Inviter(Neutral Evil)[Sent to TG] 200+ VIEWS

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Inviter(Neutral Evil)[Sent to TG] 200+ VIEWS

Postby DumbStorm » Tue Jun 27, 2017 5:43 pm

The Inviter (Neutral Evil)

I want to make some changes before sending this to TG this week, so suggest away.

Rolecard

Spoiler: Attack-Unstoppable
Defence-None

A ritualist who baits innocent souls into his goal for an eternal afterlife.

Abilities

-At night, choose to start a Ritual. You will gain powerful Defence. (2 charges to start with) Anyone who visits you will go missing. Once per game, any evil Killing roles will get away, but will not harm the Inviter.

-You'll be forced to commit suicide if you run out of charges.

Attributes

-Immune to roleblocks.

-People who go missing will be set free once you die.

-Everytime you capture an innocent soul, you will get an extra charge for the alerts.

-After you catch atleast 3 innocents, you will kill them all after one extra night of preparing the ritual. Their roles will be shown, but their wills would be "Too bloody to read."

-While preparing the ritual after capturing enough innocents, you will not be able to alert.

-Missing in action players will be considered dead until they are released or the Inviter completes its objective and kills them.

Goal: Successfully capture 3 innocents and sacrifice them to your god. (The game continues until this goal is reached if the Inviter is still alive.)

Wins with
Town
Survivors
Mafia
Coven
Vampire
Serial Killers
Werewolfs
Arsonists
Juggernaut
Pestilence/Plaguebearer


Achievements

Spoiler: -Kidnapping-Win one game as the Inviter
-Come on in- Win 5 games as the Inviter.
-Make yourself at home-Win 10 games as the Inviter
-Invited- Win 15 games as the Inviter.
-Be my guest- Win 25 games as the Inviter.
-House Party- Complete the ritual by night two.
-Nothing personal- After being attacked by an Evil, accidently trap them after they attack you again.
-Ritualist Master- Be the last one standing.
-Hoarder- Kidnap 6 people in one game.
-False Prophet- Kidnap the Plaguebearer
-The one true God- Attempt to Kidnap Pestilence before promptly dying.


Additional information

Spoiler: -If a Plaguebearer turns into Pestilence while you have them kidnapped, you will die.
-If you Kidnap a fully powered Juggernaut, you will see the message "Your guest doesn't seem to be entertained" before it kills you.
-Kidnapped targets may talk to each other, but they wont be able to talk in dead chat or living chat. You will be able to talk to your victims.
-You will know the roles of your victims.


Examplar
Spoiler: -Investigator investigates John, John is the Inviter.

Once visited, the Investigator goes missing. This will be announced by "Investigator has gone missing."

They will appear in the graveyard with 'MIA' replacing the role.

Once the Inviter kidnaps atleast three people, the Inviter will kill all of them, and the deaths will be shown as normal, but the will wont be shown. So the Investigator's role will be shown, but their will full of useful information wont be shown, and this message will appear 'Their will is covered in their own blood, it's impossible to read!'


Flavour text.

Spoiler: Alerting

"You have decided to try and capture victims tonight.'
'You have changed your mind.'

Kidnapping

-"You locked a visitor in a room last night, they are a (Role). You gained another alert!"

"You heard someome outside your home, but they did not enter"

All innocents captured

"You successfully captured enough innocents! You begin to set-up the ritual!"

Sacrificing

-'You begin the ritual!'

Visiting an Alerted Inviter.

"The person you visited locked you into a room as you entered! You have been Kidnapped by an Inviter!"

Attacking the Inviter
"You tried to attack your target, but some strange force stopped you. You left them alone."
Attacking them again.
"You forced yourself to attack your target."

Idle night while kidnapped
"You wait for your fate."

Being sacrificed
"Your captor enters the room with a knife! You have died!"

Start of Day - Captured

"______ went missing last night. They were kidnapped by the Inviter."

