[Newcomer FM] NFM14 | Game Over [Mafia Wins!]

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Moderators: Varanus, FM Game Moderators

[Newcomer FM] NFM14 | Game Over [Mafia Wins!]

Postby ObiWan » Wed Mar 30, 2016 5:42 pm

Newcomer Forum Mafia


Please read the rules below fully.

General Rules:

  1. Be respectful. Should be self-explanatory. No tolerance against racial/homophobic/sexist remarks. If you feel this rule isn't being followed, send the moderator in question a PM.
  2. Do not discuss the game outside of the thread unless otherwise stated. If you have a question about this, ask the mod.
  3. Do not quote any messages from / conversations with the moderator. If you have a question about this, ask the mod.
  4. Do not gamethrow. "Gamethrowing" means actively trying to undermine your, or your faction's, chances of winning.
  5. If you are inactive for more than 36 hours, you will receive a prod, and have 18 hours to reply. If you do not reply within 18 hours, you will be removed. However if your posts are found to not actually try to include content to futher the game, they will not count towards resetting the prod timer. Said content is evaluated under the moderator's discretion. You will be told if your post is valid or not.
  6. Quoting and then editing another player's post for the purpose of misleading is prohibited. Editing to simply cut down the post content to what is relevant is allowed.
  7. Any breaking of the above rules will be treated on a case by case basis - some will receive a warning, while others might result in higher punishment.
  8. Be sure to look at ObiWan's Rules for more info, some of the rolecards that will be used and the ECO if you don't know how a situation is handled.
  9. Lastly, If you have any questions, feel free to ask the moderator. We'll be glad to answer any doubts you may have.


Joining-specific rules:
  • Joining this game is done so through a queue. As the queue is filled up, a new game will begin after the previous one has ended. Each game will have at least 8-9 "newer" players and at least 2-3 "experienced" players.
  • Newer vs Experienced players will be decided under the moderator's discretion.
  • The Newbie Games do not count against your maximum game count. Any substitutes will be experienced players only, so that newer members can fully experience a game from start to finish.
  • A "newbie" classifies someone new to FM who doesn't have quite the hang of the game yet, or just someone new to the "mafia" genre in general. Experience from other forums may carry over.
  • You must have played in two (2) games or less to be considered a newcomer, barring a few cases. Any more than that, you will have to be invited by the mod after PM'ing them.
  • Any new player that dies on Night 1, will be put on the top of waiting list automatically for the next game.

Features:
  • A gamemode specifically made as a starting point for new players, with a couple of mod-invited experienced players. They'd still be playing to win, but also to guide the newer players and to keep a ToS FM style flow.
  • A queue-based signups.
  • D1 FAQ (FM etymology, mechanics explanation, general FM introduction, etc.)
  • Player-by-player in-depth reviews post game, aiming towards improving each player's skill level.

Unused roles:
Spoiler: Mayor, Lawyer, Jailor, Retributionist, Transporter, Spy
Godfather, Prankster, Agent
Neutral Benigns, Jester, Executioner, Bomber, Neutral Killings


Vigilante Role Card Change
Spoiler: Vigilante

You are a Vigilante.

Your alignment is Town Killing.

You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.

Each night you may decide to shoot and kill one town member you believe to be evil.
However, if the person you shoot turns out to be Town, you will be overcome with grief and vow never to shoot again.
You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count.
You may not shoot on the first night.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Investigation Results:

Spoiler: Your target is very skilled in their line of work. They must be an Sheriff, Investigator, or Consigliere!
Your target is familiar with death. They must be a Medium, Doctor or Janitor!
Your target has a disruptive presence. They must be an Escort, Marshal or Consort!
Your target watches others closely. They must be a Lookout or Blackmailer!
Your target is very full of themselves. They must be a Bodyguard, Disguiser or Witch!
Your target owns guns. They must be a Vigilante, Veteran or Mafioso!
Your target is involved with deception. They must be a Framer!
Your target is an ordinary townsfolk. They must be a Citizen!


