RULES: Hello, this is Fen and I will be your host for this game of Minority Rule where we will go back to the classic set-up (Well, Ultima Edition actually, and not the first edition because of health reasons.) I'm doing this for flavor deaths tbh.
The rundown: A pool of items will be presented to you all, each with varying effects. You will PM me whatever item you want to pick. However, if your selection is the majority, you, along with everyone else who picked it, will die. Once there are two or fewer players remaining, the game will end and a winner will be declared. Every phase, one has 24 hours to send their pick or they shalt be destroyed. This will be started when appropriate, preferably before my Spring Break ends (3/19 CST).
Include "Min" in the beginning of your PM title to me. When a PM chain is made, I expect you guys to reply through that chain and not make a new chain for better organization.
NEW ORDER OF OPERATIONS
Everyone picks an item.
Item effect is activated, but statuses will not be given to players and players will not die until after majority is chosen. the round.
Players that have status effects will activate, but players will not die until after majority is chosen.
Item majority will be chosen taking into account player statuses and the item chosen.
Any special conflicts will be dealt with by the host at this time.
Item statuses will be given to players.
Players that must die due to majority or due to their statuses will die or not die (Status effects that affect immediate death will be processed at this time).
Item statuses will be given to players.
ITEMS: Spoiler:Air – A random picker becomes light. Apathy – A random picker becomes apathetic. Betrayal - If this item tied for the minority, it gains infinite picks and thus becomes the new majority. Death - Everyone who picks this dies, even if it is not the majority. Divide - Everyone who picks this counts as half. Earth – A random picker becomes heavy. Evil - All pickers become cursed. False - This item does nothing, but it takes the name of a random other item. Fire – All pickers become arsonists. Force - A random person who did pick this will change to a random item in the current pool. Gravity - A random person who did not pick this will change to this item. Holy - A random picker becomes a saint. All other pickers become cursed. Illusion - This item takes the effect of a secret other item before start of the round. Insanity - A random picker becomes insane. Life - If nobody picks this, everybody dies. Luck - If this item is the majority pick, then one random picker will survive. If this is not the majority, then one random picker will die. Majority - If this item is the majority, then all picker will not die but become zombies. Multiply - Everyone who picks this counts as two. Mundane - This item literally does nothing. Murder - One random picker becomes a Serial Killer Mystery - All pickers gain random statuses. Permanency - If picked by anyone, this item will also be in the pool for the next round. A random picker will also become Magnetic. Protection - All pickers are immune to death this round for any reason other than the majority. A random picker becomes a bodyguard. Purity - Everyone who picks this loses all statuses. Resurrection – The status zombie is removed. Players who pick this who are not zombies become cursed. Spite - A random picker will becomes cursed. Secrecy - All pickers become cultists. Suspicion – All pickers become watchlisted. Unity – If everyone picks this, nobody dies. Water – All pickers are immune to arsonists for the round. This item removes arsonist.
STATUSES: Spoiler:Apathetic – You ignore the effects of any and all items you select. This status will be removed on use. Arsonist– You kill everyone who picks the same item as you. Bodyguard - Nobody who picks the same item as you can die for any reason other than the majority. If anyone who would die without your intervention is saved, you will die instead. Cultist - If there are any cultists, then there will be an item that only its members may pick. It will be denoted in [brackets]. Cursed- You will die next round unless your status is removed or your death is prevented. This status is removed afterward. Watchlisted– If there are any watchlisted people, there will be one item in the pool that they cannot pick. This item will be denoted in “quotes”. Healthy - You are cannot receive any statuses until this one is removed. This removes all current statuses. Heavy – Your pick counts one extra toward the majority. Insane - You must pick the majority or you will die. Light – You do not count as a picker. Magnetic – Any item you pick will return next round. This status will be removed upon taking effect. Saint- You are immune to death. Once your death is prevented by this status, this status will be removed. Serial Killer - A random person who picks the same item as you will die. Zombie – You do not count as a player and cannot win until this status is removed.
Playerlist:
Multiuniverse
BRVR
Eragon1329
Gasocea
timurtheking
polypies73
andilin1
cupcakeaj2
deathofrats0808
kingoftherocks
Shilster
Edeneric
ElderSivart
Hawkwing425
Numberftw
Dead:
My Soul
Last edited by Fenraiser on Sun Mar 25, 2018 10:07 pm, edited 25 times in total.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH! CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?
All out of breath I'm afraid. I only have existential dread left.
mostl so i can prove a theory about the zombie status.
KingoftheRocks wrote:also of course my combat trial would end up f***ing a fire slime and become a half reptile and being won by giving a slime couple relationship counseling