same price as scrolls or each time you win as a Neo-Town role for the first time. When equipped, the chance of getting any Neo-Town role is increased by x10. Like Scrolls, they disappear after you get a Neo Town role with this equipped.

Traveller's Amulet - This can be crafted in the Witch Cauldron for 5 time capsules and 10,000 MP or you can use real money. This item is permanent (meaning it doesn't disappear) and while equipped, the chance of anyone in the game getting a Neo-Town role is increased by x2. If more than 1 person has Travellers Amulet equipped, the chance for anyone rolling a Neo-Town role is still only increased by 2%.




Status of faction creation: Completed!
Criticism and Suggestions greatly appreciated!
Last edited by MrIncendiary88 on Sat Jul 08, 2017 7:15 am, edited 26 times in total.
Good day.
My Name is Gerald, although I would much prefer to be called Sir.

About MrIncendiary88:

Spoiler: Name: Gerald Felneus
Age: Speculated to be around their early 30s
Role: Arsonist+Forger
Last Seen: Counterclaiming a Vigilante
ELO: ~1530 (GOLD, AND CLIMBING)


Spoiler:
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Re: Faction Idea; Neo-Town

Postby Mystoc » Fri May 26, 2017 3:03 pm

so a stalling faction with like town abilities whose goal it to make it x amount days
to win they don't need to kill to win just stall?
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Re: Faction Idea; Neo-Town

Postby MrIncendiary88 » Sat May 27, 2017 12:26 am

Mystoc wrote:so a stalling faction with like town abilities whose goal it to make it x amount days
to win they don't need to kill to win just stall?


Like that I suppose. An extreme version of that!
Good day.
My Name is Gerald, although I would much prefer to be called Sir.

About MrIncendiary88:

Spoiler: Name: Gerald Felneus
Age: Speculated to be around their early 30s
Role: Arsonist+Forger
Last Seen: Counterclaiming a Vigilante
ELO: ~1530 (GOLD, AND CLIMBING)


Spoiler:
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Re: Faction Idea; Neo-Town

Postby HereThereEverywhere » Sat May 27, 2017 9:08 pm

You should have the roles on this page, instead of making new ones for it.
canadian joker says a lot aboot society

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Re: Faction Idea; Neo-Town

Postby MrIncendiary88 » Sat May 27, 2017 11:41 pm

HereThereEverywhere wrote:You should have the roles on this page, instead of making new ones for it.


I prefer laying my posts out like this. Especially this idea.
Good day.
My Name is Gerald, although I would much prefer to be called Sir.

About MrIncendiary88:

Spoiler: Name: Gerald Felneus
Age: Speculated to be around their early 30s
Role: Arsonist+Forger
Last Seen: Counterclaiming a Vigilante
ELO: ~1530 (GOLD, AND CLIMBING)


Spoiler:
Image
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Re: Faction Idea; Neo-Town

Postby HereThereEverywhere » Sat May 27, 2017 11:47 pm

Instead of linking to the role idea posts, copy those posts and put a spoiler here, please. It allows for easier access to the whole idea of the post. It also frees up more space for other ideas on the front page. Is what you might prefer really better than what's more polite?
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Re: Faction Idea; Neo Town

Postby MrIncendiary88 » Fri Jun 02, 2017 1:40 pm

Please could I have some constructive feedback?
Good day.
My Name is Gerald, although I would much prefer to be called Sir.

About MrIncendiary88:

Spoiler: Name: Gerald Felneus
Age: Speculated to be around their early 30s
Role: Arsonist+Forger
Last Seen: Counterclaiming a Vigilante
ELO: ~1530 (GOLD, AND CLIMBING)


Spoiler:
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Re: Faction Idea; Neo Town

Postby ProfessorArceus » Fri Jul 07, 2017 2:23 pm

MrIncendiary88 wrote:Please could I have some constructive feedback?


I made an argument against your suggested rolelists on the Faction Competition, so if you want it, go there ;)
I'm your average British fuckup.
Spoiler:
2:27, 'Fuck up Jeremy Corbyn' ~ The average YouTube comments section.

STRONG AND STABLE GOVERNMENT Y'ALL


FM Stuff
Spoiler: I'm not shameless.
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Re: Faction Idea; Neo Town

Postby MrIncendiary88 » Fri Jul 07, 2017 9:57 pm

ProfessorArceus wrote:
MrIncendiary88 wrote:Please could I have some constructive feedback?


I made an argument against your suggested rolelists on the Faction Competition, so if you want it, go there ;)


Nah its k, I'm trying to make ideas that have a possibility of being added in the future, my concept is good, but the faction goal and 'hard coding' will probably be enough to deny the creation of this faction. Its also not town of sale my themed
Good day.
My Name is Gerald, although I would much prefer to be called Sir.

About MrIncendiary88:

Spoiler: Name: Gerald Felneus
Age: Speculated to be around their early 30s
Role: Arsonist+Forger
Last Seen: Counterclaiming a Vigilante
ELO: ~1530 (GOLD, AND CLIMBING)


Spoiler:
Image
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Re: Faction Idea; Neo Town

Postby DesertStorm11 » Fri Jul 14, 2017 5:48 pm

MAN I LOVE THIS IDEA SO MUCH YOU DONT EVEN KNOW DUDE
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Re: Faction Idea; Neo Town

Postby Blackwolfe99 » Fri Jul 14, 2017 8:08 pm

It's a really cool idea, but hard to execute.
They're basically town with prevent the bomb from detonating as the win condition, right?
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[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: Faction Idea; Neo Town

Postby MrIncendiary88 » Sat Jul 15, 2017 1:10 am

At the moment, the faction revolves around the concept of an uninformed majority that hides within Town and helps to protect Town, but to lengthen the game to the point where the bomb will assure their dominance.

It has flaws that give this faction easy wins which is why I'm refining it to get rid of these flaws.
Good day.
My Name is Gerald, although I would much prefer to be called Sir.

About MrIncendiary88:

Spoiler: Name: Gerald Felneus
Age: Speculated to be around their early 30s
Role: Arsonist+Forger
Last Seen: Counterclaiming a Vigilante
ELO: ~1530 (GOLD, AND CLIMBING)


Spoiler:
Image
User avatar
MrIncendiary88
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