FirelightKnight wrote:James2 wrote:Fire,
As a confirmed town, we can trust the Town Power with our roles and information.
And why do they need that? It's not difficult to lynch people who are acting scummy, we don't need someone to have a bunch of claims. Plus, we shouldn't rely on a confirmed town to carry us anyway. Even with claims and stuff, they can still be wrong. I remember being in a game where a confirmed townie led the town to lose because everyone was just relying on him.James2 wrote:They need protection because of their value to town. Their value primarily comes from their leadership abilities, which are null if they don't reveal.
We'd have a protected power role who may or may not be able to lead well, meanwhile nobody else in the game is protected. Scum would have fun with that.
And again. Only Marshal can stop them from being roleblocked, so if the town power ends up being Ret they can get Consort blocked very easily. :/
Also, just putting this out there but unless protective rolls Marshal the power role wouldnt be safe from an Arsonist, either.RockFire wrote:Alouvre is whispering to TiltedConedian and SirkCakez! They have two whispers remaining.
Why Cakez, Alouvre? They haven't even said anything yet.
Sometimes town members can act scummy. Having roles and night actions/results allows the Town Power to decide things more logically.
And I'm sure there's been a game where the TPower has led the town into the ground, but there've also been plenty of games where a leaderless town has driven itself to losing.
I very much doubt an NK would attack a confirmed Town Power. The chance of a lookout is too high.