Mercenary (Neutral Benign)

Old Role Ideas

How is the Mercenary?

Pretty good!
10
67%
Could use work, but interesting. (Explain)
2
13%
What?
2
13%
Nah, needs balancing. (Explain)
0
No votes
Nah, it sucks, go away with these bad roles M3rk.
1
7%
We
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Total votes : 15

Mercenary (Neutral Benign)

Postby M3rkTiger » Thu Mar 02, 2017 11:10 am

Name: Mercenary


Alignment: Neutral Benign



Abilities: Use your paychecks to buy abilities
Spoiler: One paycheck: Pays an escort to role block your target. You will not die if your target was a Serial Killer, Werewolf, or Veteran on alert.

Two paychecks: Hire a private investigator to get the role group of your target. You will not die if your target was a Veteran on alert, but the Veteran will still get the "You shot someone who visited you" message.

Three paychecks: Hire a surgeon to protect your target. They will still die to Arsonist, but survive any other way as if they were healed by a Doctor.

Four paychecks: Hire a Transporter to move two targets. Anybody that targets one will be swapped with the other.

Five paychecks: Buy a pistol and a bullet and go out and shoot your target.
ALTERNATE Five paychecks: Buy a pistol and a bullet and go out and shoot your target. After you activate this ability, you may buy another bullet and kill again for one paycheck. This has a one night cooldown.

Eight paychecks(?):Buy your way out of the faction, removing yourself from their duty and giving you the win as long as you live to the end of the game. This cuts ties to your faction but you can then win similarly to a survivor. You lose theability to gain paychecks but can use any more you still have.


Attributes:

Spoiler: The first faction to visit you will hire you. You do not join their faction nor see mafia chat or who is mafia if they hire you.

Everyday after you initially get hired you receive TWO paychecks from your contractor.
You can use your day ability to use your paychecks and buy special abilities. These abilities have a one-time use.

Special Attributes:

Spoiler: One auto-vest (you get hired by the attacker)
Witch Immunity (You are immune to being witched, you will instead be role blocked if you had previously been hired.)
Cannot be hired by Werewolf, Arsonist will not douse if the Mercenary has not be hired yet and/or the Arsonist hasn't visited before.


Goal: Live to see your contractor's faction win.

Win Conditions:
Hired by Mafia: Win with mafia, win with witches and survivors, must kill all others.
Hired by town: Win with town, win with survivors, must kill all others.
Hired by neutrals: Win with Serial Killer/Arsonist, win with witches, survivors, must kill all others.

Must be hired or resigned in order to win.

Investigative Results!

Spoiler: Investigative Results: Your targets owns weapons. They must be a Vigilante, Veteran, Mafioso, or Mercenary.
Sheriff: Your target is not suspicious.
Consigliere: Your target offers work in return for money, they must be a Mercenary.


Additional Information:

REGARDING HIRING
Spoiler: The faction that you have sided with cannot whisper to you. (Or mafia cannot whisper to you if this makes it too underpowered).

When you are visited by a faction, you will be told the faction that hired you, but not the name or role of who visited you.

When visited by a single visitor:
You have been hired by an anonymous contractor. You are now aligned with the Town! (Mafia, Neutrals)

When visited by multiple visitors:
You couldn't decide between the different offers, so you declined them all.

When you are the lone visit to a Mercenary:
Instead of performing your ability, you decide to anonymously hire the Mercenary you visited!

If a mafia member or other faction that know who the other members of their faction hire a Mercenary they will get a notification at the beginning of the day saying one of their members has hired a Mercenary. If will not be known who the Mercenary is.
One of your members hired a Mercenary last night!


REGARDING ABILITIES
Spoiler: If you buy an ability and get roleblocked, you will lose the paychecks you used and the ability as it only lasts for the night you buy it.

You will continue to earn paychecks even if all of your faction is dead. This allows you to earn the resign paycheck ability, or attempt to still win.

If the Mercenary is sided with a faction who's members are all dead, the game will not end until the Mercenary resigns or dies. If all of Mafia and NE/K are dead except the Mercenary and he is hired by Mafia, the game continues.

