Zombies Among Us - Test Edition 1 T5A3 (9/9) Backups Needed!

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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 11:01 am

We could lockpick sector D-2, but then zombies would start spawning there.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Fri Oct 21, 2016 11:03 am

squimbles wrote:We could lockpick sector D-2, but then zombies would start spawning there.

We closed that option out. But it might be reconsidered.

Dama, forsides and backsides?
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Damafaud » Fri Oct 21, 2016 11:11 am

Cenvil wrote:
squimbles wrote:We could lockpick sector D-2, but then zombies would start spawning there.

We closed that option out. But it might be reconsidered.

Dama, forsides and backsides?


I actually have no idea what you just said.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Fri Oct 21, 2016 11:14 am

you are the one who always analyze the possible outcomes.
(even in the council game as well)
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 12:27 pm

If the criminal were to open the door, we could potentially reach D-4 by using all of our actions. But since the criminal has to use in action to open the door, he would end up on D-3. Since there are no runners at the moment, I think we would be pretty safe inside of D-3/D-4.
And we could probably search in those buildings as well.
We would probably be out of there before the next zombie phase, so we don't have to worry about the newly spawned zombies being too much of a problem.(they probably will still be a problem XD)
The only problem is the survivalist.
We would need a plan to protect him.
Of course maybe someone could scout out the streets to find a car, but unless the car is literally 1 sector away, we couldn't get the survivalist in it.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Fri Oct 21, 2016 12:41 pm

Errr... You forgot something
(there is a lot of rules)

The first time the door of a building is opened, zombies are spawned in each of the rooms. (See Spawn Phase for details.)
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 12:50 pm

Cenvil wrote:Errr... You forgot something
(there is a lot of rules)

The first time the door of a building is opened, zombies are spawned in each of the rooms. (See Spawn Phase for details.)


Couldn't we just get out before the zombie phase when they all attack?
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 12:53 pm

squimbles wrote:
Cenvil wrote:Errr... You forgot something
(there is a lot of rules)

The first time the door of a building is opened, zombies are spawned in each of the rooms. (See Spawn Phase for details.)


Couldn't we just get out before the zombie phase when they all attack?


Nvm, I got it now.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Fri Oct 21, 2016 12:54 pm

If we are not in the same area with them, they will "just" moving towards us.
The biggest problem is the survivalist now. (Without him, we could just go past the zombies)
We cant leave him here, and he cant move away...
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 1:05 pm

How about we all go to F-1 and take out the walkers?
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Fri Oct 21, 2016 1:06 pm

and leave the survivalist with one brute and two walker?
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 1:07 pm

He can come with us.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Fri Oct 21, 2016 1:08 pm

He has only one action. So he cant move to along to F1
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 1:10 pm

Cenvil wrote:He has only one action. So he cant move to along to F1

Sorry I meant E-1.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby Cenvil » Fri Oct 21, 2016 1:11 pm

That was the original plan
Spoiler: hope this not count as spamming

I want players to this test pls: game viewtopic.php?f=25&t=50804
Spoiler: the game might expand later. This is my very first try
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 1:12 pm

Oh.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 1:13 pm

So is it confirmed that that's our plan?
If so I'll move there now.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby sunfirejr » Fri Oct 21, 2016 2:31 pm

Wait what are we doing?
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 2:55 pm

We are moving to E-1 to take out the walkers.
I suggest the survivalist moves to E-2.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby DJVoxel » Fri Oct 21, 2016 3:00 pm

squimbles wrote:We are moving to E-1 to take out the walkers.
I suggest the survivalist moves to E-2.


They can't move to E-2 in one action....
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby DJVoxel » Fri Oct 21, 2016 3:02 pm

I still need actions from BRVR, blacksmithkin, and sunfirejr.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 3:05 pm

DJVoxel wrote:
squimbles wrote:We are moving to E-1 to take out the walkers.
I suggest the survivalist moves to E-2.


They can't move to E-2 in one action....

Couldn't they move diagonally from D-1 to E-2?
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby DJVoxel » Fri Oct 21, 2016 3:06 pm

squimbles wrote:
DJVoxel wrote:
squimbles wrote:We are moving to E-1 to take out the walkers.
I suggest the survivalist moves to E-2.


They can't move to E-2 in one action....

Couldn't they move diagonally from D-1 to E-2?


....

In case it wasn't clear already, you can't move diagonally... most of the time.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby squimbles » Fri Oct 21, 2016 3:07 pm

DJVoxel wrote:
squimbles wrote:
DJVoxel wrote:
squimbles wrote:We are moving to E-1 to take out the walkers.
I suggest the survivalist moves to E-2.


They can't move to E-2 in one action....

Couldn't they move diagonally from D-1 to E-2?


....

In case it wasn't clear already, you can't move diagonally... most of the time.


Oh, sorry.
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Re: Zombies Among Us - Test Edition 1 T1A1 (9/9) Backups Nee

Postby DJVoxel » Fri Oct 21, 2016 3:08 pm

squimbles wrote:
DJVoxel wrote:
squimbles wrote:
DJVoxel wrote:
squimbles wrote:We are moving to E-1 to take out the walkers.
I suggest the survivalist moves to E-2.


They can't move to E-2 in one action....

Couldn't they move diagonally from D-1 to E-2?


....

In case it wasn't clear already, you can't move diagonally... most of the time.


Oh, sorry.


It's fine, I never put it in the rules for some reason, so it's kinda expected. XD

I added it to the move action.
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