Sheriff Results
Spoiler: Your target is Not Suspicious. (Non-mafia)
Your target is Suspicious! (Mafia member or framed)
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Re: [Newcomer FM] NFM14 | Setting Up

Postby ObiWan » Wed Mar 30, 2016 5:43 pm

Rolelist:
Spoiler: Town Investigative
Town Protective
Town Killing
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen


Mafioso OR Janitor OR Consigliere
Consigliere OR Framer OR Consort
Blackmailer OR Disguiser OR Mafioso

Witch

No whispers. Only one Citizen may roll in Random Town and a Town Killing cannot roll in Random Town.
Only 1 Mafioso will be allowed to roll, if there is one.



Live Player List
4. IamTrusty
6. Kinliee Harkonnen97
7. jakob12341
8. destawaits ladd
9. MaccaMania


(Bolded names means the player has confirmed their spot.)

Graveyard
11. milte345 (Experienced) - Killed by Mafia N1 - Citizen
13. Rickdaily12 LordofFail (Experienced) - Lynched D2 - Mafioso
5. ObiWanEpisodeIII - Killed by Mafia N2 - Vigilante
10. Swordsworth (Experienced) - Shot by Vigilante N2 - Citizen
3. kotkowski - Lynched D3 - Witch
1. ElusiveBelle - Killed by Mafia N3 - Doctor
12. ADorkofPork melanora (Experienced) - Lynched D4 - Citizen
2. yauaustin202 - Killed by Mafia N4 - Sheriff


ISO's
FM Moderator Posts [ObiWan]
ElusiveBelle
yauaustin202
kotkowski
IamTrusty
ObiWanEpisodeIII
Kinliee/Harkonnen97
jakob12341
destawaits
Maccamania
Swordsworth
milte345
ADorkOfPork
Rickdaily12/LordofFail

Timeline of Events
Day 2 begins
Day 3 begins
Day 4 begins
Day 5 begins
End of Game
This was not the scumslip you were looking for.


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Re: [Newcomer FM] NFM14 | Confirmation

Postby ObiWan » Fri Apr 01, 2016 1:41 pm

Introduction and mechanics.

First of all, welcome to the tenth NFM game. Some of you have already played before, while others are brand new, so I'll try to keep this simple.
Forum Mafia, or FM in short, is a game about deception between the two main factions: The uninformed majority (town) and the informed minority (mafia), with, most of the time, a third-party (neutrals) trying to fufill their own goals along the way. Logic, mind games, etc. are all part and usual of mafia.

Town and Mafia both have pretty straight-foward win conditions: eliminate the opposite team, and all neutrals with a night killing ability (Neutral Killings*). While the mafia has the opportunity to kill periodically, the town cannot rely on their own killing roles to win the game - for that, they must vote to kill a player by "lynch".
*Note: There are no Neutral Killings in this current game, due to the lower amount of players.

The game is divided in two phases: the Day, and the Night.

  • The former is when the players post on the gamethread, discussing about what happened during the night, other players and who should be voted for the lynch. This is also when Whispers* are sent. The first day lasts 24 hours but no lynchs occur during it. The following days last 120 hours (5 real-life days) and lynches are allowed, these which will occur after the majority has been reached. To vote, just post "/vote PlayerNameExample". When a player is lynched, they are killed and removed from the game, with their role and last will (if they have one) being shown to public.
  • The latter is a 48-hour period where any player who has a night action may use it (unless jailed). **During this phase the Mafia privately talks on their mafia chat. After the 48 hours are over, all actions are carried out, and the personal results of this phase shall be privately messaged (PM'd) to each player.

*Note: There are no whispers present in this game.
**Note: Day chat is currently allowed. Mafia does not have day chat in regular games, unless a role in play specifically states otherwise.


The game will only end once one of the major factions (or a NK) fufills their condition.

PM Protocols
When sending me the information below, make sure one of the following is in the subject line:
"NFM Last Will" for Last Wills.
"NFM Death Note" for Death Notes.
"NFM Night Action" for Night Actions.

Mafia Tactical is in play: Meaning - Any member of the Mafia may sacrifice their night action to make the factional kill at night.
------

Terminology.

