squimbles wrote:Someone needs to be left behind to guard the survivalist I think.
Damafaud wrote:squimbles wrote:Someone needs to be left behind to guard the survivalist I think.
Thanks for volunteering.
Cenvil wrote:Damafaud wrote:squimbles wrote:Someone needs to be left behind to guard the survivalist I think.
Thanks for volunteering.
The problem with the 3-members group, that we have 2 evolved zombies with us.
so everyone go together or we split up in two 5-member team.
squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.
squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.
Damafaud wrote:squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.
And how would they reach us, genius?
They'll go through D1.
Where the Survivalist will stay.
DJVoxel wrote:squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.
Zombies take Line of Sight over Noise.
Keep in mind, you guys get 3 actions, zombies only get 1.
DJVoxel wrote:squimbles wrote:How about this actually:
We all go and fight the walkers, and the combined noise would draw the other zombies towards us, allowing us to leave the survivalist safely behind.
Zombies take Line of Sight over Noise.
[b]Keep in mind, you guys get 3 actions, zombies only get 1.[/b]
Cenvil wrote:[Checked the rolelist]
We have a criminal, he might go ahead, and lockpicking some cars for us.
Return to Completed/Abandoned Games
Users browsing this forum: No registered users and 17 guests