9D (CL) | Nostalgia | Game Over (Town Wins!)

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9D (CL) | Nostalgia | Game Over (Town Wins!)

Postby RockFire » Tue Mar 22, 2016 6:31 pm

1) Titles: This is not an official game so therefore, titles will not be awarded.

2) Inactivity: If a player hasn't posted in the thread within 36 hours, I will prod them for inactivity. If they do not respond to the prod within 18 hours of it being sent, they will be replaced. Receiving two prods will result in an automatic replacement. Posts must be productive to the game and anything else will be seen as prod dodging and will not reset the prod timer.

3) Be Respectful: I will not tolerate any homophobic, racist, sexist, or any otherwise discriminatory behavior. Any type of behavior like this will be punished by being forcibly replaced. Remember that this is a game and if you feel that you're too on edge, take a break from it. I will step in and ask people to calm down if it starts getting too heated. So please, refrain from personal attacks.

4) Gamethrowing: Any attempt to intentionally make your faction lose the game will result in being blacklisted from future games. This includes shooting a revealed Mayor as a Vigilante or executing a confirmed Town member as a Jailor. All your actions must be done with the goal of winning as your faction and have a clear, logical explanation for your actions. This can include Jesting.

5) Spam: Do not post multiple times in a row if it can be avoided. It detracts from the game and makes it harder for people to catch up. Use quotes and spoilers to make one large post instead of many small ones as well as using the preview function to look at your post before posting it. I will spoiler excessively long posts at my own discretion.

6) No Outside Communication: Do not use outside methods of communication to disclose your role or any other similar information about this game to another player. Dead players may only speak to dead players, with a Medium using their night action being the only exception to this rule. Breaking this rule will result in being blacklisted from future games.

7) Last Wills, Deathnotes, and Night Actions: Be sure to label all PMs to me accordingly or you risk the chance that I'll miss the PM and not process whatever you wanted done. The proper way to label them is:

"9D Last Will"
"9D Deathnote"
"9D Night Action"

8) Whispers: There will be whispers this game. Everyone has a total of four 200 character whispers that they can use each day.

9) Flavor: Flavor should not be used to infer anything or support arguments as it is as the title implies, flavor text.

10) Fun: The most important rule is to have fun because this is a game and shouldn't be treated as anything aside from that.

Important Notes: Spoiler: Everyone has four 200 character whispers each day this game.

All rolecards that are on the role card thread are in use and can be rolled.

The Spy and Agent cards are the ones that deal with whispers that were used prior to the use of sensors.

Stalker and Medium are the only two roles with variations from the listed roles.

Citizens have five counts in Random Town. Only one Citizen can roll in Random Town.

This game is meant to mimic the style of older games on this site and as such, focuses more on players having fun than competitive aspects as it is a CL game. Join to have fun, not to try and win and being upset if that doesn't occur.

Investigator Results:
Spoiler: Your target has a driving passion for blood to be spilled! They must be a Vigilante, Veteran, or Mafioso.

Your target leads the community! They must be a Lawyer, Jailor, or Mayor.

Your target enjoys playing practical jokes! They must be a Transporter, Prankster, or Double .

Your target frequents the local graveyard! They must be a Medium, Janitor, or Amnesiac.

Your target has a daunting presence! They must be a Bodyguard, Caporegime, or Stalker.

Your target loiters outside the homes of others! They must be a Marshal, Firebrand, or Arsonist.

Your target pours their heart and soul into their work! They must be a Retributionist, Doctor, or Serial Killer.

Your target is extremely skilled in their line of work! They must be an Escort, Consort, or Phantom.

Your target knows how to break into homes! They must be a Investigator, Consigliere or Bomber.

Your target follows others around! They must be a Spy, Agent, Shade.

Your target observes what others do! They must be a Lookout or a Blackmailer, or Witch .

Your target takes great pride in their work! They must be a Sheriff, Disguiser, or Executioner.

Your target is extremely plain and unassuming! They must be a Citizen, Godfather, or Survivor.

Your target has piles of evidence against them! They must be a Framer or Jester.