General terms:

Role Card: The PM which contains the player's role, alignment and abilities.
Game Throwing: Playing against your win condition with the intent of making your own faction lose.
Hard Claim: Directly stating one's own role on the game thread.
Soft Claim: Hinting one's role without explicity stating it.
Counter Claim (CC): Making a claim which directly contradicts someone else's. E.g Player A hardclaims Citizen, but Player B is a Lookout who saw them visiting, so they hardclaim and bring up their evidence.
Fake Claim: Claiming a role which is not their own's. E.g When a mafia member is demanded to hardclaim, they almost always fakeclaim instead.
Scum/Scummy: Scum is the name given to any role which doesn't win with town, and needs to be eliminated for town's win condition. Being scummy means adopting a behaviour which doesn't line up with the behaviour expected from a town member.
Confirmed: Being 100% confirmed as a certain [role]/[alignment].
No Lynch: Instead of voting for a player, you may also "/vote No Lynch". If majority reaches on a No Lynch, no player is killed. A No Lynch will also occur when the amount of time for the Day phase is over and majority hasn't been reached. No Lynching is, the majority of the time, benefitial to scum, so aiming towards it is generally scummy.
Reads/Reading: The read you have on a player is the conclusion about their alignment and/or role through their posts or other factors.
WIFOM: WIFOM is the circular reasoning that results from trying to determine the choices of an opponent who acted with full knowledge that their behavior would be subject to scrutiny.
Mislynch: An incorrect lynch on a town member.
Tunneling: Solely focusing on a player and their posts, ignoring others. Often considered scummy.
Last Will: A personal "diary", per see, in which the player may choose to write whatever they consider relevant. Automatically revealed upon death.

Slightly more uncommon terms:

FoS - Finger of Suspicion. Putting the Finger of Suspicion onto a player means that one is calling that player scummy and saying that other players should keep an eye on that player. [Alt. Hand of Suspicion (HoS)]
LyLo - Lynch or Lose. A stage in the game where town must lynch scum or they lose. See also: MyLo.
MyLo - Mislynch and Lose. A stage in the game where if town mislynches (lynches town) and the Mafia make a kill town loses.
PoE - Process of Elimination.
OMGUS - "oh my god you suck". An acronym used to describe retaliatory actions such as votes. Ex: voting a player because they voted you citing the reason "because they are stupid".
PbPA - Post by Post Analysis. Analyzing a player's posts in succession, typically associated with ISO.
ISO - Isolation. Looking at a player's total posts in a game, in succession.
IC - Inexperienced Challenged. A term used to describe the experienced players who sign up for NFMs as representatives.

For a more complete list, feel free to look here.

------

Playing as Town

While Mafia can talk strategy during the night (and in the case of this game, during the day), the town needs to use the day phase to discuss and figure out who is and isn't town as well. What can you do, then?
Try to progress discussion in a fashion which will be benefitial to the town, try to look for posts that feel scummy, ask and answer questions other players have made, try to see which intentions a player has behind their posts, be active and post reads regularly. Avoid plays which could benefit scum instead (e.g Hardclaiming for no reason, fakeclaiming), and try your best to think for yourself - it's a common mistake to follow blindly whatever other players have to say.

And be sure to read ObiWan's guide about playing as Citizen.

Playing as Mafia

As scum, you should play exactly like you would as town - be active, post reads, try to look productive, etc. The difference here are your goals: Hiding information, misleading the town and stalling out long enough until they no longer outnumber you. This means appearing as scum-hunting, but in actuality pushing for a mislynch by questioning, false reading and trying to depict a player as scum. However, keep in mind that if a teammate is acting undeniably scummy and their lynch looks like the right call, try not to oppose it too obviously - or it could be tracked back to you.
And remember: you are a team, and thus communication is essential. Try to talk over every situation so you can plan in advance.

Playing as Neutral

Witch is the only neutral available to roll. Their goal and play style is a mix between that of the Town and Mafia. They want to be actively hunting scum and trying to figure out who they win with and who they don't, applying one of the best night actions in the game accordingly; either to get into contact or to severely hinder. However they do not want to be getting scum lynched themselves, so they also have to play similar to the Mafia in the regard that they do want the town to be successful. Above all they need to look out for number 1; themselves.


Golden Rules:
Don't claim Neutral.
Don't be inactive.
Remember what your goals are at all times.
Don't panic if you commit a mistake, but try to work your way around it.
Have fun. It's a game, after all.

------

For anything else, feel free to ask me, the experienced players and/or take a look at the FM Main Hub.
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ObiWan » Fri Apr 01, 2016 1:51 pm

Jack had survived the initial blow to arm, even though it felt like he had been run over.
Nathan was getting way too heavy to carry, and he felt he would soon have to drop him in the dirt.
As soon as his arm was about to drop Nathan, Chris came running out next to him.
"I've got him!" Chris yelled. "Let's move, NOW!"
They ran until they could no longer run.
They would have to hide for the rest of the Day.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`

Day 1 begins!

