dbpeanut wrote:First and foremost, I've noticed a huge focus on snuffing out symptoms of problems rather than treating the problem itself- IE- a large focus on bans rather than finding out why so many people leave, gamethrow, or various other things.
dbpeanut wrote:Logically, just because someone mass leaves doesn't necessarily mean they're being an asshole, it can also mean that they're dissatisfied with roles/factions/situations. All of which are fixable.
SilverCruz wrote:Them having an unstable connection isn't the game's fault, but what is the game's fault is its response to people leaving. "Guess they'll die." is terrible and does nothing but ruin individual rounds. The best way to fix the most damaging quits (Mafia quits), I reckon, is to make dead Mafia act as sockpuppets that can be controlled by other living Mafia for voting and night abilities (make them automatically report their results from the previous night in Mafia night chat). That wouldn't require implementing a reconnect system, but it'd still help a lot.
SilverCruz wrote:If that's still too much work, then a zero effort solution would be making it so that the Forger and Janitor can target Mafia at will so they can at least cover up Mafia quits by destroying information like they're supposed to be doing.
SilverCruz wrote:But since the developers don't care about feedback, nothing will ever change.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
ScarfVendetta wrote:dbpeanut wrote:First and foremost, I've noticed a huge focus on snuffing out symptoms of problems rather than treating the problem itself- IE- a large focus on bans rather than finding out why so many people leave, gamethrow, or various other things.
Your comparison to hostile architecture doesn't really apply here, as the people in charge of the Trial System (1 paid programmer, rest unpaid volunteers) are not in a position to fix problems such as game imbalance. Only the core game developers at BMG can address that.dbpeanut wrote:Logically, just because someone mass leaves doesn't necessarily mean they're being an asshole, it can also mean that they're dissatisfied with roles/factions/situations. All of which are fixable.
It's still selfish to abandon your teammates/ruin the game for other players. This is indefensible.SilverCruz wrote:Them having an unstable connection isn't the game's fault, but what is the game's fault is its response to people leaving. "Guess they'll die." is terrible and does nothing but ruin individual rounds. The best way to fix the most damaging quits (Mafia quits), I reckon, is to make dead Mafia act as sockpuppets that can be controlled by other living Mafia for voting and night abilities (make them automatically report their results from the previous night in Mafia night chat). That wouldn't require implementing a reconnect system, but it'd still help a lot.
I don't see sockpuppets as a viable suggestion. How would Townie leavers be dealt with? It would be an unfair advantage to place them under the control of another Townie, placing them under communal control would be far too easy for evils to abuse, and changing nothing would immediately expose living sockpuppets as evil.
You can't pitch this suggestion as a serious solution until these issues are addressed.SilverCruz wrote:If that's still too much work, then a zero effort solution would be making it so that the Forger and Janitor can target Mafia at will so they can at least cover up Mafia quits by destroying information like they're supposed to be doing.
I could support this. If this utility applies even without leavers, then this would also impact Spy's results, but that's not necessarily a bad thing.SilverCruz wrote:But since the developers don't care about feedback, nothing will ever change.
Some widely acknowledged issues are difficult to fix in a way that satisfies everyone, and on other issues the community is split on whether there's even a problem at all. Some of the more recent balance patches (3.2.5 for example) received mixed feedback, which has probably made the developers hesitant to make drastic changes to role mechanics again. At least most of the playerbase seems to be onboard with leaver-buster.
There are other suggestions for which the community have given unanimous support, such as certain bug fixes and smaller features. I do wish the developers were more interactive with the community on these topics.
Joacgroso wrote:First of all, leaving is the lowest priority offense. Leavers are rarely punished, unless they confirm they are intentionally leaving. If that's the case, they are literally gamethrowing, and they shouldn't receive a different treatment from other throwers.
I don't think having someone screaming slurs is a justifiable reason to leave the game when there is an /ignore command everyone can use.
My personal theory is that this game has so many trolls because it's one of the best games to ruin, since trolls can have a huge impact on the game and no one can really defend against them (compare that to games like LoL where trolls can only feed the other team, which isn't enough to guarantee a loss). Also, since it's centered around the chat, people will probably express their frustration more. Another reason why trolling in this game can be tempting is that gamethrowers and cheaters are rarely punished, since proving they intentionally threw is pretty much impossible unless they admit it. If we don't consider admissions enough evidence, then we simply can't punish anyone. It's not hard to gamethrow in an unpunishable way, especially now that the Syanna rule is no more.
Joacgroso wrote:First of all, leaving is the lowest priority offense. Leavers are rarely punished, unless they confirm they are intentionally leaving. If that's the case, they are literally gamethrowing, and they shouldn't receive a different treatment from other throwers.
I don't think having someone screaming slurs is a justifiable reason to leave the game when there is an /ignore command everyone can use.
My personal theory is that this game has so many trolls because it's one of the best games to ruin, since trolls can have a huge impact on the game and no one can really defend against them (compare that to games like LoL where trolls can only feed the other team, which isn't enough to guarantee a loss). Also, since it's centered around the chat, people will probably express their frustration more. Another reason why trolling in this game can be tempting is that gamethrowers and cheaters are rarely punished, since proving they intentionally threw is pretty much impossible unless they admit it. If we don't consider admissions enough evidence, then we simply can't punish anyone. It's not hard to gamethrow in an unpunishable way, especially now that the Syanna rule is no more.
dbpeanut wrote:Nobody, and I mean nobody, needs to defend this game.