Sheriff Results:
Spoiler: Your target is not suspicious.
Your target is a member of the Mafia!
Your target is a Serial Killer!
Your target is a Stalker!


Changed Rolecards: Spoiler:
Stalker

You are a Stalker

Your alignment is Neutral Killing.

You are a creepy person who hides in the shadows and follows people around them until they die.
You are an incredibly feared individual who can instill paranoia in even the most hardened of people.

Each phase, you may stalk one person. They are not informed of this.
Each of your stalked targets will commit suicide four phases after you begin stalking them. Nothing can save them once they are stalked, besides your death.
You may also, once per phase, choose to release a target from their paranoia and transfer it to someone else, but it will reset the phases until death for the new target back to four.
If someone tries to roleblock you, you will stalk your roleblocker.
Your method of killing ignores night immunity and protection.
You are night immune and immune to stalking.

You win with Stalkers
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Medium

You are a Medium.

Your alignment is Town Support.

You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!

At night select a dead player, you will open a séance with them allowing you to communicate to them.
Communication must be done through the moderator.
The only limit is that you may not explicitly or implicitly talk about other mediums or your identity.
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium".
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Rolelist: Spoiler: Town Power
Town Investigative
Town Protective
Town Killing
Town Support
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen


Mafia Head
Mafia Support/Tactical
Mafia Support/Deception
Random Mafia


Neutral Benign
Neutral Evil
Neutral Killing
Random Neutral


Playerlist:
  1. SaitamatheMeme
  2. Santa07
  3. GenostheEdgelord
  4. TatsumakiTornado
  5. TiltedComedian
  6. VidameBianca <----------- James2
  7. Ryanyb <----------- hippophant
  8. PokemonKidRyan
  9. LordofFail
  10. Oliy
  11. Nellyvix
  12. pumacatrun2
  13. SirCakez
  14. RolltheDiceTemptFate <---------- Mkim
  15. ElusiveBell
  16. Jackoderp
  17. Firelightknight
  18. alouvre
  19. Elastoid <----------- Jordarrian
  20. Kirize12

Timeline:

Graveyard
LordofFail: Killed by the Mafia Night One - Cleaned
SaitamatheMeme: Lynched by the Town Day Two - Citizen
Nellyfox: Killed by the Veteran Night Two - Witch
Firelightknight: Killed by the Serial Killer Night Two - Citizen
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Re: 9D (CL) | Nostalgia | Setup Phase

Postby RockFire » Wed Mar 23, 2016 10:32 am

A flicker of a light, a musty old smell. It was a classic novel, one that hadn't been told in a long time. Perhaps this would be the start of another tale of triumph or defeat? Only time would tell.

"Once upon a time, there lived the people of Salem. They were content with their small, quaint lives, but the boss of the local Mafia had other plans. Even some of the villagers had started having more devious thoughts. However, the lynching began the day after they found their beloved leader dead. The man that had built this town with his own hands lay dead in front of all and the suspicious glances and worried looks told all."

Day One Begins! It will end on March 24th at 10:30 A.M. (MDT)
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 10:33 am

ヽ༼ຈل͜ຈ༽ノ
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby ElusiveBelle » Wed Mar 23, 2016 10:35 am

Good morning everyone!

Also my name has an "E" at the end of Belle. C'est la vie though, not the first time it happens and wont be the last
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby PokemonKidRyan » Wed Mar 23, 2016 10:45 am

Hey all :)
Good luck :)
My personality:
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My alts were EdwardMidford and TsuchiyaTenaka. I apologise profusely for being bad and hiding behind them. I ask for forgiveness but know that won't be a simple feat. Please stop bringing up my past, as I'm striving towards a new future. I just sometimes struggle to show that I truly want said change.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby James2 » Wed Mar 23, 2016 10:56 am

Kirize is so salty.

Anyway, I'm a (redacted).

Seriously though, I'm going to try to play this game without any crazy gambits.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby Tiltedcomedian » Wed Mar 23, 2016 11:00 am

Hi guys! Gonna be a great game (par -

Kirize12 wrote:Well, I might as well get the ball rolling.

