Trap on dead player

Bug reports for the Unity Steam Beta.

Trap on dead player

Postby Superalex11 » Sun May 03, 2020 11:17 pm

Ok, here we go:

I am a trapper.

N1 I build my trap.
N2 I place my trap on Diablo. I die to a werewolf. https://i.gyazo.com/5d6455440a2edbad093 ... 4af68f.png
D3 It's revealed that Diablo also died N2 (to the ww) because he visited me. https://i.gyazo.com/0c0466f949c4482e499 ... 4bead2.png
N3 I get resurrected. https://i.gyazo.com/295018814748fa2c081 ... cb743e.png
N4 I cannot start building(*) a new trap because my old one is already set... despite Diablo being dead. https://i.gyazo.com/cb6b527729597ea4058 ... c082f2.jpg / https://i.gyazo.com/3c21ae29df30618c955 ... 2aff34.png

I would think that with someone dead there cannot be a trap on them, and therefore I should not have to dismantle the non-existent trap.

*According to the wiki, dismantling and building a trap happens on the same night, so functionally I suppose there wouldn't be a difference if I were to have been given the option to build instead of dismantle, but it's still a bit odd.
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Re: Trap on dead player

Postby Jerme » Mon May 04, 2020 10:17 am

Usually you should be able to dismantle your trap regardless, as the ability is a selftarget. The dismantling itself worked, right?
Seeing on your cropped screeshots (maybe crop less in the next times, so you might have to do less than that).

Thanks for your report, but please keep in mind that this will not be touched for a while, as there are other more prioritized topics to cover.
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