Sacrificer (Town Killing) (UPDATED)

Old Role Ideas

Sacrificer (Town Killing) (UPDATED)

Postby superdog551 » Sun Oct 02, 2016 2:43 pm

I am going to be remaking my favorite role idea I suggested a long time ago, the sacrificer!

Role Name:
-Sacrificer
Role Alignment:
-Town(Killing)
Attributes:
-Sacrifice somebody for the greater good of the town
Abilities:
-Choose somebody at night to sacrifice
-When somebody is sacrificed they will die, and a person of the opposite alignment with the same priority of the sacrificed person will also die. (ex. Mayor is sacrificed, Godfather dies and vice versa)
-If a person of the same priority as your target is not in-game, the next person with the closest priority number under your target will be killed instead. (ex. Mayor is sacrificed, if godfather is not alive, janitor will die instead, unless there is a priority 10 neutral.)
-Sacrifices go though night immunity
-You may only sacrifice once, and you must wait until day 3 to sacrifice.
BALANCING CHANGES:
-You will commit suicide the night after you sacrifice.
-If you visit an alert veteran, or a person protected by a bodyguard, you will die, and your sacrifice will not go through.(The Bodyguard will die too, like usual.)(The person who is killed from the sacrifice, not the one you visit but the one that also dies, will not affect you if they are an alert veteran or protected by a bodyguard. Only the person you choose can effect you.)

-If the person you sacrifice is protected by a doctor, the sacrifice will fail, but you will not lose your ability to sacrifice, and be able to use it once more.
-If you sacrifice an unrevealed mayor, it will not be as powerful as a revealed mayor. Also if you sacrifice a Retributionist before it has revived, it will be more powerful than a Retributionist who has already revived. Finally, if a vigilante is sacrificed the same night it would suicide for killing a townie, the sacrifice will have no effect.(For balancing)
(If there is anything I forgot to add let me know, and if you think I should change some of these, let me know.)
Goal:
Lynch every criminal and Evildoer

Wins with:
Town
Survivors

Special Attributes:
-Unique role

Investigative Results:

Sheriff: Your target is not suspicious.
Investigator: Your target is covered in blood. They must be a Doctor, Sacrifcer, Serial Killer, or Disguiser.

Additional Information (comments):
If a town is sacrificed, and there is no mafia member with the same priority, a neutral of the same priority will die instead. If there is no neutral with the same priority, the next lower mafia member will be sacrificed. (Example because this is hard to explain: P1:Sacrifcer, P2:Jailor, P3:Forger, P4:Serial Killer: P1 sacrifices P2, since there is no mafia member with a priority of 9, P4 dies with P2. If the serial killer was not in game and was instead an amnesiac, the forger would die as it is the highest priority member. (If you do not understand, feel free to ask questions, as this is hard to explain in text.)

Priority for each alignment, from 10-1, 10 being the best:
Spoiler: Town:
-Revealed Mayor: 10
-Jailor: 10
-Bodyguard: 9
-Doctor: 8
-Veteran: 8
-Vigilante: 7
-Unused Retributionist: 7
-Transporter: 7
-Vampire Hunter: 6
-Investigator: 6
-Spy: 5
-Lookout: 4
-Sheriff: 4
-Unrevealed Mayor: 3
-Escort: 3
-Used Retributionist: 2
-Medium: 1
Mafia:
-Janitor: 10
-Godfather: 9
-Consigliere: 8
-Mafioso: 6
-Disguiser: 5
-Blackmailer: 4
-Consort: 3
-Framer: 2
-Forger: 1
Neutrals
-Werewolf: 10
-Serial Killer: 9
-Arsonist: 8
-Witch: 7
-Executioner: 6
-Survivor: 5
-Vampire: 4
-Jester: 2
-Amnesiac: 1


I apologize if this is hard to understand. Anything on this role is subject to change, so treat it as an outline and leave any suggestions you may have! I will answer any questions you have. Please leave CONSTRUCTIVE CRITICISM! Thanks!

