Potential Arsonist Changes (POLL)

Put any feedback about the game here.

How should the Arsonist be changed?

Don't change the Arsonist
2283
12%
Players no longer know when they are doused
4593
25%
Investigators see players who are doused as Arsonist, Bodyguard, Godfather (the doused player still knows they are doused)
3406
19%
Implement both changes
7999
44%
 
Total votes : 18281

Potential Arsonist Changes (POLL)

Postby PyromonkeyGG » Tue Dec 20, 2016 5:50 pm

The Arsonist is one of roles that seems to struggle winning games. We have some ideas on how to make the Arsonist stronger and give him a fighting chance. Please vote and let us know what you think about these potential changes!
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Re: Potential Arsonist Changes (POLL)

Postby BlazinIce » Tue Dec 20, 2016 6:00 pm

Stop!

If you voted the first option, please read this.

tl;dr These changes give the arsonist more cover, which it really needs.

The arsonist is the weakest role in the game (has the least wins) because it kills the slowest, and doesn't have anything to help it.

Arsonist winrate: http://www.blankmediagames.com/phpbb/vi ... 5#p1866645 (click neutral winrates, and you can see arsonist has a 0.2% winrate)

Now, when you see a bunch of people dead, and all killed by the arsonist, you must think that the arsonist is very powerful, right?

Not true.

The time this happened was probably around night 5/6, and 3-5 people were dead. However, Serial Killer is better than Arsonist in every way!

1) Serial Killer kills every night.
With arsonist, you have to wait several nights to kill people, or waste a night igniting, which takes 2 nights, half as fast as a serial killer.

2) Serial Killer's KPN is higher than Arsonist.
KPN (kill per night) is the amount of kills that happen each night. Averaged, Serial Killer has 1 KPN, while Arsonist has 0.45 KPN. KPN helps because it lessens away the amount of people the Neutral Killing has to kill.

3) Serial Killer has better cover than the Arsonist.
This one's quite easy to explain. While doctors aren't lynched for being possible doctors, Bodyguards are lynched for being possible Arsonists/Godfathers. This means if a arsonist tries to claim bodyguard, they will be lynched. However, if an investigator investigates an arsonist, and they don't claim bodyguard, they will be lynched.

So why does Arsonist need these abilities?

I'm glad you asked! With douses being silent, NKs have better cover. If the serial killer hit someone who was jailed/healed/immune the first two nights, the town could think there was an arsonist, which couldn't happen in a game where arsonist douses are known. Also, if someone was roleblocked, and nobody claimed they were doused, the escort had good reason to claim and if the arsonist chose not to douse to trick the town, it wouldn't be worth it because there's a chance the escort/consort didn't exist.

Also, with the douses changing the investigator results, the arsonist could claim anything, and if an investigator found them with arsonist results, they couldn't be lynched because there's a chance they could've been doused without knowing.

The proposed changes in the poll give arsonist far better cover for claiming more roles and not being screwed over by a jailor/escort/consort.
Last edited by BlazinIce on Wed Dec 21, 2016 3:34 pm, edited 6 times in total.
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Re: Potential Arsonist Changes (POLL)

Postby PoptartPresident » Tue Dec 20, 2016 6:05 pm

I'm just gonna point out that the whole point of silent dousing is to silently frame people as the arsonist...

The 3rd option completely by itself is pointless because people are still just going to say they are doused. It also confirms the presence of any arsonist, which doesn't help him.
Sure an Arsonist could claim doused but that means they'd have to not douse someone at night, and it also means they aren't allowed to ignite or else everyone knows who lied. And for what cost? Buying the Arsonist a singular night to cover himself up? It's pointless.
If someone claims doused, then investigators are not likely to investigate them.


The 2nd and 3rd options should be combined because that's what a lot of people have been agreeing on.
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Re: Potential Arsonist Changes (POLL)

Postby awesome5000 » Tue Dec 20, 2016 6:07 pm

I'd rather have:
which of the following buffs would you like to give to the arsonist? then allow people to select multiple answers
I think it's been a while
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Re: Potential Arsonist Changes (POLL)

Postby BS4125 » Tue Dec 20, 2016 6:07 pm

Can there be an option for:
The target not knowing they are doused
The target's investigation result showing up as an Arsonist when doused

i know a lot of people would want this to be an option on the poll

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Potential Arsonist Changes (POLL)

Postby Villagerlover » Tue Dec 20, 2016 6:08 pm

PoptartPresident wrote:I'm just gonna point out that the whole point of silent dousing is to silently frame people as the arsonist...

The 3rd option completely by itself is pointless because people are still just going to say they are doused. It also confirms the presence of any arsonist, which doesn't help him.
Sure an Arsonist could claim doused but that means they'd have to not douse someone at night, and it also means they aren't allowed to ignite or else everyone knows who lied. And for what cost? Buying the Arsonist a singular night to cover himself up? It's pointless.
If someone claims doused, then investigators are not likely to investigate them.