If you were a one-shot guiltless dayvig, who would you shoot right now and why?

For me, the answer would be James2. His play has always been toxic and he's more harm than good to the town. He flaps around, shitposts, and never bothers to listen to anyone - he just does his own thing because he's James. (._. )

So yeah. Best get him out of the way before he fucks us up.


Spoiler: Image

FirelightKnight wrote:Policy shots are bad. Just because someone's a bad player doesn't mean you should shoot them ten minutes into day one before they post anything. They could still flip town, which would mean scum is one step closer to majority. Which is bad.

If you want to get the ball rolling, maybe try asking something relevant to this game? because there's really no point discussing a role that can't possibly be in this game right now.


^
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby James2 » Wed Mar 23, 2016 11:03 am

Getting to business, twenty four hours into day two, we should identify the town power by everyone either affirming being the town power or denying it. If there's only one claimant, then they'll be confirmed without even having to tell their role. Since we have a town power to lead us, we should withhold our night results until we can give them to the town power.

Also, in order to allow differentiability (and thus make it easier for people to confirm themselves), any vigilantes or firebrands should put some large number in their death note for ease of identification. Even if you're not choosing to kill anyone, a witch could still force a kill, so it is imperative that you put a number in your DN. Firebrands need to be sure to do this by the end of night one, vigilantes must do this by the end of night two.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 11:04 am

Fire beat me to the shot (PUN INTENDED I'M SO HILARIOUS) but hey the better question is why you'd retract your theoretical shot on James just because he said he would play differently this game and not provide an alternative when you seem intent on getting something out of your question from others

ALSO YEAH GOOD LUCK I'M SO HYPED FOR WHISPERS, PREPARE FOR MEMES
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 11:05 am

JAMES STOP YOU ARE NOT MAKING THIS INTO ANOTHER CFM 12
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby Tiltedcomedian » Wed Mar 23, 2016 11:09 am

Kirize12 wrote:
alouvre wrote:Fire beat me to the shot (PUN INTENDED I'M SO HILARIOUS) but hey the better question is why you'd retract your theoretical shot on James just because he said he would play differently this game and not provide an alternative when you seem intent on getting something out of your question from others

ALSO YEAH GOOD LUCK I'M SO HYPED FOR WHISPERS, PREPARE FOR MEMES

Because I want to give him the benefit of the doubt.


If you wanted to do that, you wouldn't have said anything at all. :|
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 11:13 am

or they can just do what stella did in that game I forgot where she made a code to put in her deathnote or put an inside joke only they can explain or something y'know unless those kind of codes are illegal now

eh I forgot where I was going with that, I'll see if I remember it later
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby James2 » Wed Mar 23, 2016 11:20 am

Kirize12 wrote:Well, I might as well get the ball rolling.

If you were a one-shot guiltless dayvig, who would you shoot right now and why?

For me, the answer would be James2. His play has always been toxic and he's more harm than good to the town. He flaps around, shitposts, and never bothers to listen to anyone - he just does his own thing because he's James. (._. )

So yeah. Best get him out of the way before he fucks us up.


Could you provide a specific example of where I've behaved "toxicly"?

alouvre wrote:Fire beat me to the shot (PUN INTENDED I'M SO HILARIOUS) but hey the better question is why you'd retract your theoretical shot on James just because he said he would play differently this game and not provide an alternative when you seem intent on getting something out of your question from others

ALSO YEAH GOOD LUCK I'M SO HYPED FOR WHISPERS, PREPARE FOR MEMES


He's just salting.

alouvre wrote:JAMES STOP YOU ARE NOT MAKING THIS INTO ANOTHER CFM 12


I see you're still jealous about how I carried the town in that game.

Kirize12 wrote:
James2 wrote:Getting to business, twenty four hours into day two, we should identify the town power by everyone either affirming being the town power or denying it. If there's only one claimant, then they'll be confirmed without even having to tell their role. Since we have a town power to lead us, we should withhold our night results until we can give them to the town power.