Updates:
Spoiler:
-Added priority list improving original role
-Lowered number of sacrifices to 1 instead of two
-Lowered Retributionist's priority from 9 to 6 for balancing purposes
-LOTS OF BALANCING FOR THIS ROLE
-Revamped the priority list, for balancing purposes
Last edited by superdog551 on Mon Mar 27, 2017 4:31 pm, edited 7 times in total.
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Re: Sacrificer (Town Killing) Reworked

Postby WindBlqde » Sun Oct 02, 2016 3:59 pm

I like this and I think that it is new and unique. It is well balanced and it is in the top 3 of my favorite roles I've seen here. My only problem is that I think it should be NK because it can harm town as much as it helps.
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Re: Sacrificer (Town Killing) Reworked

Postby Seruth » Sun Oct 02, 2016 4:17 pm

Suggestions:
If there is no equal/lower role in the opposite alignments, a lower/equal role of the same alignment will die instead.
Your number is 0.
If you target mafia, then up to two town/(lesser priority:neutral) will die.
If you target neutral, up to four town and up to one mafia with equal/lower priority will die.
If you target witch/jester, the entire mafia and town will die (but the witch/jester will die, too)
Special: Bodyguard protects against being sacrificed.
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Re: Sacrificer (Town Killing) Reworked

Postby kookeekwisp » Sun Oct 02, 2016 4:41 pm

WindBlqde wrote:I like this and I think that it is new and unique. It is well balanced and it is in the top 3 of my favorite roles I've seen here. My only problem is that I think it should be NK because it can harm town as much as it helps.

1 for 1 is town-sided, though. They're a dime-a-dozen, but every last scum counts. 9v3 becomes 8v2. 8 is very high, and 2 is not.

I'm only going to say this once. Only give it 1 use, and limit it's ability to use it. (like, only after D3, or it fails if 1 is killed.)
BG is one of the most powerful Town roles for a reason. It can protect vitally important roles, and kill powerful scum in the process.
It doesn't matter what role you kill, it's still a very good trade.
Favorite roles: Framer Survivor Trapper VampireHunter Consigliere Mafioso Escort Lookout Mayor Arsonist Disguiser Veteran Bodyguard Plaguebearer Medusa Blackmailer Executioner Doctor Crusader Vigilante Vampire PotionMaster Poisoner Transporter Jester Jailor Consort Ambusher Werewolf SerialKiller Hypnotist CovenLeader Pirate Godfather Sheriff Forger ??? Retributionist Amnesiac Investigator Necromancer Spy GuardianAngel Tracker Psychic HexMaster.

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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Sun Oct 02, 2016 5:59 pm

kookeekwisp wrote:
WindBlqde wrote:I like this and I think that it is new and unique. It is well balanced and it is in the top 3 of my favorite roles I've seen here. My only problem is that I think it should be NK because it can harm town as much as it helps.

1 for 1 is town-sided, though. They're a dime-a-dozen, but every last scum counts. 9v3 becomes 8v2. 8 is very high, and 2 is not.

I'm only going to say this once. Only give it 1 use, and limit it's ability to use it. (like, only after D3, or it fails if 1 is killed.)
BG is one of the most powerful Town roles for a reason. It can protect vitally important roles, and kill powerful scum in the process.
It doesn't matter what role you kill, it's still a very good trade.


I will change it to fit your suggestions.

WindBlqde wrote:I like this and I think that it is new and unique. It is well balanced and it is in the top 3 of my favorite roles I've seen here. My only problem is that I think it should be NK because it can harm town as much as it helps.


Thanks! And it would be too powerful as a NK I feel, so I will change it to single use like kookeekwisp suggested.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Thu Oct 06, 2016 4:44 pm

I just wanted to bump this topic.




P.s. Isn't there supposed to be a button to bump the thread because I don't see one.
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Re: Sacrificer (Town Killing) Reworked

Postby ElderSivart » Thu Oct 06, 2016 4:50 pm

I think Ret's priority should be lower.
After a Ret uses their revives, they could offer to be sacrificed, and then boom, Janitor/SK/Mafioso dead with a better Townie than the Ret alive.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Thu Oct 06, 2016 4:57 pm

ElderSivart wrote:I think Ret's priority should be lower.
After a Ret uses their revives, they could offer to be sacrificed, and then boom, Janitor/SK/Mafioso dead with a better Townie than the Ret alive.


