Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Hi. I also only play ranked practice, and mafia doesn't seem underpowered to me. In my experience, there are just as many town leavers as they are mafia leavers. If the jailor is a newbie, mafia will usually win as long as they try.
I don't play that often, but I record information from my games. Out of my 32 RP games since season 5 started, mafia won 50% (16) of them and town won 46.88% (15). I can compare that to my 224 RP games from season 4 (back when retris revived people), where town won 59.55% of games, mafia won 31.36% and the NK won 7.27%. So I think you are just being unlucky enough to always face mafia leavers instead of town leavers.
Regarding leavers, my data from RP season 5 says that they were 1,91 leavers per game (I'm counting people who left while alive, at any point of the game). 31.15% of them were mafia, 57.38% were town and 11.47% were neutrals. My data from RP season 4 says that there were approximately 1.58 leavers per game (the only irregularity is that I accidentally disconnected in in 2 of those games, so there might have been more leavers). Out of the known leavers, 40.68% were mafia, 46.33% were town, 7.34% were NK and 5.65% were NE. So apparently now there are more leavers per game, but less of them are mafia. I can upload the data if you want.
Regarding your other question, personally I used to hate being mafia because I found it very stressful, especially against a competent town. One would feel more restricted and sometimes hopeless. Also, some people are bad at improvising, which is something that mafia usually has to do. And then there are people who enjoy solving mysteries but not lying. It's a shame because once you get the hang of it, being mafia in RP is very funny because you can get away with all sorts of stupid crap.
I feel like removing NKs was a good idea because it reduced the swing, kingmaking scenarios and it also made the game more fair. Keep in mind that NKs also kill mafia, so they aren't such a strong ally. With 2 NEs, mafia has 2 allies instead of 1 so they can control the votes more easily (if exe wins d2 and mafia kills n1/n2, evils have mayority d3). NKs elo loss was already limited to 1 elo, but that didn't stop NKs from killing themselves into the jailor N1/N2. I don't think anything would change. I miss the old rolelist because now I can't play as jester or NK in a semi-balanced gamemode, but I think it should be added as a different gamemode, not as ranked. Maybe the NB slot could come back too.
And witches are great allies and also a very strong role. I don't know why you say the contrary.
In any case, I think you should give mafia a try. If you are good, you can win even if the rest of your team is bad. Remember that town is usually bad too.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
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