If the, Mercenary wins with a faction, the entire faction wins, even if they're all dead. (Besides survivor and witch)

If you hire a surgeon, escort, private investigator, or a transporter and they visit a werewolf's target, or a veteran on alert, you will not be killed, but the killer will still get a notification.



Lore:
Spoiler: "Ha!" He exclaimed to himself. "I can practically smell the money rolling in!" He watched as his escort seductively danced into the old Sheriff's house, his private investigator searching the man's recent rival for power in this town. As he walked to the gunsmith next door to buy his weapon of choice, he thought to himself, "Never knew making money was this easy." As he walked out with a pistol in hand, shining copper bullet cased in silver jingled in his pocket, he looked for his target. As night fell with a dark clouded sky fogging those who seeked to do harm on this peaceful town, he tip-toed to his beloved neighbor. He smashed the door open, the homeowner twirling with shock and landing on the wooden floor. He walked up to the old man, begging him "Who are you? What do you want? I'll give you anything, anything! I'm the mayor! Whatever you want!" The man scoffed, and raised the pistol with the single bullet in the chamber, and said,
"I'm the Mercenary, and; nothing personal, but this is all business."



Logic behind the mechanics
(This will be added on as questions come up.)
Spoiler: The reason behind not bring able to be whispered is you have to find out yourself who you can trust. You could possibly and accidentally shoot, investigate, or role block your own faction or even contractor.


Achievements:

Spoiler: My First Job!: Get hired by someone 5

The Mob needs Mercs too: Get hired by the Mafia 5

You smell a bit fiery!: Get hired by an Arsonist. 5

Shouldn't you be in an Asylum?: Get hired by a Serial Killer. 5

Town one, mafia... zero?: Get hired by the Town. 5

I'm rich!: Successfully resign from your faction. 10

Whoops! Am I still getting paid?: Shoot your contractor. 25

Aren't you glad I'm here?: Win as the last of your faction. 50

One Contract, Complete.: Win your first game.

Strike 5 off the charts.: Win your 5th game.

I'm getting good at this freelance stuff.: Win 10th game.

Any suggestions would be greatly appreciated.


I am aware there are probably similar roles. I thought of the paycheck mechanic myself and this role was not influenced by any other role.
Last edited by M3rkTiger on Thu Mar 23, 2017 6:34 am, edited 2 times in total.
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Re: Mercenary (Neutral Benign)

Postby Spectre0 » Thu Mar 02, 2017 1:24 pm

Reverse amnesiacs are objectively worse than regular amnesiacs.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Thu Mar 02, 2017 2:34 pm

You've said it yourself, there's only 3 ways of making a neutral Benign.

It just has to survive no matter what
HAve an objective of their own
Or join a faction.

At least this is more original than literally joining their faction or just simply being recruited. This has more of a purpose and more options and more playability than just a regular reverse amne.
Last edited by M3rkTiger on Thu Mar 02, 2017 2:39 pm, edited 1 time in total.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Thu Mar 02, 2017 2:37 pm

You also have the ability to remove yourself from the faction.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Fri Mar 03, 2017 9:16 am

Bump
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Re: Mercenary (Neutral Benign)

Postby Spectre0 » Fri Mar 03, 2017 12:25 pm

M3rkTiger wrote:You've said it yourself, there's only 3 ways of making a neutral Benign.

It just has to survive no matter what
HAve an objective of their own
Or join a faction.

At least this is more original than literally joining their faction or just simply being recruited. This has more of a purpose and more options and more playability than just a regular reverse amne.


It's still objectively worse than amnesiac.

Also, I never said that.
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Re: Mercenary (Neutral Benign)

Postby Spectre0 » Fri Mar 03, 2017 12:26 pm

M3rkTiger wrote:You also have the ability to remove yourself from the faction.


Really? That's awful.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Fri Mar 03, 2017 1:04 pm

The 4th ability is how you remove yourself, and how is it objectively worse than amnesiac? I don't understand. This person doesn't remember a role or take a role from another player, they take on a goal of the first person that visits them, yes, but otherwise they don't turn into anything else like the Orphan or Amnesiac.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Fri Mar 03, 2017 1:05 pm

Spectre0 wrote:
M3rkTiger wrote:You've said it yourself, there's only 3 ways of making a neutral Benign.