Very true! Thank you for pointing this out, I will change it now.
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Re: Sacrificer (Town Killing) Reworked

Postby BS4125 » Thu Oct 06, 2016 5:02 pm

Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Thu Oct 06, 2016 5:05 pm

BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though


Thanks! And I do not quite understand what you are suggesting...
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Re: Sacrificer (Town Killing) Reworked

Postby BS4125 » Thu Oct 06, 2016 5:11 pm

superdog551 wrote:
BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though


Thanks! And I do not quite understand what you are suggesting...

So like Transporter and Witch it can select 2 targets: One to protect and one to sacrifice to whom you are protecting. But this role is now a very OP BG as they can literally divert kills so to weaken it for balence if it diverts the kill onto a Townfolk the Sacrificer commits suicide. Does that make sense now?

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Sacrificer (Town Killing) Reworked

Postby ElderSivart » Thu Oct 06, 2016 5:14 pm

So what happens if, say, you sacrifice an Escort and there's no Consort or Amnesiac?

Does just the Escort die or does the action fail?
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Thu Oct 06, 2016 5:19 pm

BS4125 wrote:
superdog551 wrote:
BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though


Thanks! And I do not quite understand what you are suggesting...

So like Transporter and Witch it can select 2 targets: One to protect and one to sacrifice to whom you are protecting. But this role is now a very OP BG as they can literally divert kills so to weaken it for balence if it diverts the kill onto a Townfolk the Sacrificer commits suicide. Does that make sense now?


Yes thank you for clearing it up, though I think that the role is better as it is currently.

ElderSivart wrote:So what happens if, say, you sacrifice an Escort and there's no Consort or Amnesiac?

Does just the Escort die or does the action fail?


I didn't think of this. I suppose the action could fail unless you have a better suggestion.
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Re: Sacrificer (Town Killing) Reworked

Postby BS4125 » Thu Oct 06, 2016 5:21 pm

superdog551 wrote:
BS4125 wrote:
superdog551 wrote:
BS4125 wrote:Cool idea but erhhgh another thing to memorise in the game. I think this role should be able to choose who to sacrifice for someone else which then makes it a more OP version of BG so if the Sacrificer sacrifices a town member he commits suicide the next night like Vigilante to balence it out more. Nice role idea on the whole though


Thanks! And I do not quite understand what you are suggesting...

So like Transporter and Witch it can select 2 targets: One to protect and one to sacrifice to whom you are protecting. But this role is now a very OP BG as they can literally divert kills so to weaken it for balence if it diverts the kill onto a Townfolk the Sacrificer commits suicide. Does that make sense now?


Yes thank you for clearing it up, though I think that the role is better as it is currently.

ElderSivart wrote:So what happens if, say, you sacrifice an Escort and there's no Consort or Amnesiac?

Does just the Escort die or does the action fail?


I didn't think of this. I suppose the action could fail unless you have a better suggestion.

Was just a suggestion :P

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Sacrificer (Town Killing) Reworked

Postby BlazinIce » Fri Oct 07, 2016 6:41 am

It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Fri Oct 07, 2016 6:43 am

BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill


If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.
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Re: Sacrificer (Town Killing) Reworked

Postby BlazinIce » Fri Oct 07, 2016 6:50 am

superdog551 wrote:
BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill


If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.

No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Fri Oct 07, 2016 6:58 am

BlazinIce wrote:
superdog551 wrote:
BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill


If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.

No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.


That is an interesting suggestion, I think it could help nerf the role.

Would it work the same if the role committed suicide the same night as the sacrifice in order to count for two townies, because what if you click on two mafia members instead of two town members when sacrificing?
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Re: Sacrificer (Town Killing) Reworked

Postby BlazinIce » Fri Oct 07, 2016 7:00 am

superdog551 wrote:
BlazinIce wrote:
superdog551 wrote:
BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill


If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.

No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.


That is an interesting suggestion, I think it could help nerf the role.

Would it work the same if the role committed suicide the same night as the sacrifice in order to count for two townies, because what if you click on two mafia members instead of two town members when sacrificing?

Yep, it should kill yourself AND two town members.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Fri Oct 07, 2016 7:04 am

BlazinIce wrote:
superdog551 wrote:
BlazinIce wrote:
superdog551 wrote:
BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill


If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.

