9E: From Bad To Norse A Head Stuck On A Pike No Longer Conspires
Rules
1)Awards - This is not an official episode, therefore titles, awards and other sparkly bits will not be awarded. Glory and bragging rights are the only rewards here.
2)Be respectful - Self explanatory, or it should be at least. Please contact me should you believe this rule is not being followed.
3)Inactivity - If a player has not interacted with the game in a period of 36 hours they will be prodded. If the player remains inactive for another 18 hours they will be replaced. A second prod will also result in being replaced.
4)Labeling Private Messages - Night Actions, Day Actions, Last wills, Death Notes and Whispers should all be sent with their subject lines accordingly:
Last Wills - "Last Will" Death Notes - "Death Note" Night Actions - "Night Action" Day Actions - "Day Action"
5)Flavour - Flavour will be from the perspective of the players, do not use flavour to come to conclusions or prove a point.
6)Codes - No codes or encryptions will be allowed. Signals are still available for use.
7)Changes - Below is a list filled with appropriate links and rolecards of the changes being used in this game.
Firebrand is in play. Kleptomaniac is in play. Warlock is in play. Guardian is in play. Detonator is in play. Double may not shoot night 1. Transporter may not transport themselves, they can be roleblocked. Medium buff. Underboss is in play. Agent change is in play. Spy nerf is in play.
Updated rolecards inside: Spoiler:
Trauma Patient
You are a Trauma Patient.
Your alignment is Town Support.
An amnesiac recently released from the hospital, almost everything is a blur... the only thing you remember is that you were saved. By a Bodyguard? Feeling indebted to the town you wonder what you were before the accident.
At night you may choose to remember a non-unique, non-killing Town role. You will assume this role the next night.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Warlocks You must kill Kleptomaniacs You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Medium
You are a Medium.
Your alignment is Town Support.
You are a powerful psychic who can communicate with the dead. The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!
At night select a dead player, you will open a séance with them allowing you to communicate to them. Communication must be done through the moderator. The only limit is that you may not explicitly or implicitly talk about other mediums or your identity. (?) The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium". Dead players being contacted by a Medium are still permitted to private message other dead players as well. Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Warlocks You must kill Kleptomaniacs You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Transporter
You are a Transporter.
Your alignment is Town Support.
Your job is to move people, no questions asked. Not only that, but you are very good at it! You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.
Every night you may transport two people. The two people will be notified that they were transported. Any actions targeting the two people will be swapped, unless otherwise stated on the rolecard of the targeting player. You may not transport yourself. You are immune to being controlled by a witch.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Warlocks You must kill Kleptomaniacs You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Spy
You are a Spy.
Your alignment is Town Investigative.
You were once used in battle with the goal of gaining information about enemy tactics. You were able to retire young, having gained the support of the military who in turn paid you very handsomely. However, your stay in the town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.
You have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player; all you will know is that they were visited by a member of the Mafia.
You win with the Town You win with Survivors You must kill the Mafia You must kill Arsonists You must kill Witches You must kill Warlocks You must kill Kleptomaniacs You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Agent
You are an Agent.
Your alignment is Mafia Support.
You were a brilliant Spy in your early days, one of the best in the country. However, on one mission you were captured - by the Godfather. To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the townsfolk and he will rule to grant you whatever you want in this silly little town.
You can choose one player to spy on during the day. You will be informed if this player visits others at night. Each night you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all. As well the bug will inform you what feedback they receive at the end of the night. You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role]
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Underboss
You are the Underboss.
Your alignment is Mafia Head.
You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.
Every day, you may choose to jail somebody. To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one. The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you. While imprisoned, only Protective and Investigative abilities may be used against your target. If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.
You win with the Mafia You win with Survivors You win with Witches You must kill the Town You must kill Arsonists You must kill Serial Killers You must kill Bombers You may spare anyone else
Guardian
You are a Guardian.
Your alignment is Neutral Benign.
Twice, you may recruit two players of your choice into your protection, these players may send messages to everyone recruited and yourself during the night. When you address the players under your protection you will be anonymous. If there are less than two players under your protection when a day begins then you will have failed and proceed to leave the town.
You win the game by either surviving to the end, or having only those under your protection be alive. At that point your vote will not be counted for the majority.
You win with Guardians You win with the Town You win with the Mafia You win with Arsonists You win with Serial Killers You win with Stalkers You win with Survivors You win with Witches You wins with Bombers You may spare anyone else.
Warlock
You are a Warlock
Your alignment is Neutral Evil.
Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.
Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber. You will learn the identity and role of anyone attempting to attack you. If you are to be lynched while immune the day will lose 24 hours instead of you being lynched, unless a Lawyer objects beforehand. You may not hex yourself.
You win with Warlocks You win with Kleptomaniacs You win with Witches You win with Survivors You win with the Mafia You win with Arsonists You win with Serial Killers You win with Stalkers You must kill the Town You must kill Bombers You may spare anyone else
Kleptomaniac
You are a Kleptomaniac
Your alignment is Neutral Evil
A petty criminal who just can't help themselves. It's amazing what people take to their graves. So you've decided to relieve them from any possessions they have, it's not like they're using them anymore.
Each night, you can choose a dead player to steal from. You will be passively informed of how many charges each dead player has at the beginning of each night. You may use their ability as if you were that role for that night and gain any of their special attributes (IE night/roleblock immunity). For each dead person you may only steal from them once. You may not steal from unique roles, Witch being the only exception. When you steal from a killing role, you will only take their passives. You're not one for killing. You have no idea how the Bomber's fuses work, thus you've decided against using them. You must be alive at the end of the game in order to win.