It just has to survive no matter what
HAve an objective of their own
Or join a faction.

At least this is more original than literally joining their faction or just simply being recruited. This has more of a purpose and more options and more playability than just a regular reverse amne.


It's still objectively worse than amnesiac.

Also, I never said that.

I've seen someone say that and I'm fairly certain it was you. Could be wrong, but idk.
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Re: Mercenary (Neutral Benign)

Postby Spectre0 » Fri Mar 03, 2017 1:06 pm

M3rkTiger wrote:
Spectre0 wrote:
M3rkTiger wrote:You've said it yourself, there's only 3 ways of making a neutral Benign.

It just has to survive no matter what
HAve an objective of their own
Or join a faction.

At least this is more original than literally joining their faction or just simply being recruited. This has more of a purpose and more options and more playability than just a regular reverse amne.


It's still objectively worse than amnesiac.

Also, I never said that.

I've seen someone say that and I'm fairly certain it was you. Could be wrong, but idk.



Even if I did, it doesn't remove from the fact that this is an objectively weaker Amnesiac, and that would only be okay if Amnesiac was an unbalanced role (it isn't).
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Fri Mar 03, 2017 1:09 pm

Spectre0 wrote:
M3rkTiger wrote:
Spectre0 wrote:
M3rkTiger wrote:You've said it yourself, there's only 3 ways of making a neutral Benign.

It just has to survive no matter what
HAve an objective of their own
Or join a faction.

At least this is more original than literally joining their faction or just simply being recruited. This has more of a purpose and more options and more playability than just a regular reverse amne.


It's still objectively worse than amnesiac.

Also, I never said that.

I've seen someone say that and I'm fairly certain it was you. Could be wrong, but idk.



Even if I did, it doesn't remove from the fact that this is an objectively weaker Amnesiac, and that would only be okay if Amnesiac was an unbalanced role (it isn't).

But why is it worse than amnesiac? You say objectively and I have yet to see any objective reasoning as why it's worse. Neutral Benign leaves little for the imagination, and as far as I know, this is better than those "turn into another role, or collect something from someone else."
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Fri Mar 03, 2017 3:51 pm

M3rkTiger wrote:Bump

Adding another bump lol
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Sat Mar 18, 2017 8:33 pm

M3rkTiger wrote:
M3rkTiger wrote:Bump

Adding another bump lol


Need some more suggestions if anybody would be so kind.
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Re: Mercenary (Neutral Benign)

Postby Damafaud » Sat Mar 18, 2017 10:35 pm

What special ability that you can buy?
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Sun Mar 19, 2017 2:44 pm

Damafaud wrote:What special ability that you can buy?

1 check you buy an escort
2 check you buy an investigator
3 check you go kill someone
4 check you resign and gain survivor win con
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Re: Mercenary (Neutral Benign)

Postby Seththeking » Sun Mar 19, 2017 3:38 pm

I Like It! Also how do you do that poll thing at the top?
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Mon Mar 20, 2017 11:14 pm

Seththeking wrote:I Like It! Also how do you do that poll thing at the top?

When you are making the post its in the options.
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Re: Mercenary (Neutral Benign)

Postby dirkpeta » Tue Mar 21, 2017 11:52 pm

I really, really like this role.

It's probably the only NB role I would be hoping to get, to be fair, considering my hatred for this alignment, that's a lot.

My only two suggestions would be
1) Adding the possibility of healing or night immunity to the paychecks, since the faction that hired you doesn't know your ability? I've read some people claiming the role being underpowered, maybe this would help to fix this.
2) Not to be rude, but tidy up the post a little, add some colors, lines, differentiate items from the rest. It's really hard to understand since it's a lot of information and not differentiated in any part. Of course this is up to you but I highly recommend you to do so, this will help you to get more votes.

But tbh... /support.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Wed Mar 22, 2017 8:50 pm

dirkpeta wrote:I really, really like this role.

It's probably the only NB role I would be hoping to get, to be fair, considering my hatred for this alignment, that's a lot.