No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.


That is an interesting suggestion, I think it could help nerf the role.

Would it work the same if the role committed suicide the same night as the sacrifice in order to count for two townies, because what if you click on two mafia members instead of two town members when sacrificing?

Yep, it should kill yourself AND two town members.


That's too much, 2-1 is a balanced trade but 3-1 is too many town deaths in one night.
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Re: Sacrificer (Town Killing) Reworked

Postby BlazinIce » Fri Oct 07, 2016 7:06 am

superdog551 wrote:
BlazinIce wrote:
superdog551 wrote:
BlazinIce wrote:
superdog551 wrote:
BlazinIce wrote:It's good, but slightly OP as it's abilities make it so its abilities are:
Step one: Wait till mayor reveals
Step two: Sacrifice mayor for gf/nk kill


If you are saying that it should only be able to sacrifice a revealed mayor then I cannot do that, because it would be role dependency.

No, but thats essentially what a skilled player would do with this role. I would suggust that you have to sacrifice two town members, and Godfather should equal 16 points, Neutral Killings should be 17, and all other Mafia members should be 15. Other Neutrals are fine.


That is an interesting suggestion, I think it could help nerf the role.

Would it work the same if the role committed suicide the same night as the sacrifice in order to count for two townies, because what if you click on two mafia members instead of two town members when sacrificing?

Yep, it should kill yourself AND two town members.


That's too much, 2-1 is a balanced trade but 3-1 is too many town deaths in one night.

It decreases Mafia by 1/3. I'd say that's fair, especially since you're a citizen after you sacrifice
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Re: Sacrificer (Town Killing) Reworked

Postby ReEvolve » Fri Oct 07, 2016 7:29 am

Mmm this seems quite interesting. Although the roles with the same priority levels might screw the sacrificer over. RNG chances are a bit lame tbh.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Fri Oct 07, 2016 4:25 pm

ReEvolve wrote:Mmm this seems quite interesting. Although the roles with the same priority levels might screw the sacrificer over. RNG chances are a bit lame tbh.


I don't see how this is RNG? You choose one person, and the other person will die if present, if not there is a backup with the neutral role if they are present, and so on. It would be RNG if you chose one person and one completely random person was also sacrificed.
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Re: Sacrificer (Town Killing) Reworked

Postby Bangsgaard » Sat Oct 08, 2016 2:22 am

It seems that intstantly killing several random roles, might not be that fun to play with in my opinion. I like the idea though, being able to sacrifice something, to gain an advantage for town.
How about making it, so if you sacrifice something, you will either get an advantage or a disadvantage, depending on who you kill. If you kill an evil role you can get a random towns advantage (Investigate someone, protect someone, give someone extra votes, etc) and if you kill a town role you will be forced do give town a disadvantage (Blackmail someone, frame someone, roleblock someone, make the next killed townie cleaned) Keep in mind: you kill someone one night, you make an action the next one, depending on who you killed.
This will remove the random mass-killing aspect, making the sacrificer more strategic. I also think it makes more sense, in the mindset that you sacifice something to the gods, who will either get pleased or displeased.
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Re: Sacrificer (Town Killing) Reworked

Postby superdog551 » Mon Feb 20, 2017 5:53 pm

Bangsgaard wrote:It seems that intstantly killing several random roles, might not be that fun to play with in my opinion. I like the idea though, being able to sacrifice something, to gain an advantage for town.
How about making it, so if you sacrifice something, you will either get an advantage or a disadvantage, depending on who you kill. If you kill an evil role you can get a random towns advantage (Investigate someone, protect someone, give someone extra votes, etc) and if you kill a town role you will be forced do give town a disadvantage (Blackmail someone, frame someone, roleblock someone, make the next killed townie cleaned) Keep in mind: you kill someone one night, you make an action the next one, depending on who you killed.
This will remove the random mass-killing aspect, making the sacrificer more strategic. I also think it makes more sense, in the mindset that you sacifice something to the gods, who will either get pleased or displeased.


I like your idea though I still am not sure I am ready to revamp the role like that at the moment. If I ever do I will most likely do something like this though.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.

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