Also, in order to allow differentiability (and thus make it easier for people to confirm themselves), any vigilantes or firebrands should put some large number in their death note for ease of identification. Even if you're not choosing to kill anyone, a witch could still force a kill, so it is imperative that you put a number in your DN. Firebrands need to be sure to do this by the end of night one, vigilantes must do this by the end of night two.

You're putting a lot of dependancy into the town power. They may be important, but that doesn't mean they command or have the skills to command. You're putting a lot of trust into something that may backfire and asking us to blindly follow you and do the same. I'm not sure how I feel about that.

Orrrrrrrr they could just write their names in their death notes. :\


A mediocre leader is better than anarchy: Let me ask you, is it the case that politicians are, in general, awful?

P.S. Only a dumb person would put their name in a death note.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 11:27 am

yes james I am still extremely salty

if the tpwr wants to reveal, then that's fine, but some kids just aren't up to leading the town y'know; they just prefer working back there somewhere

anyway I still don't get the "save your night results" thing because I can't really think of anything that would kill us if we said it in our first post

this was probably explained a while ago but I forgot so refreshen me

JackoDerp wrote:I'm sure there are better things to discuss than being salty at James for his..... confusing plays.

no, never

Kirize12 wrote:Kinda contradicting yourself there, no? You say that James is making a classic nonsensical D1 hardclaim, but then you said that there's better things to discuss than being salty at James for his confusing plays.

sorry but what
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 11:31 am

but how the hell is that contradictory at all?
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby ElusiveBelle » Wed Mar 23, 2016 11:33 am

Seems "getting the ball rolling" turned more into rolling a snowball down a hill having it turn into a monster boulder of snow.

Kirize from what I know from reading past games is just being Kirize, but still it's a tad abrasive right out of the starting gates. Given I have no experience with either of the parties involved in this, I'll withhold pushing into it until there is more stable ground to base accusations on.

As for the comments about the town power confirming into Day 2. This comes off a bit strange to me, as others have said it puts a lot of pressure onto the town power and makes a perfect target for everyone. Not to mention it will put a lot of town focus onto them during the night which leaves Mafia and Neutrals more free reign to target others as they are less likely to be watched or protected. We don't want to make Town's Strongest player a target while simultaneously making everyone else that can still be just as helpful less protected.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby James2 » Wed Mar 23, 2016 11:35 am

alouvre wrote:yes james I am still extremely salty

if the tpwr wants to reveal, then that's fine, but some kids just aren't up to leading the town y'know; they just prefer working back there somewhere

anyway I still don't get the "save your night results" thing because I can't really think of anything that would kill us if we said it in our first post

this was probably explained a while ago but I forgot so refreshen me

JackoDerp wrote:I'm sure there are better things to discuss than being salty at James for his..... confusing plays.

no, never

Kirize12 wrote:Kinda contradicting yourself there, no? You say that James is making a classic nonsensical D1 hardclaim, but then you said that there's better things to discuss than being salty at James for his confusing plays.

sorry but what


If they're not up to playing their role, then they should replace out.

Every night result is just more info for scum. Arguing that it's benefit to scum is negligible is besides the point when there is no benefit for town in making the results public (as opposed to giving them to a confirmed town).
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby James2 » Wed Mar 23, 2016 11:36 am

ElusiveBelle wrote:Seems "getting the ball rolling" turned more into rolling a snowball down a hill having it turn into a monster boulder of snow.

Kirize from what I know from reading past games is just being Kirize, but still it's a tad abrasive right out of the starting gates. Given I have no experience with either of the parties involved in this, I'll withhold pushing into it until there is more stable ground to base accusations on.

As for the comments about the town power confirming into Day 2. This comes off a bit strange to me, as others have said it puts a lot of pressure onto the town power and makes a perfect target for everyone. Not to mention it will put a lot of town focus onto them during the night which leaves Mafia and Neutrals more free reign to target others as they are less likely to be watched or protected. We don't want to make Town's Strongest player a target while simultaneously making everyone else that can still be just as helpful less protected.


Arguing that the town power shouldn't reveal because they could be targeted is like arguing that antibiotics should never be used because it's increase immunity.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby PokemonKidRyan » Wed Mar 23, 2016 11:38 am

James2 wrote:
ElusiveBelle wrote:Seems "getting the ball rolling" turned more into rolling a snowball down a hill having it turn into a monster boulder of snow.

