Custom Town vs. Mafia vs. Vamp game

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Custom Town vs. Mafia vs. Vamp game

Postby aForger » Wed Apr 12, 2017 4:10 am

How would this play out or be improved on?

Jailor
Spy
Invest
Escort
Mayor
Bg
TK
Vampire Hunter
Gf
Maf
Consort
Blackmailer
Witch
Jester
Vamp

edited:
Jailor
Spy
Invest
RT*
Mayor
Bg
TK
Vampire Hunter
Gf
Maf
RM*
Blackmailer
Witch
Arso*
Vamp
Last edited by aForger on Wed Apr 12, 2017 2:10 pm, edited 1 time in total.
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Re: Custom Town vs. Mafia vs. Vamp game

Postby Wirewolf » Wed Apr 12, 2017 8:55 am

Disclaimer: I'm very open to being corrected on any and all of this.

Spoiler: It's a good start imo. I like the fact that you have put the effort into trying to have a solid counter-claim for the evil roles. That is sometimes forgotten by hosts, with the result that Investigator effectively becomes a Town Consigliere, breaking the game. :)

Having said that, Town are still very OP and I doubt Mafia would have a reasonable chance. For example, if Escort dies and Consort is investigated, you are effectively guaranteed to lose that Consort because they would have zero chance of getting out of it save for desperately trying to persuade Town that the Investigator is a Jester trying to cause a mislynch. This would become more and more of an issue as the game goes on because the Mafia would be killing too slowly to accommodate for the rapid evaporation of claim space. So, they'd lose just on that alone. Then you've got Jailor, which can roleblock, interrogate and kill three people at night. A decent Jailor could take out the Mafia solo. Then you've got Escort, which increases the chance of Godfather being blocked and thus found out. Then you've got Mayor and BG, the former being able to vote for roles due to its three votes and instant proven status and the latter stopping you from killing said Mayor until you actually find them at night through trial and error (which Mafia just doesn't have time for). Then you've got Town Killing, which is just another way for Mafia to be killed on top of Jailor, Vampire and lynching (don't forget the Witch accidentally controlling you to kill another Mafia). And finally you have Spy, which makes it impossible for Mafia to communicate both with themselves and the Witch, which effectively negates any usefulness of the latter role until the Spy is taken out.

As for Vamps, their mechanics mean that a) it would take too long for them to build up the numbers to take over the Town, particularly when only one Town will be dying each night and b) they could be almost instantly taken out by a lucky Investigator/Vampire Hunter.

The problem just is that Town is comprised of any powerful roles, who once they figure out who each other are will very quickly win. That's why the more competitive modes of All Any and Ranked are very random - it's to try and stop Town from having an easy time figuring out who's who. It's also why all the recent updates have included some form of nerf to Town (the most recent being making it very difficult for Investigators to see Arsonists).

I have two main suggestions, the first which being to add a Neutral Killing to help cut the numbers down. They all have their own benefits for balancing a game:
1) The advantage of SK is helping to ensure two kills each night, at the cost of increasing the chance of non immune Mafias/Witch being accidentally killed, decreasing their chances further.
2) The advantage of Arsonist is that it's quite difficult now for Town to find and makes planning their moves very difficult as they don't know who's going to die nor how many are going to die, at the cost of not killing instantly and running the risk of wasting several nights due to Mafia killing the same person as you doused.
3) The advantage of Werewolf is that it's great at the taking out important Townies such as Jailor, Doctor and Lookout, at the cost of being very luck based and inconsistent in who and how many it kills and prone to being killed early by BGs and Veterans. You may also want to add another Vampire, in case the first is misfortunate enough to die Night 1 without biting.

My second suggestion is to make it far more random. It's okay to have or two specific Townies and Mafia like a Vampire Hunter, Jailor and Godfather, so as to ensure a bare minimum of fairness. But otherwise keep it random so a) Town doesn't know what they're looking for right off the bat, b) both sides have a fair chance at getting either a strong or weak loadout, rather than having an advantage established right off the bat and c) it just makes the game more exciting from death chat. :)
TLDR; Great start and you're clearly on right track regarding giving evils claim space, but due to current power that Town has I would personally suggest adding another killer to decrease the time Town has at its disposal whilst also suggesting making the role list more random so as to ensure that Town doesn't have too easy a time of figuring out who each other are.

Ultimately though it's your game and Custom doesn't necessarily need to be balanced (we have Ranked for that). Feel free to completely ignore my ideas if you and others in the lobby think that something else it'll make more of an entertaining game. :D
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Re: Custom Town vs. Mafia vs. Vamp game

Postby testaccount1234 » Wed Apr 12, 2017 10:38 am

To be honest, I'm just worried about a confirmed Vampire Hunter when there's only one vampire and when there is a 33% that there's gonna be an additional Vamp Hunter. I would replace Vampire Hunter with a random town.
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Re: Custom Town vs. Mafia vs. Vamp game

Postby aForger » Wed Apr 12, 2017 2:07 pm

For some reason I thought VH was an unique role. TK would be changed to Vigilante in that case.

I added VH so there'd be 1 townie equally concerned between Vamps and Mafia. It's the same reason I included Mayor, while rest of the town's priority is Mafia.

I suppose changing Escort to RT and Consort to RM would be a good idea. As for adding a NK the only possible way that would be fair would be Arsonist in place of Jester.
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