24 hours remain.

Day 1 will end on April 2nd at 2:00PM Mountain Time!

Reminders:
There is no lynching Day 1
To submit your Last Wills/Death Notes simply send me a PM with the subject as "NFM Last Will/NFM Death Note"
You may update your Last Wills/Death Notes at ANYTIME.
Feel free to ask any of the experienced players questions in the thread.
If you have a specific question about your role, send me a PM.


This was not the scumslip you were looking for.


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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ADorkOfPork » Fri Apr 01, 2016 2:00 pm

First
Spoiler: Image
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ElusiveBelle » Fri Apr 01, 2016 2:10 pm

Been in two FM mafia games now, and two times my name has been misspelled in the OP :crying:

Also, Hello everyone.
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ElusiveBelle » Fri Apr 01, 2016 2:10 pm

And then it was fixed right as I posted, RIP that :lol:
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ObiWan » Fri Apr 01, 2016 2:11 pm

ElusiveBelle wrote:And then it was fixed right as I posted, RIP that :lol:


Shhhh, it never happened. ;)
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby jakob12341 » Fri Apr 01, 2016 2:13 pm

Lol this is my first game on the forum a person told me I should try it out :P
1/2/0
FM wins and losses: Spoiler: NFM14---->Escort MyLo (mislynched by town and lost)

NFM17---->Mafioso Win

NFM18:Vigilante suicide lost
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby Rickdaily12 » Fri Apr 01, 2016 2:24 pm

(copy/paste fests ensues)

Alright, hi everyone. I'm Rick, also known as the Bullshit Novel Poster, so let's get things started! :D

Couple posts for words of wisdom inside:

Rickdaily12 wrote: (Rules of being Town)]1. Don't hardclaim unless you know it helps the Town (e.g with lynching scum). Don't even do it as a defense- this is not a defense UNLESS the Town is asking you to do it. When you hardclaim without being asked, or without having information that proves someone very likely to be guilty, expect to be doubted, and if you do prove to be Town, called out for being reckless. Mass claims aren't Town motivated if the reasons you do it are selfish.

2. Be active, and always give your thoughts whenever you can. If you can't be on actively, I expect you to address a LOT of shit when you come back. I don't care if you're more extraverted and you like posting every 10 minutes, or if you're more introverted, and you post when you've read and caught up, addressing everything while you were gone. As long as you're not inactive AND you're not posting useless crap, we'll get along fine.

3. Mislynches are bad. I do not lynch people off of a gut read. If someone is scum, present a compelling case, or you'll have me to deal with. Team Evil will be constantly trying to convince us that one of our less skilled Town members are scummy enough to lynch. Even if their plays look bad, check to see if the reasoning to kill those players are also bad. It is better to No Lynch, than lynch blindly- we die much faster when we are careless about the lynch.

4. Arguments where you attack the player instead of attacking their points are not compelling cases.

Rickdaily12 wrote: (On Being Yourself)1. Mafia can communicate at ANY time. Night OR Day. It's actually a necessary advantage for them, since we're stronger than usual games. When you play regular FM, you'll probably end up seeing Mafia as you've always remembered seeing it in Town of Salem- they can only communicate at Night. Here, they have both. Also important to note is our own lack of whispers. Yeah... we used to have these too... and I can sorta understand why we don't anymore. With 120 hours per regular Day Phase, Town has a much stronger advantage because, as you probably figure, 80 seconds worth of Day Phase for evils to be able to stfu and get away with it is a very real thing. Also regular in ToS is overall player stupidity (sometimes gamethrowers), all of which gets moderated and filtered out of here.
TL:DR it's a much more strict player base, smarter, and longer games. But hey- if you can commit the time, it's fun as hell. Which leads to:

2. Being Active OR Aware is the single most fucking important thing to do.
Post, post often. Read what people say. The longer you take before posting something, the more you better be writing about to signal to us that you've been paying attention. It DOES NOT MATTER if you are Town or Evil, being active or aware keeps your player slot strong and living. If you're Town, being active makes it easier to catch the Mafia. If you're Mafia, being active makes people want to like you. The difference is being able to figure out what motives people have in making certain posts. But usually you can tell who is Mafia once they start making posts that sound odd or different from their usual play (especially when you're an IC), or once they hint at something that clearly doesn't play well for the Town.

