BlazinIce wrote:Oooh I have a role idea:
Chef
-Cooking: Can create 1 food. Takes up 2 actions.
-Poison: Can poison one food twice. Only can poison directly after food is created. Poison kills someone after 3 turns. Poisoning a food takes 1 extra turn.
-Baker's sense: You know if food is poisoned
-Delicate: You will lose one action for every food and poisoned food you carry
Items:
Food: Heals 2 wounds two turns after consuming
Poisoned food: Appears as food to everyone but the chef. Kills after 3 turns.
squimbles wrote:Btw can you drop items?
Like if someone had a pan and picked up a baseball bat, could they drop the pan to free up some inventory space?
BRVR wrote:did this start
BRVR wrote:k. Does anybody need my crowbar
BRVR wrote:/go to E1
yauaustin202 wrote:BRVR wrote:/go to E1
PMs.
Stoopid Potato
yauaustin202 wrote:BRVR wrote:/go to E1
PMs.
Stoopid Potato
BRVR wrote:im the racer so the car is mine
Cenvil wrote:DJ
how many place are in 1 car?
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