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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 9:55 am
by squimbles
Probably a good idea.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 9:58 am
by Damafaud
Yep. But then the Survivalist will be left behind with the Brute and Walkers.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 9:59 am
by squimbles
Someone needs to be left behind to guard the survivalist I think.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:00 am
by Cenvil
Or he pass by to F1 or E2.
He dont need to fight, and if I get it there cant be zombies.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:01 am
by Damafaud
squimbles wrote:Someone needs to be left behind to guard the survivalist I think.


Thanks for volunteering.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:05 am
by Cenvil
Damafaud wrote:
squimbles wrote:Someone needs to be left behind to guard the survivalist I think.


Thanks for volunteering.

The problem with the 3-members group, that we have 2 evolved zombies with us.
so everyone go together or we split up in two 5-member team.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:08 am
by squimbles
Cenvil wrote:
Damafaud wrote:
squimbles wrote:Someone needs to be left behind to guard the survivalist I think.


Thanks for volunteering.

The problem with the 3-members group, that we have 2 evolved zombies with us.
so everyone go together or we split up in two 5-member team.


Sticking together is the best I think.
Others could take the wounds for the survivalist probably.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:13 am
by squimbles
Whoever has the pistol should probably go on their own, because if the melee people dive in, the pistol would hit them because of the priority of the ranged attacks.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:15 am
by Damafaud
We only have 9 person. Sticking together means we'll have all zombies in Sector E1 next turn.

If we want to split,
I think the one with Crowbar should go to one team consist of 5 and the one with fire axe to the other team consist of 4.

Going alone is really, REALLY dangerous.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:20 am
by squimbles
True, and, thinking about it now, maybe the ranged player could pick off some zombies before they reached the melee players, and once they reach the melee players the ranged player just lets them do their thing.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:24 am
by squimbles
How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:26 am
by Damafaud
squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.



And how would they reach us, genius?

They'll go through D1.

Where the Survivalist will stay.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:29 am
by DJVoxel
squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.


Zombies take Line of Sight over Noise.

Keep in mind, you guys get 3 actions, zombies only get 1.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:31 am
by squimbles
Damafaud wrote:
squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.



And how would they reach us, genius?

They'll go through D1.

Where the Survivalist will stay.

Didn't actually look at the map XD

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:36 am
by Damafaud
DJVoxel wrote:
squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.


Zombies take Line of Sight over Noise.

Keep in mind, you guys get 3 actions, zombies only get 1.



Plan A:
Act 1- 4 Person goes to E1
5 Person stay at D1 and do nothing
Brute and 2 Walkers will move to E1
2 Walkers will attack the 4 Person group
Act 2- 4 Person group will beat the two walkers
5 person group will beat the Brute and walkers
Act 3- 4 Person group will go to E1
5 Person group will do nothing


Plan B:
Act 1- Everyone stay at D1
A Brute and 4 Walkers will go to D1
Act 2 - 9 person will attack them. Wham. They die.
Act 3 - 9 person can go where they want.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:39 am
by Cenvil
DJVoxel wrote:
squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.


Zombies take Line of Sight over Noise.

[b]Keep in mind, you guys get 3 actions, zombies only get 1.
[/b]

so while we moving three they move/attack only 1
start again the planning ^^

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:42 am
by Cenvil
(I imagine the move order something like this:)
human move, human move, human move, zombie move
(ofc evolved zombies moves with the humans)

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:43 am
by Damafaud
How about we all stay?

They'll use their action to move to our sector.

Then we can hit them with frying pan.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:45 am
by Cenvil
and wasting two actions? thanks, but no.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:47 am
by Damafaud
Only one. We can move freely afterward.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:49 am
by Damafaud
Oh god, I've been stupid.

The zombies will move AFTER we've done our three turn.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:50 am
by Cenvil
so you got it finally.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:52 am
by Damafaud
Yep. If everyone move to E1, even Survivalist will be safe.
Especially if he use his action on the third action.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:58 am
by Cenvil
[Checked the rolelist]
We have a criminal, he might go ahead, and lockpicking some cars for us.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 10:59 am
by Damafaud
Cenvil wrote:[Checked the rolelist]
We have a criminal, he might go ahead, and lockpicking some cars for us.


We don't know if there is a car there.