The 2nd and 3rd options should be combined because that's what a lot of people have been agreeing on.



This.
I don't want to douse people and frame them while they know they're doused. It's completely pointless.
People are gonna know they're "framed as the arsonist" so it's stupid.

Combine 2 and 3
Wanna say somethin'? >B3
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Re: Potential Arsonist Changes (POLL)

Postby Ralozey » Tue Dec 20, 2016 6:09 pm

I suggest both options.

In the Testing Grounds (hehe) our Arsonist is grouped solely with framer.

A doused person will permanently show up as arso for sherrif;
arso, framer for invest.

The not getting notified is also a change we got for a long time already.

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Re: Potential Arsonist Changes (POLL)

Postby RosalinasGalaxy » Tue Dec 20, 2016 6:10 pm

Please let 2 and 3 go together.


It's what everyone has been wanting.
Why is this not an option?
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Re: Potential Arsonist Changes (POLL)

Postby Ogeezalo » Tue Dec 20, 2016 6:10 pm

PoptartPresident wrote:I'm just gonna point out that the whole point of silent dousing is to silently frame people as the arsonist...

The 3rd option completely by itself is pointless because people are still just going to say they are doused. It also confirms the presence of any arsonist, which doesn't help him.
Sure an Arsonist could claim doused but that means they'd have to not douse someone at night, and it also means they aren't allowed to ignite or else everyone knows who lied. And for what cost? Buying the Arsonist a singular night to cover himself up? It's pointless.
If someone claims doused, then investigators are not likely to investigate them.


The 2nd and 3rd options should be combined because that's what a lot of people have been agreeing on.

Except there is no way to confirm that you are doused...and it actually doesn't really confirm an arsonist... just also buffs arsonist and godfather and may slightly nerf bodyguard. I am not really against both, but I'm also saying that 3 isn't bad on its own. Let's also hope this poll turns out better than the last one.
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Re: Potential Arsonist Changes (POLL)

Postby awesome5000 » Tue Dec 20, 2016 6:11 pm

Kirize12 wrote:YES! YES!

[quote=M. Bison"]YES! YES!


Can we select more than one option?[/quote]
I wish... :(
I think it's been a while
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Re: Potential Arsonist Changes (POLL)

Postby SuperPacmaniaMaker » Tue Dec 20, 2016 6:12 pm

BMG are doing it again.


Not taking suggestions from the community!


We want silent doused AND framing as Arsonist combined. How hard is that to understand? Why did they split up the options??
If you don't want a stupid answer, then don't ask a stupid question.
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Re: Potential Arsonist Changes (POLL)

Postby Ogeezalo » Tue Dec 20, 2016 6:12 pm

What percentage does an option need to get implemented? Does it just need the majority out of the three?
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Re: Potential Arsonist Changes (POLL)

Postby awesome5000 » Tue Dec 20, 2016 6:12 pm

Also, make the last one include framing Arsonist to Sheriffs (sheriffs can see arsonists, doused ppl are framed as arso as well)

and let us select multiple options.
I think it's been a while
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Re: Potential Arsonist Changes (POLL)

Postby Ogeezalo » Tue Dec 20, 2016 6:13 pm

SuperPacmaniaMaker wrote:BMG are doing it again.


Not taking suggestions from the community!


We want silent doused AND framing as Arsonist combined. How hard is that to understand? Why did they split up the options??

They are literally making a poll (the exact opposite of what you are saying they are doing), and this poll is only an hour old. I am certain they are able to change THIS poll before it is too late.
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Re: Potential Arsonist Changes (POLL)

Postby SuperPacmaniaMaker » Tue Dec 20, 2016 6:15 pm

BeholdToTheeOG wrote:
SuperPacmaniaMaker wrote:BMG are doing it again.


Not taking suggestions from the community!


We want silent doused AND framing as Arsonist combined. How hard is that to understand? Why did they split up the options??

They are literally making a poll (the exact opposite of what you are saying they are doing), and this poll is only an hour old. I am certain they are able to change THIS poll before it is too late.



I certainly hope so.
But it just goes to show that they don't ever directly take things from us.

They do this thing where they only want certain aspects of suggestions, and not the entire suggestion that everyone usually agrees upon.
If you don't want a stupid answer, then don't ask a stupid question.
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Re: Potential Arsonist Changes (POLL)

Postby SuperPacmaniaMaker » Tue Dec 20, 2016 6:17 pm

Kirize12 wrote:What about a Molotov cocktail? (one-shot ignite on one person only)

Gets them out of a bind if needed.

Should be combined with the other two.

SuperPacmaniaMaker wrote:BMG are doing it again.


Not taking suggestions from the community!