Start of Day - Sacrificed

"______ was brutally murdered last night. They were sacrificed by the Inviter."

"'Their will is covered in their own blood, it's impossible to read!'


Intended Playstyle and reasons for the role existing

Spoiler: The Intended way to play is to try and lure players into investigating or protecting you to try and achieve your goal of sacrificing three innocents. Imagine Vet baiting but you have to be careful to not arrouse suspicion that you are the Inviter.

This makes people suspect people asking for Tp/LOs much more then usual, and adds more risk at night when visiting, as you will need to pay close attention to if they want you to visit them, or if they are actual scum

Not only that, but the role is very risky to play. Messing up will get you killed, but baiting incorrectly will get you outted or no one will visit you.

Alerting N1 wont get you a win.
.

Investigation results

Spoiler: Sheriff - Not suspicious.
Investigator - Your target is waiting for the perfect moment to strike, they must be the Sheriff, Executioner, Werewolf, Poisoner, or Inviter (I feel bad for the Sheriff.)
Witchsigliere - Your target is attempting to draw in innocents. They must be an Inviter!

Investigative results TG - Your target practices the dark arts. They must be a Retributionist, Necromancer, Paradoxist, Raindancer, or Inviter.

Interviewer - Group G ToS
Interviewer - Group K


Lore

Spoiler: On the outside, he was a friendly man, he would regularly go on walks during the day, shake hands with others, and would regularly invite others for dinner.

But on the inside, a twisted ideology has planted its roots in his mind.

It was a stormy night, the constant rain muffled out the sounds around him, as he sipped some tea.

There was a knock on his door, and he simply smiled.

He opened the door to see the Sheriff that he invited over for dinner, and promptly let him in, and offered to take his coat.

He hangs up the coat, and turns to the Sheriff. "The dining room is next to my fireplace, just go on in, i'll get the food ready." He said, with a strange sense of excitement in his voice.

The Sheriff walked up to the door, and he saw that it was locked. Spotting the key on the fireplace, he simply grabbed the key, and entered the dining room, leaving the key in the door.

But then he noticed. There was no table or chairs, or even windows. The light from the fireplace shined on the corner of the room, revealing the Escort who was presumed dead, in a fetal position with her clothes torn.

He realized what happened, and as he turned to escape and report his findings, he heard the door lock.


How the kidnapped have it
Spoiler: The kidnapped can only talk to other victims during the day. At night, they can talk to the Inviter, but no one else.

The dead can't see the chat, and the living can't see the chat. If spy ever could hear night chats of their targets, the Inviter would easily be caught if they act suspicious when not alerting.

If the Inviter dies, they will be released
.

THIS IS THE LAST ROUNDS OF CHANGES EVERYBODY. BE BRUTAL

Poll records
Spoiler: -Most agreed 3 kidnaps is a good goal. This will stay. 22:56 GMT 28/06/17
-Answer these two questions. (Alignment, and amount of starting charges) I have decided to give the role two charges, and to change the alignment. 8:33 30/6/17 ended
-How good do you feel the role is? (Majority said to send it to TG)


Edited the title 16/07/17 to fix a typo in the title (it's NE, not NC)
Last edited by DumbStorm on Sun Jul 16, 2017 5:12 pm, edited 17 times in total.
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Re: The Inviter(Neutral Evil)

Postby Mystoc » Tue Jun 27, 2017 5:56 pm

Neutral Evil Vet that only starts with one charge waaaay to hard to win

if u miss your first alert u run out alert then loose

its goal kill three people do able but not with one charge

you need to perfectly alert on three people 3 alerts in a row if only one person visits

it needs a way to get charges if you miss your first alert

i like the lore of this

but it's basically a NE evil vet that captures people and kills them once they capture the third person, i do like that your death releases the captured

it seems very strong for NE evil role it can take town of the game very easily and once it wins it kills 3 people generally NE can only ever kill one town member

good concept but its strong and basicly a vet with some stipulations a waaay to strong for NE
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Re: The Inviter(Neutral Evil)