3. Be yourself. If you have the Citizen role card, you probably have the strongest advantage out of everyone. As a Citizen, your only weapon of choice is your voice, and ONLY your voice. So show everyone what your usual self as Town would look like. If you got a Power Role, don't freak out and get nervous. You still want to try looking like a Citizen, making it look like you don't care if you get attacked. As Scum, you don't want to clue people in by being really nervous either. In short, the more comfortable you appear, the less likely you are to be (mis)lynched, and the less often you'll find yourself being attacked. You want people to have a hard time noticing anything new about you in this particular game- you'll usually find this leads to problems later on.


Couple more quick rules about handling me:

1. Ask me questions if you're stuck, and I'll be more than happy to help you.
2. Do not listen to me only because I'm an IC. Listen to me if your gut tells you that I'm right.
3. I will defend you if I think your accusers are full of shit.
4. I will not defend you if you don't respond to your accusers.
5. I favor proving people innocent before finding people guilty.
6. Therefore, even if you're scum-hunting, PLEASE CONSIDER your suspect's Point of View if they were a Town Member as well.
7. Seriously, do not sheep me unless you think I am right- I will be the first of the IC's to tell you to Never Trust Rick.
8. However, ALL of the ICs are clever bastards as Scum, so yeah- just try your best to take us all with a grain of salt. Trust carefully.

Alright, we're all ready to start, then! :D Hi everyone!
Last edited by ObiWan on Fri Apr 01, 2016 2:33 pm, edited 1 time in total.
Reason: BBCode fix
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby Rickdaily12 » Fri Apr 01, 2016 2:25 pm

Uh, Obi, can you fix that quote for me? That should be two separate quotes, with spoilers. :lol:

(realizing now I should have rules about breaking your BB code as well...)


Anyway, I'm off to work, hence the dash to copy/paste and run out, but I'll be around in a few hours.
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby milte345 » Fri Apr 01, 2016 2:38 pm

Ah hello newbies, I promise not to be a baddie like the last time I IC'd.
Maybe it'd be nice to stop thinking...
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Spoiler: There would be an FM record here but I'm lazy
So instead have a Chen

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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ElusiveBelle » Fri Apr 01, 2016 2:49 pm

Alright guys, I got my reads! It was Professor Plum in the Library with the Lead Pipe!
Clearly this is a joke, it's never Professor Plum. He's too cool for that. It was probably Miss Scarlett.

Side note: Is it always this quiet? Kinda expected people to chat more. C'est la vie and all that.
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ADorkOfPork » Fri Apr 01, 2016 2:57 pm

ElusiveBelle wrote:Alright guys, I got my reads! It was Professor Plum in the Library with the Lead Pipe!
Clearly this is a joke, it's never Professor Plum. He's too cool for that. It was probably Miss Scarlett.

Side note: Is it always this quiet? Kinda expected people to chat more. C'est la vie and all that.


Damn you, you purple fruited toxic pipe wielding fiend!

Anyway, it's quiet because there's not much to talk about, really. But that shouldn't really stop us from trying to get a conversation going somehow.
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ElusiveBelle » Fri Apr 01, 2016 3:04 pm

Just figured more people would show to at least say hi, I'll chalk it up to school and other life things keeping people busy.

Regardless though I'm sure it'll pick up at least a bit before the initial 24 hours. Just to check in at least if anything
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby jakob12341 » Fri Apr 01, 2016 3:09 pm

ElusiveBelle wrote:Just figured more people would show to at least say hi, I'll chalk it up to school and other life things keeping people busy.