Kirize from what I know from reading past games is just being Kirize, but still it's a tad abrasive right out of the starting gates. Given I have no experience with either of the parties involved in this, I'll withhold pushing into it until there is more stable ground to base accusations on.

As for the comments about the town power confirming into Day 2. This comes off a bit strange to me, as others have said it puts a lot of pressure onto the town power and makes a perfect target for everyone. Not to mention it will put a lot of town focus onto them during the night which leaves Mafia and Neutrals more free reign to target others as they are less likely to be watched or protected. We don't want to make Town's Strongest player a target while simultaneously making everyone else that can still be just as helpful less protected.


Arguing that the town power shouldn't reveal because they could be targeted is like arguing that antibiotics should never be used because it's increase immunity.

James actually made a good post
:O
Who are you and what have you done with the real James?
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby ElusiveBelle » Wed Mar 23, 2016 11:38 am

James2 wrote:
Arguing that the town power shouldn't reveal because they could be targeted is like arguing that antibiotics should never be used because it's increase immunity.


That line of thinking completely ignores the arguments other side of the coin, it still leaves everyone else more vulnerable. This line of thought is saying literally everyone but the Town Power is expendable.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 11:40 am

@kirize: oh. k. didn't think of it that way. meh, doesn't seem indicative to me

@elusivebelle: if you think kirize is just being kirize, what's bothering you about him?

@james: tpwr isn't equal to a leader. town has won plenty games where the tpwr didn't reveal right off the bat. as for the results... uh... ok, whatever floats your boat. you also have to take into consideration the general competence of the tpwr too; personal experience gg

this happened in cfm 12 mates and I don't recall the tpwr revealing in that game either, at least until much later — just use common sense and we'll be fine.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby Tiltedcomedian » Wed Mar 23, 2016 11:42 am

Let's ride the TPower to victory. /s

Apparently he's forgotten that in CFM 12 the Town Power didn't reveal and Town still won. I should know.

So let's just ignore him altogether.
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby ElusiveBelle » Wed Mar 23, 2016 11:44 am

alouvre wrote:@elusivebelle: if you think kirize is just being kirize, what's bothering you about him?


The other games I have seen Kirize act like this did not have roles like Jester and Executioner available, that is a big difference considering the level of aggression right out of the gates. Just something to me more cautious about rather than write it off as "Kirize being Kirize."
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby LordofFail » Wed Mar 23, 2016 11:46 am

James2 wrote:Kirize is so salty.

Anyway, I'm a (redacted).

Seriously though, I'm going to try to play this game without any crazy gambits.



WHO ARE YOU AND WHAT HAVE YOU DONE WITH JAMES2??


James2 wrote:Getting to business, twenty four hours into day two, we should identify the town power by everyone either affirming being the town power or denying it. If there's only one claimant, then they'll be confirmed without even having to tell their role. Since we have a town power to lead us, we should withhold our night results until we can give them to the town power.

Also, in order to allow differentiability (and thus make it easier for people to confirm themselves), any vigilantes or firebrands should put some large number in their death note for ease of identification. Even if you're not choosing to kill anyone, a witch could still force a kill, so it is imperative that you put a number in your DN. Firebrands need to be sure to do this by the end of night one, vigilantes must do this by the end of night two.



Oh wait, nevermind, hes back to his blissfully tactically impaired self again. Welcome back James, care to hardclaim now?


But since James insists that the Town Power should hardclaim, I may as well reveal...

Spoiler: I am the Not-Mayor!
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Re: 9D (CL) | Nostalgia | Day One (Another Tale)

Postby alouvre » Wed Mar 23, 2016 11:47 am

ElusiveBelle wrote:The other games I have seen Kirize act like this did not have roles like Jester and Executioner available, that is a big difference considering the level of aggression right out of the gates. Just something to me more cautious about rather than write it off as "Kirize being Kirize."

How does that tie into the presence of a exe/jester, specifically?
alouvre
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