My only two suggestions would be
1) Adding the possibility of healing or night immunity to the paychecks, since the faction that hired you doesn't know your ability? I've read some people claiming the role being underpowered, maybe this would help to fix this.
2) Not to be rude, but tidy up the post a little, add some colors, lines, differentiate items from the rest. It's really hard to understand since it's a lot of information and not differentiated in any part. Of course this is up to you but I highly recommend you to do so, this will help you to get more votes.

But tbh... /support.


Thanks man, and I thought about the healing idea but I don't want to make it so that you have so many abilities and not enough nights to acquire the money to do some of them. Perhaps it could be two paychecks per night to make them more active at night? Since in the actual ToS they average around 7-8 nights and hell, you may not even be visited until n3.

And I will work on tidying the post up some, when I posted it I wasn't too worried about none of that because it was late I think lol. But thank you.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Wed Mar 22, 2017 9:50 pm

Edit Log:

Spoiler: Changed one paycheck per night to two

Changed amount abilities cost

Added Transporter ability

Added Surgeon ability

Added Detective ability

Added Alternate Killing ability

Added Lore

Cleaned up a little bit

Changed Sheriff results from "Mercenary" to "Not Suspicious"

Added a single Achievement


Any more suggestions from you guys? I really think this role could go somewhere if we refine it as a community.
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Re: Mercenary (Neutral Benign)

Postby Tonbert » Thu Mar 23, 2017 12:32 am

It introduces a game throw mechanic by finding out who visited you, then ditching that faction. Should be removed.

Instead of ppl visiting you it should rely on you visiting ppl and offering them your services for a fee. B/c in several situations ppl might not be able to visit at all or without killing you. In effect, this would be you giving the player visited a single use of your ability for one day/night. By being able to control who you visit, when they choose to use your service. And, it could be stacked with your other visits and all used by players on the same night if by chance that occured.

As to what this ability is I'd say it would have to be "benign" in nature.
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Thu Mar 23, 2017 7:29 am

Tonbert wrote:It introduces a game throw mechanic by finding out who visited you, then ditching that faction. Should be removed.

Instead of ppl visiting you it should rely on you visiting ppl and offering them your services for a fee. B/c in several situations ppl might not be able to visit at all or without killing you. In effect, this would be you giving the player visited a single use of your ability for one day/night. By being able to control who you visit, when they choose to use your service. And, it could be stacked with your other visits and all used by players on the same night if by chance that occured.

As to what this ability is I'd say it would have to be "benign" in nature.


That is what the single auto vest is for so you will not be killed.

Its also near impossible for you to not be visited at leaSt once in maybe 5 days, and actively seeking a contractor means you know who the contractor is and they don't know, which ruins strategy. My detective ability is a bad idea you were right so I removed it.

Everything else you said I couldn't understand
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Thu Mar 23, 2017 3:07 pm

M3rkTiger wrote:
M3rkTiger wrote:
M3rkTiger wrote:Bump

Adding another bump lol


Need some more suggestions if anybody would be so kind.

Bump again lol
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Re: Mercenary (Neutral Benign)

Postby M3rkTiger » Tue Apr 11, 2017 9:29 am

M3rkTiger wrote:
M3rkTiger wrote:
M3rkTiger wrote:
M3rkTiger wrote:Bump

Adding another bump lol


Need some more suggestions if anybody would be so kind.

Bump again lol

Need more suggestions I think this really could do TG but gotta get more opinions
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Re: Mercenary (Neutral Benign)

Postby Fa7alis » Tue Apr 11, 2017 9:54 am

It's an interesting concept that I do like but my only issue is that the faction you side with is based on who visits you. Pretty much 80% of the roles involve visiting others as their ability and most of them are Town, making it pretty sided towards them. Sure you could use the eight paycheck ability, but without using any of your paychecks it still takes four nights and after that you are just a renamed survivor.

Perhaps it could work like Werewolf? Night 1 you visit someone and get 1 paycheck, Night 3 another person and you get two, then the third and final person on Night 5 gives you three paychecks and is the alignment you side with at the end?

I'm sure there are other ways to fix this role, but with a bit of tweaking, [/support].
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