Regardless though I'm sure it'll pick up at least a bit before the initial 24 hours. Just to check in at least if anything


Of course there will be more people becoming active or else it wouldn't be fun to participate :P
1/2/0
FM wins and losses: Spoiler: NFM14---->Escort MyLo (mislynched by town and lost)

NFM17---->Mafioso Win

NFM18:Vigilante suicide lost
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby kotkowski » Fri Apr 01, 2016 3:31 pm

S̘̥̳̜̤͢w͕͙͓͎̹͕̩̺̕ơ͕̘̳̙͔̘̳̻͈r̞̤̥̲̩͇̺ͅd̸̨͙̺,̱̬̲̰̻ ͈̰̙̙̜͞Y̵̜͚͖̦̜̤o̧͙̣̹͙̖͚̳̮͜͝u͏̶̻̮̳̺̤̕ ̸͎̭w̴̩̣͙̗̮ǫ̺̮̣̳̠ń̝̬'̷̧͇͍̲͇̲͙͞t̤̫̳͎̜͠ ̨̩̹̥ṃ̴̜̞͈̫̞͓̦̕a̮̫̹͍͕͡k͏̨̻͎̘e̕͏͇̪͇͚ ̴͚͓͉̰m̸̭̰̹̣e̶͇͇͔̳̳͕͖ ̷̪̞̻͚̮r̭̪̤͎̼̱̻͍e̥͔̥̬̭̭̱̤͠k̝̠̱̼͇̞͠t͏̷̪̗̜̗͉̟ͅ ̵̧̱̦̣͙͇̲̩̙̳͞ą̛̫̰̫͈̕g̸̠̹̥͔̬̘̺̞͜á̵҉̟̠̹i͚͎̳ņ̷̝͟.̧͓̟̟̭̖͟.̜͕̦̫͓̪͚.̧͔͖͓̠̰
̸̼̟̭̥̩̮̗͠E͇̞͈̹̼͟͢ļ͏̘͔͕̮͈̘̞ ̤̮͕́͞P͖͉̮̳̭͝ṣ̴̪̱̺͇y̷̟̼ ̸̙̺͖͍̱͕͔̀͘Ć̻͖̲̯̻̀o̩̺͈n͚ͅg̪͈͍̝̖̻͕͎͟r̸̺̞̝̰͕̮̫̩͈ò͏͏͉̟ơ̸̘̯̝͕̻̠̞̳͡



I love that Zalgo effect :_:
GL HF
Btw there no puma, so there's no fking towny who will MAKE TOWN LOSE AGAIN....
Image


At least put a signatura there....
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby Swordsworth » Fri Apr 01, 2016 3:37 pm

Hi everyone, here's to a great game! If you have any questions, don't hesitate to ask.

Rick, spoiler your walls pls
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby Swordsworth » Fri Apr 01, 2016 3:38 pm

And yeah, don't follow what we say based purely that we're ICs. Make your own opinions, don't be afraid to commit to an idea, as long as you are willing(not eager) to change your mind.
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby MaccaMania » Fri Apr 01, 2016 5:43 pm

Hey guys. This is my first forum mafia game, so I am excited to play!
Sometimes it's nice to just watch the world BURN.

Forum Mafia Record: 8 - 10 - 0
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ElusiveBelle » Fri Apr 01, 2016 6:51 pm

Likewise, should be fun so have a good time! :mrgreen:
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The melody of logic always plays the notes of truth
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby yauaustin202 » Fri Apr 01, 2016 9:26 pm

First question: what is are ICs?

And thanks Rick for giving me a ton of advice, but i think exprienced players will kindaaaaa be annoyed by that XD

Anyhow, this will be fun, well, for me at least ;)
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ADorkOfPork » Fri Apr 01, 2016 9:29 pm

yauaustin202 wrote:First question: what is are ICs?


ICs are players who are experienced. We are basically in this game to help out the newer players.
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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby Rickdaily12 » Fri Apr 01, 2016 10:25 pm

So uh, guys, feel free to ask anything. :P Another tip, try not to wait for the ICs to come up with all the ideas for you.

Although, I will ask what I do every game now since NFM 10:

Rickdaily12 wrote:Okay, so if there's a Janitor, here's what we've got so far:

1. Mass Day 2 Claim
2. Cri and prai for a Medium

Other ideas?
"Don't lie this is all so you could post Ace Attorney gifs and have it be relevant isn't it." ~Sarah Thorpe

Looking for guides? :D

Check out the LGBTAI+ Thread!

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Re: [Newcomer FM] NFM14 | Day 1 [A new beginning]

Postby ElusiveBelle » Fri Apr 01, 2016 10:30 pm

Sounds like a simple enough plan :lol: I'm sure we can figure something better than that if we really put our heads together.
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