Postby DumbStorm » Tue Jun 27, 2017 7:02 pm

Mystoc wrote:Neutral Evil Vet that only starts with one charge waaaay to hard to win

if u miss your first alert u run out alert then loose

its goal kill three people do able but not with one charge

you need to perfectly alert on three people 3 alerts in a row if only one person visits

it needs a way to get charges if you miss your first alert

i like the lore of this

but it's basically a NE evil vet that captures people and kills them once they capture the third person, i do like that your death releases the captured

it seems very strong for NE evil role it can take town of the game very easily and once it wins it kills 3 people generally NE can only ever kill one town member

good concept but its strong and basicly a vet with some stipulations a waaay to strong for NE


Risk vs reward. Screwing up your alerts kills you, which balances this role out since you need to bait correctly, and not just hope you get visited. Alerting N1 is basically dumb unless you want to try and bait people with stuff like 'I'm Vegan'

Obvious bait can also get you outted since someone went missing after they said 'I'm Vegan' day one, and no one died from Vet or Medusa.

I made this an NE because it disrupts town by putting more risk on TI roles to not mess up, but I was considering it be a Chaos role.

Also i'm glad you like the lore, i'm planning on expanding it after I come back from my holiday (Typing on a phone)

Basically, it can't be a Killing because the goal doesn't fit, and Chaos is the other option.
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Re: The Inviter(Neutral Evil) [Lore added!]

Postby narwhalflies » Wed Jun 28, 2017 3:10 pm

I find this role to be a very interesting and unique concept.

There some points im slightly confuse in. so if a player is kidnapped theyre kinda like dead but cant interract with the dead/town.

Also town is informed that a player got kidnapped. That would mean that a tracker can see if a player visits the inviter and just call them out. Which would completely counter the inviter which is a slightly dificult role since you have to time your kidnapping/charges.

Anyways this is a vey interesting role also nice lore!
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Re: The Inviter(Neutral Evil) [Lore added!]

Postby DumbStorm » Wed Jun 28, 2017 3:54 pm

narwhalflies wrote:I find this role to be a very interesting and unique concept.

There some points im slightly confuse in. so if a player is kidnapped theyre kinda like dead but cant interract with the dead/town.

Also town is informed that a player got kidnapped. That would mean that a tracker can see if a player visits the inviter and just call them out. Which would completely counter the inviter which is a slightly dificult role since you have to time your kidnapping/charges.

Anyways this is a vey interesting role also nice lore!


Yes, you are correct. The only difference is that their roles aren't announced and they can all be 'rezzed' the night the Inviter dies. (If its lynched, they will be released that night)

Tracker needs to be able to counter the Inviter, as without the Tracker, the Inviter would be overpowered.

Thanks for the compliment on my lore!
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Re: The Inviter(Neutral Evil) [Lore added!]

Postby Mystoc » Wed Jun 28, 2017 4:35 pm

you don't balance a powerful concept / ability by making it unfun to play

miss just one alert loses you loose the game no other role is like this in the game
the fact it can loose n1 if it chooses to alert n1 and stays alive(most roles convert to another role or just die if the looses their goal) is why this role doesn't work is just so unfun to play cause one missed alert looses the role the game
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Re: The Inviter(Neutral Evil) [Lore added!]

Postby DumbStorm » Wed Jun 28, 2017 5:01 pm

Mystoc wrote:you don't balance a powerful concept / ability by making it unfun to play

miss just one alert loses you loose the game no other role is like this in the game
the fact it can loose n1 if it chooses to alert n1 and stays alive(most roles convert to another role or just die if the looses their goal) is why this role doesn't work is just so unfun to play cause one missed alert looses the role the game


The point is not the night actions, its how you act in the day and how others see you. That is where fun lies.

You can torment when successful, and can even be fun.

Imagine baiting so well you win night one. That's where you get the fun, not hoping you win, its making yourself win.
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Re: The Inviter(Neutral Evil) [Lore added!]

