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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 3:22 pm
by BlazinIce
Oooh I have a role idea:
Chef
-Cooking: Can create 1 food. Takes up 2 actions.
-Poison: Can poison one food twice. Only can poison directly after food is created. Poison kills someone after 3 turns. Poisoning a food takes 1 extra turn.
-Baker's sense: You know if food is poisoned
-Delicate: You will lose one action for every food and poisoned food you carry

Items:
Food: Heals 2 wounds two turns after consuming
Poisoned food: Appears as food to everyone but the chef. Kills after 3 turns.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 3:30 pm
by squimbles
Btw can you drop items?
Like if someone had a pan and picked up a baseball bat, could they drop the pan to free up some inventory space?

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 3:31 pm
by DJVoxel
BlazinIce wrote:Oooh I have a role idea:
Chef
-Cooking: Can create 1 food. Takes up 2 actions.
-Poison: Can poison one food twice. Only can poison directly after food is created. Poison kills someone after 3 turns. Poisoning a food takes 1 extra turn.
-Baker's sense: You know if food is poisoned
-Delicate: You will lose one action for every food and poisoned food you carry

Items:
Food: Heals 2 wounds two turns after consuming
Poisoned food: Appears as food to everyone but the chef. Kills after 3 turns.


Wow! That's just... Wow! I like it! Though for balancing purposes, I'd say he needs to find a Flour item to make the food.

squimbles wrote:Btw can you drop items?
Like if someone had a pan and picked up a baseball bat, could they drop the pan to free up some inventory space?


Yes.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 3:32 pm
by BlazinIce
Ok sounds gud

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 3:42 pm
by DJVoxel
Chef
-Cooking: Can create 1 food.
- Requires Flour.
-Poison: Can poison a food twice per game. Only can poison directly after food is created. Poison kills someone after 3 turns. Poisoning a food takes 1 extra action.
-Baker's sense: You know if food is poisoned.

Items:
Food:
- Heals 2 wounds two turns after consuming
- Delicate: You will lose one action for every food and poisoned food you carry

Poisoned food:
- Appears as food to everyone but the chef. Kills after 3 turns.

After some minor edits....

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 5:12 pm
by BRVR
did this start

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 5:16 pm
by squimbles
yup

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 5:44 pm
by DJVoxel
BRVR wrote:did this start


Waiting for your action.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Fri Oct 21, 2016 8:30 pm
by BRVR
k. Does anybody need my crowbar

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 12:28 am
by Damafaud
Best chance of our survival is moving to E-1.

2 walkers can be handled easily with 6 person and 2 traitor.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 6:01 am
by BlazinIce
Did BRVR go

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 6:03 am
by Cenvil
BRVR wrote:k. Does anybody need my crowbar

We move first.
Change after that, if I might ask you.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 10:02 am
by BRVR
/go to E1

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 10:05 am
by yauaustin202
BRVR wrote:/go to E1

PMs.
Stoopid Potato

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 10:07 am
by Cenvil
yauaustin202 wrote:
BRVR wrote:/go to E1

PMs.
Stoopid Potato

Why?
Everyone will see his movement anyway.

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 10:14 am
by blacksmithkin
Role idea: you could modify the guy that makes no noise so that he makes noise but does not appear to zombies untill in 0 range (or 1 range?) only issue is that it might look like he is an evolved zombie because he is being ignored, also you could give him a debuff with guns (maybe reduced accuracy by 1?) and a buff with melee weapons?

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 10:21 am
by blacksmithkin
Also, another idea is that you could make grenades to replace molotovs for damage 3, but are otherwise the exact same, but now, molotovs do 1 or 2 damage when thrown and leave fire that does 1 damage if you go through it, and it lasts until the end of the turn, so the fire will do nothing to brutes or abominations but can be used as crowd control. Also, you could add decoys that you choose what weapon they register as to other people that can't see them and make 1-(2? 3? 4?) noise (if you choose a noise level that does not match you + the weapon anyone paying attention could tell it's a decoy but zombies would still treat it like that much noise)

Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 10:29 am
by BRVR
yauaustin202 wrote:
BRVR wrote:/go to E1

PMs.
Stoopid Potato

:(

Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 11:14 am
by DJVoxel
Action 1 results have been sent! Go ahead and discuss.

Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 11:15 am
by Cenvil
So Blazin.
Can we say you are the Survivalist?

Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 11:17 am
by BRVR
im the racer so the car is mine

Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 11:18 am
by Cenvil
BRVR wrote:im the racer so the car is mine

Then keep the crowbar.
That can be handy open the car.

Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 11:19 am
by Cenvil
DJ
how many place are in 1 car?

Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 11:21 am
by DJVoxel
Cenvil wrote:DJ
how many place are in 1 car?


Four.

Re: Zombies Among Us - Test Edition 1 T1A2 (9/9) Backups Nee

PostPosted: Sat Oct 22, 2016 11:51 am
by blacksmithkin
I'll take one walker out with the fire axe, no risk really why not