We want silent doused AND framing as Arsonist combined. How hard is that to understand? Why did they split up the options??

This has to be the most arrogant, self-conceited post I've ever seen in my life.

They are making an effort. They are trying to extend an olive branch.

If you want another option, ask. But complaining when they're just trying to communicate with us? Unacceptable. Take a civil stance or take no stance at all.



PFFFT. I can be an asshole if I want to.
No one says be nice 24/7.
It's frustrating when we make suggestions, and they never fucking taking them. Of course people are gonna be upset. Like me.


Their efforts are pathetic ones, and it's as though they are just trying to experiment with us. And no one likes being experimented on.
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Re: Potential Arsonist Changes (POLL)

Postby BS4125 » Tue Dec 20, 2016 6:18 pm

For people voting for #3 on the poll bear in mind it states:

'Targets will still know they are doused'

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Potential Arsonist Changes (POLL)

Postby BS4125 » Tue Dec 20, 2016 6:21 pm

Respect the devs, and they'll respect us =D

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Potential Arsonist Changes (POLL)

Postby Ogeezalo » Tue Dec 20, 2016 6:24 pm

SuperPackmaniaMaker wrote:
PFFFT. I can be an asshole if I want to.
No one says be nice 24/7.
It's frustrating when we make suggestions, and they never fucking taking them. Of course people are gonna be upset. Like me.

Their efforts are pathetic ones, and it's as though they are just trying to experiment with us. And no one likes being experimented on.

http://www.blankmediagames.com/phpbb/viewforum.php?f=51
Last edited by Ogeezalo on Wed Dec 28, 2016 5:47 pm, edited 1 time in total.
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Re: Potential Arsonist Changes (POLL)

Postby Ogeezalo » Tue Dec 20, 2016 6:27 pm

SuperPacmaniaMaker wrote:I certainly hope so.
But it just goes to show that they don't ever directly take things from us.

They do this thing where they only want certain aspects of suggestions, and not the entire suggestion that everyone usually agrees upon.

With the exception of the Molotov thing, they have pretty much taken the most popular suggestions, almost word for word.
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Re: Potential Arsonist Changes (POLL)

Postby BS4125 » Tue Dec 20, 2016 6:30 pm

BeholdToTheeOG wrote:
SuperPacmaniaMaker wrote:I certainly hope so.
But it just goes to show that they don't ever directly take things from us.

They do this thing where they only want certain aspects of suggestions, and not the entire suggestion that everyone usually agrees upon.

With the exception of the Molotov thing, they have pretty much taken the most popular suggestions, almost word for word.

I think it's fine without the Molotov quite frankly

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Potential Arsonist Changes (POLL)

Postby DMThisIsPam » Tue Dec 20, 2016 6:44 pm

PyromonkeyGG wrote:The Arsonist is one of roles that seems to struggle winning games. We have some ideas on how to make the Arsonist stronger and give him a fighting chance. Please vote and let us know what you think about these potential changes!


Pyro and other developers/powers that be at BMG:

I do not feel comfortable voting in this poll the way it is formatted currently. The two options available should be combined, first of all; second, there are several more ideas that players of the game have been expressing and supporting in this thread that I made recently.http://www.blankmediagames.com/phpbb/viewtopic.php?f=14&t=57391 We would appreciate it if you would skim through the original post as I have been carefully gathering ideas and feedback in a way that fosters discussion and changes to ideas to make them even better.

Once more of these ideas are implemented into your poll, I will be happy to vote. Until then, I do not feel that the best options for improving Arsonist are represented in this poll at this time.

Thanks for your time. I am looking forward to seeing Arsonist be a good role.
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Re: Potential Arsonist Changes (POLL)

Postby Painkillerr1 » Tue Dec 20, 2016 6:49 pm

Yes that would make Arsonist easier and helps the neutral killing roles from not being so hard, also it will be easier to get the almost impossible achievement for Arsonist
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Re: Potential Arsonist Changes (POLL)

Postby Ogeezalo » Tue Dec 20, 2016 6:52 pm

BS4125 wrote:
BeholdToTheeOG wrote:
SuperPacmaniaMaker wrote:I certainly hope so.
But it just goes to show that they don't ever directly take things from us.

They do this thing where they only want certain aspects of suggestions, and not the entire suggestion that everyone usually agrees upon.

With the exception of the Molotov thing, they have pretty much taken the most popular suggestions, almost word for word.

I think it's fine without the Molotov quite frankly

Me too, it doesn't exactly seem that necessary (assuming they add option 2/option 2 and 3) and kinda defeats the purpose of arsonist.
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Re: Potential Arsonist Changes (POLL)

Postby Ogeezalo » Tue Dec 20, 2016 6:53 pm

The servers are down for me. Don't tell me that you are adding in the option to view the arsonist poll. I don't want this to turn out like last time.
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