Kirize12 wrote:So, a partial mass janitor?
Spectre0 wrote:It's interesting, for sure. I can't say I dislike it. Janitor's main strength is in the obscuring of the role itself, which this obviously can't do. It'd be pretty clear that this exists when three townies die on the same night and all seem to not want to make wills.
It could be a nice addition. Seems pretty balanced.
BlazinIce wrote:Would be a nice Forger rework, but losing information that wills offer half of the days weakens the town greatly. Maybe 2 uses?
BS4125 wrote:This is still in early stages so please could I have a few more comments around it please
Damafaud wrote:BS4125 wrote:This is still in early stages so please could I have a few more comments around it please
It's hard to make comment when you can't see anything wrong with it.
Does this role visit itself when it activate its ability, or does it done no visit?
ChandlerofGEM wrote:I actually think this shouldn't be its own role, but rather an addition to the Forger. Instead of just rewriting a person's will, they should also gain the benefit of learning the person's original will, giving them some info off of TI's, Mediums, and Jailors that the Town can no longer know.
BS4125 wrote:ChandlerofGEM wrote:I actually think this shouldn't be its own role, but rather an addition to the Forger. Instead of just rewriting a person's will, they should also gain the benefit of learning the person's original will, giving them some info off of TI's, Mediums, and Jailors that the Town can no longer know.
This role doesn't read wills, it prevents multiple wills from being displayed to the town. Anyway all Forger needs is more time to edit a will during the day, reading wills as a buff makes it a swingy investigative, moreover some people (not me) think Forger should be removed because typing styles can indicate a Forger
ChandlerofGEM wrote:BS4125 wrote:ChandlerofGEM wrote:I actually think this shouldn't be its own role, but rather an addition to the Forger. Instead of just rewriting a person's will, they should also gain the benefit of learning the person's original will, giving them some info off of TI's, Mediums, and Jailors that the Town can no longer know.
This role doesn't read wills, it prevents multiple wills from being displayed to the town. Anyway all Forger needs is more time to edit a will during the day, reading wills as a buff makes it a swingy investigative, moreover some people (not me) think Forger should be removed because typing styles can indicate a Forger
True, but if you're really good as Forger, you'll keep an up-to-date will yourself and switch it into the role you need it to be, substituting dashes and colons as necessary.
I'm just pointing out that most people use the Forger to clear a will, which the Janitor already does, so why not just give this roles main ability (allowing Mafia access to the will, but not Town) to the Forger too?
BS4125 wrote:ChandlerofGEM wrote:BS4125 wrote:ChandlerofGEM wrote:I actually think this shouldn't be its own role, but rather an addition to the Forger. Instead of just rewriting a person's will, they should also gain the benefit of learning the person's original will, giving them some info off of TI's, Mediums, and Jailors that the Town can no longer know.
This role doesn't read wills, it prevents multiple wills from being displayed to the town. Anyway all Forger needs is more time to edit a will during the day, reading wills as a buff makes it a swingy investigative, moreover some people (not me) think Forger should be removed because typing styles can indicate a Forger
True, but if you're really good as Forger, you'll keep an up-to-date will yourself and switch it into the role you need it to be, substituting dashes and colons as necessary.
I'm just pointing out that most people use the Forger to clear a will, which the Janitor already does, so why not just give this roles main ability (allowing Mafia access to the will, but not Town) to the Forger too?
Just remove Forger and replace it with Clerk really
Damafaud wrote:Maybe just change the moon button function into pressing a button beside your name? You know, like the Veteran?
W8b40t wrote:This role is pretty good.
Inv results: Your target follows the lives of others. They could be the Lookout, Forger, Clerk or Amnesiac.
It is relatively easy to fake LO wills, so the Clerk might be able to avoid lynch and then kill the TI that accused them. It also fits flavorwise.
Don't make the role visit itself. It's unnecessary, and causes problems when LO watches you.
Also, you probably don't need to have a moon button. Just make it sort of like a Surv vest (Have 1 button next to your name which you can click).
^Reasoning behind this is that no other role has a moon button so it would be difficult to implement into the game and wouldn't fit in too well.
Also, change the ability to: Decide to send files to the Mafia
Just a minor thing to make sure people know it has limited uses
BS4125 wrote:W8b40t wrote:This role is pretty good.
Inv results: Your target follows the lives of others. They could be the Lookout, Forger, Clerk or Amnesiac.
It is relatively easy to fake LO wills, so the Clerk might be able to avoid lynch and then kill the TI that accused them. It also fits flavorwise.
Don't make the role visit itself. It's unnecessary, and causes problems when LO watches you.
Also, you probably don't need to have a moon button. Just make it sort of like a Surv vest (Have 1 button next to your name which you can click).
^Reasoning behind this is that no other role has a moon button so it would be difficult to implement into the game and wouldn't fit in too well.
Also, change the ability to: Decide to send files to the Mafia
Just a minor thing to make sure people know it has limited uses
1) I'm not adding ToS Investigator results to my roles because they are unbalanced, if I was to use any I'd use my own
2) Confusion for the Lookout = Better for the Mafia
3) Fine, it's the same thing though
Guiorgy wrote:The role is pretty balanced. but as far as I know, every other mafia visits someone to perform their ability, while this one will not move the whole game?
HereThereEverywhere wrote:'Balanced'
Survivor/VH/Witch, as soon as you know the NE is a Witch they're probably gonna die.
BG/GF/Arso is hell for BG, especially if you know there's an Arsonist.
Doc/Disg/SK, the Disguiser's ability removes them, so Doc/SK. SK is screwed probably.
Jan/Med/Ret, if you have a Ret it instantly confirms any Meds, so Janitor is going down the drain. If there is no Ret, and someone gets cleaned, they're still probably gonna die.
W8b40t wrote:ToS inv results aren't that bad. For the most part, they are balanced.
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