When should you post your will as sheriff? discuss

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When should you post your will as sheriff? discuss

Postby jelloman1 » Sat Jun 19, 2021 8:05 am

I mainly play CAA, so, bear that in mind when answering. When I roll sheriff, I generally don't claim unless I'm asked, or if I find a suspicious person, which unfortunately gets me lynched due to the meta, despite my reasons.

here is a list of all the things sheriff cannot detect, despite being evil in some capacity:

Amnesiac, Survivor, Guardian Angel (all 3 have a 50/50 chance of being evil, by pure changing, voting, or companionship, respectively)
Executioner
Jester
Witch
Vampire
Pirate (a wildcard that can kill townies)
Plaguebearer
Pestilence (50/50 chance whether the pestilence visits you or you visit them so they only have a 50/50 chance of dying if you put them down)
Godfather
Arsonist
Werewolf on nights 1 and 3
Juggernaut
Any 1 specific coven member after night 3, depending on who has the necronomicon (Coven leader, Poisoner, Hex Master, Medusa, Potion master, Necromancer)
Mafia who is disguised as town (Mafioso, Ambusher, Consort, Consigliere, Disguiser, Hypnotist, Blackmailer, Framer, Forger, Janitor)

For those too lazy to count, that's 24 evils, with 1 double up (Plaguebearer and Pestilence), 3 pure chaos roles (Pirate and Jester, with half a point to Amnesiac and Guardian Angel as both of those could go either way) and 2 roles that could possibly side with you and do nothing by the end of the match (Survivor, with - again - Guardian Angel and Amnesiac possibly siding with town, especially if the Angel's target dies)


Now lets see who the sheriff CAN detect:

Mafia, undisguised (see above, 10 roles)
Godfather, disguised as some other evil, such as Serial killer
Serial killer itself
Werewolf on nights 2 and 4+
Framed targets (which could be evil or good, making you possibly go back and double check them if an Invest says they're 'Framer, Jester, Hex, Vamp')
Coven without the necronomicon (see above, 6 roles)
Hexed targets (see framed targets, only this time, no matter how many times they're checked, they'll show as suspicious)

Once again, for those too lazy to count, that's 18 definitive roles that can be detected as evil, with more via Framer and Hex master, but those could also be town, making you look more suspicious if you hang them.



So, after all that, that brings me to my point, why would I post my will daily to say half the town is inno, only to find out that they're WW that I checked on night 1, or Necromancer that I checked on night 3 etc.
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Re: When should you post your will as sheriff? discuss

Postby Ezradekezra » Sat Jun 19, 2021 9:17 am

jelloman1 wrote:So, after all that, that brings me to my point, why would I post my will daily to say half the town is inno, only to find out that they're WW that I checked on night 1, or Necromancer that I checked on night 3 etc.

Because not posting is going to get you mislynched?

It's pretty anti-Town to hold off on posting your TI will (unless you're a LO that knows who the TPs are), since that deprives the Town of information, even if it's not the most useful.
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Re: When should you post your will as sheriff? discuss

Postby superdog551 » Sat Jun 19, 2021 2:45 pm

You should post a sheriff will EVERY DAY. Despite popular belief, finding someone as innocent is still very useful information to the town.

Posting daily even if you are checking people who are inno does multiple things:
-Gets your claim out immediately which puts pressure on evils that want to fake claim Ti
-Gets your claim out in case you are cleaned/forged/stoned
-Can confirm townies quickly and counter mislynches
-Helps coordinate with other Sheriffs, invests, and even jailor/vig since they know who has already been checked
-Makes you seem less suspicious when you call someone sus ~D4 without claiming beforehand
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Re: When should you post your will as sheriff? discuss

Postby Joacgroso » Sat Jun 19, 2021 3:24 pm

superdog551 wrote:-Gets your claim out immediately which puts pressure on evils that want to fake claim Ti

Can a claim really put pressure into evils in a gamemode with unlimited claimspace?

I agree that sheriffs are UP, but that doesn't mean they should hide. If they are suddenly questioned and all they have is a sheriff claim with a bunch of NSs, they are going to die. It also gives them a bit more of credibility, even if they don't find anything. I guess invests will probably check non claimers, but there's a chance one of them checks you and backs you up.

The main advantage of remaining hidden is that evils are more likely to attack you if they think you may be a threat, which moves them away from actually important townies. So I guess you can try to subtly bait them. But it may be better if you try to get them to kill each other, since you don't know how many townies there are.
I still hope one day the game will have private lobbies. They would really help.
Also, please nerf vampire hunters.
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Re: When should you post your will as sheriff? discuss

Postby superdog551 » Sat Jun 19, 2021 7:54 pm

Joacgroso wrote:Can a claim really put pressure into evils in a gamemode with unlimited claimspace?


