Zombies Among Us - Test Edition 1 T5A3 (9/9) Backups Needed!

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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby BlazinIce » Fri Oct 21, 2016 3:22 pm

Oooh I have a role idea:
Chef
-Cooking: Can create 1 food. Takes up 2 actions.
-Poison: Can poison one food twice. Only can poison directly after food is created. Poison kills someone after 3 turns. Poisoning a food takes 1 extra turn.
-Baker's sense: You know if food is poisoned
-Delicate: You will lose one action for every food and poisoned food you carry

Items:
Food: Heals 2 wounds two turns after consuming
Poisoned food: Appears as food to everyone but the chef. Kills after 3 turns.
How to get unlimited Town Points in Town of Salem
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 3:30 pm

Btw can you drop items?
Like if someone had a pan and picked up a baseball bat, could they drop the pan to free up some inventory space?
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby DJVoxel » Fri Oct 21, 2016 3:31 pm

BlazinIce wrote:Oooh I have a role idea:
Chef
-Cooking: Can create 1 food. Takes up 2 actions.
-Poison: Can poison one food twice. Only can poison directly after food is created. Poison kills someone after 3 turns. Poisoning a food takes 1 extra turn.
-Baker's sense: You know if food is poisoned
-Delicate: You will lose one action for every food and poisoned food you carry

Items:
Food: Heals 2 wounds two turns after consuming
Poisoned food: Appears as food to everyone but the chef. Kills after 3 turns.


Wow! That's just... Wow! I like it! Though for balancing purposes, I'd say he needs to find a Flour item to make the food.

squimbles wrote:Btw can you drop items?
Like if someone had a pan and picked up a baseball bat, could they drop the pan to free up some inventory space?


Yes.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby BlazinIce » Fri Oct 21, 2016 3:32 pm

Ok sounds gud
How to get unlimited Town Points in Town of Salem
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby DJVoxel » Fri Oct 21, 2016 3:42 pm

Chef
-Cooking: Can create 1 food.
- Requires Flour.
-Poison: Can poison a food twice per game. Only can poison directly after food is created. Poison kills someone after 3 turns. Poisoning a food takes 1 extra action.
-Baker's sense: You know if food is poisoned.

Items:
Food:
- Heals 2 wounds two turns after consuming
- Delicate: You will lose one action for every food and poisoned food you carry

Poisoned food:
- Appears as food to everyone but the chef. Kills after 3 turns.

After some minor edits....
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby BRVR » Fri Oct 21, 2016 5:12 pm

did this start
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 5:16 pm

yup
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby DJVoxel » Fri Oct 21, 2016 5:44 pm

BRVR wrote:did this start


Waiting for your action.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby BRVR » Fri Oct 21, 2016 8:30 pm

k. Does anybody need my crowbar
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Damafaud » Sat Oct 22, 2016 12:28 am

Best chance of our survival is moving to E-1.

2 walkers can be handled easily with 6 person and 2 traitor.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby BlazinIce » Sat Oct 22, 2016 6:01 am

Did BRVR go
How to get unlimited Town Points in Town of Salem
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Sat Oct 22, 2016 6:03 am

BRVR wrote:k. Does anybody need my crowbar

We move first.
Change after that, if I might ask you.
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby BRVR » Sat Oct 22, 2016 10:02 am

/go to E1
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby yauaustin202 » Sat Oct 22, 2016 10:05 am

BRVR wrote:/go to E1

PMs.
Stoopid Potato
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Sat Oct 22, 2016 10:07 am

yauaustin202 wrote:
BRVR wrote:/go to E1

PMs.
Stoopid Potato

Why?
Everyone will see his movement anyway.
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby blacksmithkin » Sat Oct 22, 2016 10:14 am

Role idea: you could modify the guy that makes no noise so that he makes noise but does not appear to zombies untill in 0 range (or 1 range?) only issue is that it might look like he is an evolved zombie because he is being ignored, also you could give him a debuff with guns (maybe reduced accuracy by 1?) and a buff with melee weapons?
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby blacksmithkin » Sat Oct 22, 2016 10:21 am

Also, another idea is that you could make grenades to replace molotovs for damage 3, but are otherwise the exact same, but now, molotovs do 1 or 2 damage when thrown and leave fire that does 1 damage if you go through it, and it lasts until the end of the turn, so the fire will do nothing to brutes or abominations but can be used as crowd control. Also, you could add decoys that you choose what weapon they register as to other people that can't see them and make 1-(2? 3? 4?) noise (if you choose a noise level that does not match you + the weapon anyone paying attention could tell it's a decoy but zombies would still treat it like that much noise)
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby BRVR » Sat Oct 22, 2016 10:29 am

yauaustin202 wrote:
BRVR wrote:/go to E1

PMs.
Stoopid Potato

:(
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
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Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

Postby DJVoxel » Sat Oct 22, 2016 11:14 am

Action 1 results have been sent! Go ahead and discuss.
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Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

Postby Cenvil » Sat Oct 22, 2016 11:15 am

So Blazin.
Can we say you are the Survivalist?
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

Postby BRVR » Sat Oct 22, 2016 11:17 am

im the racer so the car is mine
THE GREAT KIJAH IS BACK AND IS HERE TO STAY!
I AM OPEN TO MAKING NEW FRIENDS TO FILL THE VOID IN MY HEART OF SADNESS!
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Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

Postby Cenvil » Sat Oct 22, 2016 11:18 am

BRVR wrote:im the racer so the car is mine

Then keep the crowbar.
That can be handy open the car.
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

Postby Cenvil » Sat Oct 22, 2016 11:19 am

DJ
how many place are in 1 car?
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

Postby DJVoxel » Sat Oct 22, 2016 11:21 am

Cenvil wrote:DJ
how many place are in 1 car?


Four.
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Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

Postby blacksmithkin » Sat Oct 22, 2016 11:51 am

I'll take one walker out with the fire axe, no risk really why not
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