by Kephin » Sun Dec 06, 2015 12:41 am
I think there can be a total of 5 mafia max. It used to be 6 but they reduced it in the vampire update.
Anyway I thought of a few more suggestions to help the vampies out.
-Can convert every night instead of every 2 nights as said before.
-If a bodyguard protects someone from a vampire bite, the vampire should die and the bodyguard becomes a vampire. This is logical because the bodyguard is supposed to take the bullet for the person they are protecting, however it was never the vampire's intention to kill in the first place, therefore the bodyguard should be taking the vampire's bite instead.
-Instead of having the vampires vote on one person to kill, they should make a list. Each person votes for 1 target, as they do now. The target with the most votes gets bitten. If they are immune, the target with the 2nd most votes gets bitten and so on. If 2 targets have the same number of votes, the order they are attempted to be bitten is random.
-All mafia besides Godfather can be converted. I've heard people say it can't work because Mafia will know who the vampire is, as they left the mafia list but didn't die, and the new vampire will know who all the mafia are. The thing is, nobody is going to want to publicly announce that they know who the mafia/vampire is because they are mafia/the vampire that was converted, just like mafia wouldn't want to publicly admit that they know who the serial killer is because they attacked him. Yes, the new vampire could tell the other vampires some roles at night, but so could a converted investigator. And in return, the mafia will have the advantage of knowing who one of the vampires are. This can create new executioner/jester strategies as well.
-Doctors can't heal vampire bites. Logically, a doctor most likely won't have medicines to counteract a vampire's bite. Instead, if a vampire hunter visits a person on the same night they are bitten, they can administer an antidote that will keep them from converting.
-Each vampire can pick their own target to attempt to bite, and each vampire has their own individual 2-day cooldown on bites. There is no limit to how many people can be converted per night, but once the vampire roster becomes larger than 3 people, vampires will temporarily lose the ability to bite until the roster is reduced to 3 members or less. In return, games which have a vampire will always have at least 1 vampire hunter.
I think one or two of those suggestions implemented would be enough, all of them would be too much.