Yes because the evils wills have to match your will. If one is fake claiming Lookout then they need to edit their will to include your visit. If they are fake claiming sheriff/invest it is much harder for them to have a fake will or push a mislynch. If an evil fakes sheriff and contradicts something in your will it is hard for them to back out of it.

Yeah you could just post your will as soon as you notice the discrepancy but you are less likely to be believed in that scenario. "Oh you haven't posted but now you are counter claiming the sheriff? Must be exe."

That's how I see it anyway. I always post as sheriff in any game mode
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Re: When should you post your will as sheriff? discuss

Postby jelloman1 » Sat Jun 19, 2021 8:05 pm

I'm not saying that I won't CC a claim like LO saying they visited the person I visited, but rather if I do visit someone, and they turn up as inno, I just won't say it, as I don't want to interrogate an arsonist, call him inno and then die the next day.
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Re: When should you post your will as sheriff? discuss

Postby Ezradekezra » Sat Jun 19, 2021 8:11 pm

jelloman1 wrote:I'm not saying that I won't CC a claim like LO saying they visited the person I visited, but rather if I do visit someone, and they turn up as inno, I just won't say it, as I don't want to interrogate an arsonist, call him inno and then die the next day.

If you do that, then don't be surprised if people don't believe it when you do finally post your will.
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Re: When should you post your will as sheriff? discuss

Postby syjfwbaobfwl » Sat Jun 19, 2021 10:17 pm

Everyday, the only exception you MIGHT make (which is still a bad idea) is in case you were rbed/jailed, otherwise your claim is less trusted

Also in CAA you dont know the role list so...
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Re: When should you post your will as sheriff? discuss

Postby jelloman1 » Sun Jun 20, 2021 3:12 pm

part of my reasoning is, just last night i had a role list of
vamp
psy
tracker
bg
mayor
spy
mafioso
spy
potion master
surv
sheriff
doc
pirate
vamp
sheriff

due to being solo coven, pm outted herself day 1, and invested the mafioso, tried to "team up with them" but got hung and while on the stand, she called the mafioso out, meaning by day 3 the only evils were literally vampires. which immediately caused the town to vote both sheriffs off since every night all they posted were " 1 = inno, 2 = inno" etc. even the spies were more trustworthy, despite both of them being bit days 5 and 7 or whatnot, with their will of "no maf, no coven, no maf no coven" etc
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Re: When should you post your will as sheriff? discuss

Postby kyuss420 » Mon Jun 21, 2021 5:16 am

in AA better to claim sheriff after the WW/Poisoner is dead, since people seem to love to claim from invest results.... and townies love to lynch anyone claiming something thats a ''poisoner claim'' or a ''ww claim''

Also if you find someone sus n1 or n2, better to say so than ''gather more evidence'' (yes Ive seen a sheriff hung for claiming day 4 with a n1 sus, saying ''I was gathering evidence'' when on trial)

Also agree with superdog, that a n1 inno, or a n2 inno is also important info that can save the game later on.

Also AA doesnt have unlimited claim space, anyone using logic usually has the role list figured out by day 4 in a town heavy match (unless town is full of silent players who like to give the evils a 3 night head start by not sharing info until day 4, then getting themselves mislynched), or know that its evil majority by day 4...where it wouldnt matter when you claimed sheriff cos town isnt winning anyway.

But as you pointed out, sheriff is so underpowered that evils are basically wasting a night by killing you, so may as well claim early and give them the oppurtunity to waste their time....coven isnt killing sheriff if Hex Master is in play, The necro holder isnt wasting time on sheriff n3+, maf isnt killing sheriff if framer is in play, the only real threat you pose is to an SK, as youre more likely to get a townie mislynched or an opposing evil faction member lynched in those situations, especially if coven is good at sheeping people.

So even in AA, if theres pros in game (and theyre town) its more likely to be a town win, if you claim early.

But with my experience in AA lately, people leave as soon as they die, so maybe better off to stay hidden, so you can try and vote out scum when town has lost majority and night kill power, but at least you get 3 more nights in play than all the other noobs who were playing smart. Cos being alive for an extra 3 days is much more fun than outsmarting evils and winning while dead.
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Re: When should you post your will as sheriff? discuss

Postby genericnpc » Sun Jun 27, 2021 9:26 pm

Spoiler: don't
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Re: When should you post your will as sheriff? discuss

Postby xXMLGBongHitsXx » Tue Jul 20, 2021 1:13 am

you should never post your will at anytime on TOS.... it never works out well :/ at least for me
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