RetralMega wrote:So a nerfed Exe that can have Mafia as a target too? What's the point?
oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.
M3rkTiger wrote:oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.
What would you suggest then? Because I liked the idea of someone who has a rough guess of who's the Mafia, but is difficult to both defend yourself and convince others to trust you.
I can always take out the part where you die if you visit a Mafia member, I put that in last and it wasn't initially thought of.
DrKiwi353 wrote:This is just an underpowered Exe that has no way of knowing who it's target is.
Also if I'm reading between the lines right it has to lynch the mafia member.
basically it's a exe sheriff that commits scuicide if it finds mafia. Thus it just has to visit two people and hope it doesn't die and then gets it's target lynched. It relies on too much luck and isn't very original /nonsupport
alex1234321 wrote:This role has way too much RNG, as you have to hope that the person that you visit is not Mafia. /nosupport
CAPTAINPHASMA123 wrote:How would you get your target lynched if you're blackmailed anyway?
M3rkTiger wrote:oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.
What would you suggest then? Because I liked the idea of someone who has a rough guess of who's the Mafia, but is difficult to both defend yourself and convince others to trust you.
I can always take out the part where you die if you visit a Mafia member, I put that in last and it wasn't initially thought of.
oliy wrote:M3rkTiger wrote:oliy wrote:This feels like an odd set of abilities. A Blackmailed Executioner who has roughly a 1/3 chance of dying when trying to get his word out, even though he's confirmed as Neutral Benign?
This feels overly weak and like too odd of an ability set.
What would you suggest then? Because I liked the idea of someone who has a rough guess of who's the Mafia, but is difficult to both defend yourself and convince others to trust you.
I can always take out the part where you die if you visit a Mafia member, I put that in last and it wasn't initially thought of.
Being stuck in silence hardly does anything really, you're nearly confirming yourself as a safe night kill though.
You could do this:
You cannot speak.
You choose a target N1.
At any time you may talk with your target and they can talk with you through /a or /accomplice
You may sacrifice your life in tern for your target's 3 times per game
If your target dies at night without you protecting them before you die you will lose
If your target loses the game you will lose
oliy wrote:M8 I make big changes to things. Call my roles and ideas what you wish, I haven't gotten legitimate criticism for anything except for one user over skype.
I just used your silence aspect of the role. It in no way will work as a hidden antagonizer, it's too similar to EXE and nobody will trust you. This role also uses confirmability of other alignments, along with how weak it is compared to a legitimate Executioner. I want NBs to be nerfed, but not to this degree.
I was just throwing an idea out there. Neutral Protectives are a new concept for ToS, and mine isn't too swingy or powerful.
alekossd wrote:If he can't talk he will be lynched anyway sooner or later...
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