You win with Kleptomaniacs You win with Survivors You win with the Mafia You win with Arsonists You win with Witches You win with Warlocks You win with Serial Killers You win with Stalkers You must kill the Town You must kill Bombers You may spare anyone else
Detonator
You are a Detonator.
Your alignment is Neutral Killing.
Boom! Nothing is more satisfying than an explosion. Thus you've decided to share your love of explosions with everyone. You hope they'll appreciate this hands on experience with your earth shattering ka-booms!
Each night you may place a device on a player; they will be informed of this. If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity. You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night. You are immune to your explosions. You are redirection immune. You are night immune.
You win with Detonators You win with Survivors You win with Witches You win with Warlocks You win with Kleptomaniacs You must kill the Town You must kill the Mafia You must kill Arsonists You must kill Serial Killers You must kill Stalkers You must kill Bombers You must kill everyone else
9)Voting etiquette - Please bold your votes as well as avoiding putting them inside paragraphs. Votes are solitary creatures, put them in their own special paragraph by themselves. Also unvotes are not required to change your vote.
10)Perhaps the most important rule - Have fun, it's a game. Don't get all stressed out.
Rolelist
Sheriff/Investigator Town Investigative Town Protective Town Protective Escort/Medium/Trauma Patient Firebrand/Vigilante Random Town Random Town Random Town Citizen Citizen Citizen Citizen
Mafia Head Random Mafia Random Mafia Random Mafia
Neutral Benign Neutral Evil Neutral Killing
Role Classifications and Results
Investigator results:
Your target has no dirt on them at all! Citizen/Mayor/GF Your target pays attention to every little detail! Investigator/Lawyer/Consigliere/Disguiser Your target has a connection to the dead! Medium/Janitor/Double Your target is a not so subtle manipulator! Escort/Consort Your target deals with a lot of secret information! Transporter/Spy/Agent/Prankster Your target is very detached and reserved from the rest! Lookout/Blackmailer/Witch Your target is very good at persuasion! Sheriff/Jailor/Underboss/Guardian Your target has a burning passion in their job! Doctor/Firebrand/Mafioso/Arsonist Your target confronts death each and every night! Bodyguard/Vigilante/Serial Killer/Warlock Your target devoted themselves to their career! Marshal/Veteran/Detonator/Bomber Your target is very calm and quiet! Trauma Patient/Retributionist/Caporegime/Kleptomaniac Your target has documents the incriminate them as the Framer!
Sheriff results:
Your target is a member of the Mafia! - All Mafia Members minus Godfather. Framed targets also appear as Mafia. Your target is a Serial Killer! - Serial Killers. Your target is not suspicious! - Every other role.
Role alignments: Town Investigative - Investigator, Lookout, Sheriff, Spy Town Power - Jailor, Lawyer, Mayor, Retributionist Town Protective - Bodyguard, Doctor, Marshal Town Support - Escort, Medium, Transporter, Trauma Patient Town Killing - Firebrand, Veteran, Vigilante Town Citizen - Citizen
Swordsworth (Killed by the Mafia Night 1, Vigilante) TheCow (Lynched Day 2, Guardian) Pumacatrun2 (Killed by the Mafia Night 2, Citizen) Arcthurus (Lynched Day 3, Citizen) Vorono (Killed by the Mafia Night 4, Trauma Patient) KingofEvil (Lynched Day 5, Framer) LordofFail (Killed by the Detonator Night 5, Spy) RetralMega (Killed by the Detonator Night 5, Veteran) ICECLIMBERS (Killed by the Detonator Night 5, Prankster) PersianRugs (Killed by the Mafia and Detonator Night 5, Doctor) yauaustin202 (Lynched Day 7, Kleptomaniac)
Links
Contact a player on the backups if you wish to replace out and cause me the least amount of hassle
As the last night ended, another Norse Viking was found dead. Only this one had died not amongst the savagery of combat, but he was stabbed in the back. Killed by a coward and taken out in a way most shameful to his kind. This had not been the first time such an atrocity had been committed recently, and thus the remaining Viking populace decided more action needed to be taken against these lowly backstabbers.
Thus they donned their thinking helmets and formed at the center of their village. Looking cautiously at each other while stroking their long and rather impressive beards in a methodical, thought strained way. Saying words like:
Yes, indeed so, most indeedidly, is that so?
They continued on for some time....
Day 1 begins! Day will end on April 2nd 8:00 am [UTC -3]
Spoiler:7D- Citizen(Dead) Lost SFM7- Gunslinger(Replaced in)(Dead) Lost CFM9- Doctor(Dead) Won 7R- Arsonist(Dead) Lost 7H- Citizen(Dead) Lost SFM11- Wizard(Lived) Won 7I- Pakhan(Replaced in)(Dead) Lost SFM12- Citizen(Dead) Lost CFM12- Ce-Matoran(Lived) Won SFM14- General(Dead) Lost 8D- Citizen(Dead) Won TFM16- Mafia Mayor(Dead) Lost Episode IX- Bodyguard(Dead) Lost TFM20- Traitor(Lived) Won 9B- Witch(Dead) Lost 9C- Transporter(Dead) Lost 9D- Arsonist(Replaced in)(Dead) Lost 9E- Ongoing 9F- Ongoing
And why do i have this itchy feeling someone is going to kill me N1 just to put a middle finger in my face... can a town protective help me? Thanks in advance.
And now i guess im gonna be a sheep and jump on the bandwagon...