alex1234321 wrote:Exe is my favorite role to play and Jester is definitely up there. I play AA and not Ranked, but I do wish there were ways to make those roles balanced for Ranked. I think my Jester idea (starts as town, turns into scum after being lynched) could work. I'm not sure how to balance Exe. I've made a few factional Executioner roles (Mortician, Ritualist) that are forever condemned to "more testing" and I've tried to rework Exe without much success. I think Exe could work if the player has to choose a target and maybe give it some sort of bonus if it manages to get its target lynched and the target flips Town. Then give it a Witch wincon. Not sure what the bonus should be, since an extra kill would be too much and anything else I can think of wouldn't be enough.
There need to be more roles with a Witch wincon, but I dislike how Witch has basically turned into a fifth Mafia member. I think NK should be added back into Ranked, but something would need to be done to stop kingmaker situations (Conqueror wincon?). Witch shouldn't get the exact roles of players it controls and should be forced to scumread the same way as Town. The benefit of NE is that it has to scumread like Town while trying to mislead like Mafia. Having more roles with this play style would increase variety in the game without the negative effects of kingmakers. The problem with making NE roles is that they have to be stronger than any existing Mafia role without the huge variance caused by killing unless it can be done correctly. The most obvious role that would satisfy these criteria is an NE Transporter.
Executioner and Jester don't really work in ranked because they're pretty much designed as Neutral benign (Jester mostly), changing exe/jester fundamentally would ruin the roles unless the rework kept a similar win condition without ruining them but also making them both balanced for ranked which would be hard. Selecting targets and getting a bonus might work? a kill is too strong but what sort of bonus would work well enough?
I'd personally disagree with Nk I personally think it's fundamentally flawed, in that every action it creates skews in the favour of one faction normally, aka killing mafia early will make town way more likely to win vise versa by a outsider. So I would still be against Nk personally or at least I'd argue survivor is practically going to have less impact then a nk and if what people strive for is a "balanced" game mostly based on social deduction that Nk shouldn't really have a place in it just like neutral benign.
I also don't think the nks outside Serial Killer are in a good spot balance wise so they'd need a total rework.
I'm not too sure on a witch nerf myself maybe if they kept the feedback they get from Tis that would be quite interesting, but i don't think witch really needs the role check too away but i can see it be more interesting to some people, personally i just want auto vest to apply to mafia only, so that vigilante can take care of witches but scum can't rando kill them.
With a new NE I rather something new or interesting, I don't think ne transporter is too bad but it fills the same role as witch (Disrupting actions) really just worse.
Edit:
Thinking about it couldn't you make exe select a target during the night, if they're lynched and town and town loses be exe's wincon
EG: Goal: Town loses and Get a member of the town lynched.
For jester it could be similar
Goal: Be falsely lynched and see town lose.
I dunno rough ideas here but maybe theirs ways to make jester/exe keep their similar gameplay but make them way more evil sided it's just pretty hard to do so, they would also be less useful for Mafia then witch I don't think Exe would need to survive unlike witch once they get their target executed because they already have to meet 2 conditions like witch