joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
WindBlqde wrote:I like this and I think that it is new and unique. It is well balanced and it is in the top 3 of my favorite roles I've seen here. My only problem is that I think it should be NK because it can harm town as much as it helps.
Kirize wrote:I didnt know you could contradict yourself in one sentencekookeekwisp wrote:Dont single out Arso cause it kills slower!
kookeekwisp wrote:WindBlqde wrote:I like this and I think that it is new and unique. It is well balanced and it is in the top 3 of my favorite roles I've seen here. My only problem is that I think it should be NK because it can harm town as much as it helps.
1 for 1 is town-sided, though. They're a dime-a-dozen, but every last scum counts. 9v3 becomes 8v2. 8 is very high, and 2 is not.
I'm only going to say this once. Only give it 1 use, and limit it's ability to use it. (like, only after D3, or it fails if 1 is killed.)
BG is one of the most powerful Town roles for a reason. It can protect vitally important roles, and kill powerful scum in the process.
It doesn't matter what role you kill, it's still a very good trade.
WindBlqde wrote:I like this and I think that it is new and unique. It is well balanced and it is in the top 3 of my favorite roles I've seen here. My only problem is that I think it should be NK because it can harm town as much as it helps.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
ElderSivart wrote:I think Ret's priority should be lower.
After a Ret uses their revives, they could offer to be sacrificed, and then boom, Janitor/SK/Mafioso dead with a better Townie than the Ret alive.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though
Thanks! And I do not quite understand what you are suggesting...
BS4125 wrote:superdog551 wrote:BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though
Thanks! And I do not quite understand what you are suggesting...
So like Transporter and Witch it can select 2 targets: One to protect and one to sacrifice to whom you are protecting. But this role is now a very OP BG as they can literally divert kills so to weaken it for balence if it diverts the kill onto a Townfolk the Sacrificer commits suicide. Does that make sense now?
ElderSivart wrote:So what happens if, say, you sacrifice an Escort and there's no Consort or Amnesiac?
Does just the Escort die or does the action fail?
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:BS4125 wrote:superdog551 wrote:BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though
Thanks! And I do not quite understand what you are suggesting...
So like Transporter and Witch it can select 2 targets: One to protect and one to sacrifice to whom you are protecting. But this role is now a very OP BG as they can literally divert kills so to weaken it for balence if it diverts the kill onto a Townfolk the Sacrificer commits suicide. Does that make sense now?
Yes thank you for clearing it up, though I think that the role is better as it is currently.ElderSivart wrote:So what happens if, say, you sacrifice an Escort and there's no Consort or Amnesiac?
Does just the Escort die or does the action fail?
I didn't think of this. I suppose the action could fail unless you have a better suggestion.
BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill
If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.
BlazinIce wrote:superdog551 wrote:BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill
If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.
No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:BlazinIce wrote:superdog551 wrote:BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill
If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.
No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.
That is an interesting suggestion, I think it could help nerf the role.
Would it work the same if the role committed suicide the same night as the sacrifice in order to count for two townies, because what if you click on two mafia members instead of two town members when sacrificing?
BlazinIce wrote:superdog551 wrote:BlazinIce wrote:superdog551 wrote:BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill
If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.
No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.
That is an interesting suggestion, I think it could help nerf the role.
Would it work the same if the role committed suicide the same night as the sacrifice in order to count for two townies, because what if you click on two mafia members instead of two town members when sacrificing?
Yep, it should kill yourself AND two town members.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:BlazinIce wrote:superdog551 wrote:BlazinIce wrote:superdog551 wrote:BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill
If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.
No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.
That is an interesting suggestion, I think it could help nerf the role.
Would it work the same if the role committed suicide the same night as the sacrifice in order to count for two townies, because what if you click on two mafia members instead of two town members when sacrificing?
Yep, it should kill yourself AND two town members.
That's too much, 2-1 is a balanced trade but 3-1 is too many town deaths in one night.
ReEvolve wrote:Mmm this seems quite interesting. Although the roles with the same priority levels might screw the sacrificer over. RNG chances are a bit lame tbh.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
Bangsgaard wrote:It seems that intstantly killing several random roles, might not be that fun to play with in my opinion. I like the idea though, being able to sacrifice something, to gain an advantage for town.
How about making it, so if you sacrifice something, you will either get an advantage or a disadvantage, depending on who you kill. If you kill an evil role you can get a random towns advantage (Investigate someone, protect someone, give someone extra votes, etc) and if you kill a town role you will be forced do give town a disadvantage (Blackmail someone, frame someone, roleblock someone, make the next killed townie cleaned) Keep in mind: you kill someone one night, you make an action the next one, depending on who you killed.
This will remove the random mass-killing aspect, making the sacrificer more strategic. I also think it makes more sense, in the mindset that you sacifice something to the gods, who will either get pleased or displeased.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
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