Postby Cirque » Thu Jun 29, 2017 2:16 am

I agree with Bahmpman, Neutral Evils don't really kill. Neutral Chaos better suits this role.
Anyway, /support

This role is unique and very original. I like it!
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Re: The Inviter(Neutral Evil) [New Poll]

Postby DumbStorm » Thu Jun 29, 2017 9:09 am

Thanks for all the support!

This appears to be my most supported role so far. I've had good roles and bad roles, but never a great role (According to one page of feedback)

I'm planning to make some more changes, maybe try entering a debate tournement with it, and then try submitting it to TG once it's refined.

Give tons of feedback please!
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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby DumbStorm » Fri Jun 30, 2017 11:43 am

Bump
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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby lemonader666 » Sat Jul 01, 2017 11:06 pm

/support
This role is quite fascinating and unique for a role that has a concept like another role. UNLIKE ALMOST EVERY OTHER ROLE IDEAS I"VE SEEN.

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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby Mystoc » Sat Jul 01, 2017 11:34 pm

This seems Like NC role to me i would make it start out with two alerts and let it kill all roles even evil perhaps make NK immune to it but if it alerts it won't die to NK (cause if NK is captured and no death happens after it disappears it will be very clear that person was NK if released they will just get hanged right away)

thing is is really just a different take on pirate then since it basically has goal kill 3 people just kills in a different way

it will be top target to kill to release the people you've captured before you get your third kill and kill them all so it will be enemies to all

captured people should not appear in graveyard cause if a captured person was evil they would just released then hanged since there role was known
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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby lemonader666 » Sun Jul 02, 2017 12:23 am

Mystoc wrote:This seems Like NC role to me i would make it start out with two alerts and let it kill all roles even evil perhaps make NK immune to it but if it alerts it won't die to NK (cause if NK is captured and no death happens after it disappears it will be very clear that person was NK if released they will just get hanged right away)

thing is is really just a different take on pirate then since it basically has goal kill 3 people just kills in a different way

it will be top target to kill to release the people you've captured before you get your third kill and kill them all so it will be enemies to all

captured people should not appear in graveyard cause if a captured person was evil they would just released then hanged since there role was known

If you are gonna make a total different from this might as well make a thread/post about it so i can make fun of it.

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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby DumbStorm » Sun Jul 02, 2017 3:00 am

Mystoc wrote:This seems Like NC role to me i would make it start out with two alerts and let it kill all roles even evil perhaps make NK immune to it but if it alerts it won't die to NK (cause if NK is captured and no death happens after it disappears it will be very clear that person was NK if released they will just get hanged right away)

thing is is really just a different take on pirate then since it basically has goal kill 3 people just kills in a different way

it will be top target to kill to release the people you've captured before you get your third kill and kill them all so it will be enemies to all

captured people should not appear in graveyard cause if a captured person was evil they would just released then hanged since there role was known



Just because you need to kill 3 people, doesn't mean its a pirate

It doesn't need to be opposing all, since the goal is to only kill 3 people. You win after you reach that.

Hahahahahaha, no. Their roles are not revealed when Captured, its shown as mia (Missing in Action). Released evils will escape without their roles ever being revealed.
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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby DumbStorm » Sun Jul 02, 2017 3:20 am

lemonader666 wrote:/support
This role is quite fascinating and unique for a role that has a concept like another role. UNLIKE ALMOST EVERY OTHER ROLE IDEAS I"VE SEEN.


Thanks man!
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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby lemonader666 » Sun Jul 02, 2017 3:22 am

DumbStorm wrote:
lemonader666 wrote:/support
This role is quite fascinating and unique for a role that has a concept like another role. UNLIKE ALMOST EVERY OTHER ROLE IDEAS I"VE SEEN.


Thanks man!

DED U JAS ASUM MAH FOCKIN GENDA?!!?!?!?!?!?!?!?!?!!

