PolyesterHomes wrote:timurtheking wrote:/vote MoustacheMario
why
whyn’t
PolyesterHomes wrote:timurtheking wrote:/vote MoustacheMario
why
Chemist1422 wrote:PolyesterHomes wrote:timurtheking wrote:/vote MoustacheMario
why
whyn’t
Chemist1422 wrote:oh wait I didn’t realize I can actually kill this month
who should I kill
PolyesterHomes wrote:Chemist1422 wrote:oh wait I didn’t realize I can actually kill this month
who should I kill
BRVR
MoustachioMario wrote:BeMoreActive,CarryMe,TALK
Technetium from Discord wrote:But I know what I want to see is people lying to try and not be targets, not trusting other people because they may be lying, and general chaos for the Extra to exploit, and non-Extras to try and contain without endangering themselves.
AcidicBreeze from Discord wrote:Probably a good idea to also give the one that dosnt exist a more harsher punishment for speaking up
Since if the two deaths are triggered they would speak up about who they are anyway
monthly events Maybedestawaits wrote:Thank you all for testing the first iteration of this game. There are a lot of improvements to make to this game, so be sure to leave your feedback and criticism.
Unfortunately, this game failed my expectations quite heavily. Then again, I don't play a lot of FM and didn't deeply consider what might happen during discussion. Some of you have talked with me regarding the improvements I can make on Discord as well. Here are some of the problems this game had and the solutions to solve them:
- Lack of discussion: Since you're playing this for the first time and not familiar with the various mechanics of its roles, you often made mistakes when discussing mechanics, which I often corrected. However, the hypoclaim strategy implemented, the role mechanics, and the incentive to avoid being a target for the Calamity left a lack of discussion, leaving non-investigative roles with no info to go on.
Technetium from Discord wrote:But I know what I want to see is people lying to try and not be targets, not trusting other people because they may be lying, and general chaos for the Extra to exploit, and non-Extras to try and contain without endangering themselves.
In the Discord server, we've discussed changing the rules so that the people who get killed lose and adding an extra execution that only activates when the players hit vote majority in any month before the class trip. This adds an incentive to talk and not be ruled out for execution, but if people choose not to talk to avoid becoming a target for the Calamity, they may contribute to a game lost. I realize that, to avoid becoming a target, you might save things for September, so a lot more consideration on this is needed.- Lack of deaths: With Yukari's reworked role and the vigilantes' vests, the Calamity could claim as little as 4 lives per game. I've decided to balance this by reducing the player count to 12 and removing Ikuo Takabayashi from the identity list, as his ability is too similar to the Teacher's and inherently useless, while the Teacher may use his ability to confirm himself.
- One Who Does Not Exist: Ideally, the person with this class position will claim his/her class position on Month 1, creating a meta where every game may result in this scenario.
AcidicBreeze from Discord wrote:Probably a good idea to also give the one that dosnt exist a more harsher punishment for speaking up
Since if the two deaths are triggered they would speak up about who they are anyway
I may have to change how this class position functions, although, with the new rules, people may lie about being the non-existent one.- To move this game along, I have considered shortening the timeframe for a month to 24 hours and prodding people to avoid tragedies such as timur forgetting his result on Mario
- Addition rules to add include not to quote host PMs.
In conclusion, this is a hard game to fix if I am to ever fix it, since it's missing a core element for most of the game. What can I replace the voting system with that can generate discussion?
destawaits wrote:Also I archived the server and I'm ready to delete it
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