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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby DumbStorm » Sun Jul 02, 2017 3:28 am

lemonader666 wrote:
DumbStorm wrote:
lemonader666 wrote:/support
This role is quite fascinating and unique for a role that has a concept like another role. UNLIKE ALMOST EVERY OTHER ROLE IDEAS I"VE SEEN.


Thanks man!

DED U JAS ASUM MAH FOCKIN GENDA?!!?!?!?!?!?!?!?!?!!


Oh sorry, I didn't realize you were an apache attack helicopter.
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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby lemonader666 » Sun Jul 02, 2017 3:29 am

DumbStorm wrote:
lemonader666 wrote:
DumbStorm wrote:
lemonader666 wrote:/support
This role is quite fascinating and unique for a role that has a concept like another role. UNLIKE ALMOST EVERY OTHER ROLE IDEAS I"VE SEEN.


Thanks man!

DED U JAS ASUM MAH FOCKIN GENDA?!!?!?!?!?!?!?!?!?!!


Oh sorry, I didn't realize you were an apache attack helicopter.

*TRIGGERED*

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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby SkyW » Sun Jul 02, 2017 3:34 am

lemonader666 wrote:
DumbStorm wrote:
lemonader666 wrote:
DumbStorm wrote:
lemonader666 wrote:/support
This role is quite fascinating and unique for a role that has a concept like another role. UNLIKE ALMOST EVERY OTHER ROLE IDEAS I"VE SEEN.


Thanks man!

DED U JAS ASUM MAH FOCKIN GENDA?!!?!?!?!?!?!?!?!?!!


Oh sorry, I didn't realize you were an apache attack helicopter.

*TRIGGERED*



Get a room. Get a PM. Just stop spamming the thread with unneeded filler posts that stop people from reading about the role.
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Re: The Inviter(Neutral Chaos) [another new Poll]

Postby lemonader666 » Sun Jul 02, 2017 3:37 am

SkyW wrote:
lemonader666 wrote:
DumbStorm wrote:
lemonader666 wrote:
DumbStorm wrote:
lemonader666 wrote:/support
This role is quite fascinating and unique for a role that has a concept like another role. UNLIKE ALMOST EVERY OTHER ROLE IDEAS I"VE SEEN.


Thanks man!

DED U JAS ASUM MAH FOCKIN GENDA?!!?!?!?!?!?!?!?!?!!


Oh sorry, I didn't realize you were an apache attack helicopter.

*TRIGGERED*



Get a room. Get a PM. Just stop spamming the thread with unneeded filler posts that stop people from reading about the role.

Sorry ;-;

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Re: Inviter(Neutral Chaos)[Sent to TG]

Postby DumbStorm » Fri Jul 07, 2017 4:46 pm

Submitted to TG!

Last rounds of changes everybody, be as brutal as possible!
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Re: Inviter(Neutral Chaos)[Sent to TG] 200+ VIEWS

Postby lemonader666 » Fri Jul 07, 2017 5:46 pm

Why so fast?

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Re: Inviter(Neutral Chaos)[Sent to TG] 200+ VIEWS

Postby DumbStorm » Fri Jul 07, 2017 5:49 pm

What do you mean?
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Re: Inviter(Neutral Chaos)[Sent to TG] 200+ VIEWS

Postby lemonader666 » Fri Jul 07, 2017 5:56 pm

Submit to tg? How and why so fast?

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Re: Inviter(Neutral Chaos)[Sent to TG] 200+ VIEWS

Postby DumbStorm » Fri Jul 07, 2017 6:00 pm

You just send it to them, and they'll review it.

And it's fast because most of the criticism was purely the alignment, and to increase the starting alerts to 2.

After that, the criticisms flat-lined, even though a lot of people liked the role for being unique, which tells me the role is good, as not a lot of criticism is appearing.

I might have rushed it, but this is a period when i'm going to push for this role to be tested. Which is why I still want criticism, and I have submitted it to TG to see anything the general viewer may not spot.
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