Defending games is a way to avoid criticism, and in this case my criticism isn't even pointed at the community, it's more pointed at the rules and how they're handled overall.
So why defend it?
dbpeanut wrote:Leavers are rarely punished? Or leavers rarely appeal their punishment? Trust me, I've been pouring through the reports a lot. They do get punished. And the whole idea of a leaver buster IS to punish them.
dbpeanut wrote:Also, fuck off with an ignore function in a literal debate game. Have you no sense of irony?
dbpeanut wrote:If my solution of literally preventing people of saying the words that would get them banned is too hard to understand, then why do other games do it? Surely, it isn't that hard.
dbpeanut wrote:Nobody, and I mean nobody, needs to defend this game.
Defending games is a way to avoid criticism, and in this case my criticism isn't even pointed at the community, it's more pointed at the rules and how they're handled overall.
So why defend it?
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:dbpeanut wrote:Leavers are rarely punished? Or leavers rarely appeal their punishment? Trust me, I've been pouring through the reports a lot. They do get punished. And the whole idea of a leaver buster IS to punish them.
Just because leavers are reported it doesn't mean they are punished. Jurors are instructed to always vote innocent on leavers unless they explicitly confirmed they are intentionally leaving, which is the same as gamethrowing. Here is a report where a person obviously left on purpose, but was deemed innocent because he never outright confirmed it. There are many cases where people leave intentionally but aren't punished because of a lack of confession. Even if it isn't obvious, jurors can't even check their leaving history to see if they usually leave d1 as certain roles, which is not ok.
I've been to the trial system, and leaving reports are extremely rare. Out of my last 100 reports voted, only 7 were leaving reports. And the last 4 were deemed innocent (I can't confirm the other 3 because they were archived and I can't see them).dbpeanut wrote:Also, fuck off with an ignore function in a literal debate game. Have you no sense of irony?
That's not really an argument. If you prefer to dramatically exit the game instead of just muting the offensive person, then that's your problem. Someone who spams slurs is obviously not here to play, and they won't share any useful information. Just mute them and move on. Don't make the game even worse for other players.dbpeanut wrote:If my solution of literally preventing people of saying the words that would get them banned is too hard to understand, then why do other games do it? Surely, it isn't that hard.
There are lots of ways to evade the filter, by just changing one letter in certain words. Trolls can also multiaccount and team up to spell the slur separately. If the filter becomes harder, trolls will just find ways around that.
Besides, this is just snuffing out the symptoms of the problem rather than treating the problem itself, as you said in your post. Trolls troll to make people angry, not "because they can". Even if they are unable to spam slurs, which won't happen, they will still just gamethrow and come back with new accounts.dbpeanut wrote:Nobody, and I mean nobody, needs to defend this game.
Defending games is a way to avoid criticism, and in this case my criticism isn't even pointed at the community, it's more pointed at the rules and how they're handled overall.
So why defend it?
I wrote here mainly to state my theory about why people troll in this game. I also think that toxic players aren't judged hardly enough, so I don't really like suggestions that ask for the opposite.
Regarding what SilverCruz said, there are other ways of promoting the game. I'm totally in favor of the game being p2p, since as I said the game is very easy to troll, and if trolls can just come back after being banned, then there is no point in fighting them. That's why I'm also against people being able to play classic for free by watching some adds. It makes the whole paywall pointless. It would be fine if they were only able to play with each other (which would make the game even less tempting for newcomers, I admit), but they can play with grandfathered/premium players and ruin their games too.
I'm not a game developer, but my suggestion for promoting the game would be finally adding private lobbies. Make it so "demo" players can only use private lobbies with their friends. Maybe make it so there can only be up to X amount of players per game (for example, max 7 players), and maybe block some roles from spawning. Those last details could be tweaked, but they would prevent trolls from ruining classic games while it would help begginers grasp the concept of the game and also helping old players who just like private lobbies.
dbpeanut wrote:One, I'm not criticizing the trial system ultimately. Even if I was, my criticisms are about how rules are viewed and not even just about leavers.
dbpeanut wrote:Two, how can I put this? You literally don't understand the game if you think the ignore function is an actual useful thing. Obvious jesters lead the town literally all the time. Racists lead the town all the time. Ignoring them would LITERALLY lead to your death. Hell, just because someone says stupid crap worthy of being ignored doesn't mean they won't drop a truth bomb such as 10 being Coven Leader or something like that. The ignore function is quite literally something that causes more problems than it can even possibly fix.
dbpeanut wrote:Three, if there are a lot of ways to avoid the filter, fix that. Not hard to understand. Just because someone can find their way around the filter does not mean the filter shouldn't be updated. What the filter is meant to do anyways is make it to where the amount of effort put in is more than minimal- something nobody seems to understand. Is it snuffing out the symptoms of the problem if the problem is quite literally how easy it is to be racist in the game?
dbpeanut wrote:Four, you say that toxic players aren't judged hardly enough- and that's true- but toxicity CAN'T be fixed. Not with a debate game. What I am SPECIFICALLY asking for the mindset around the rules to be reelavulated for the game's health.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Also, you can't compare a small company like BMG with big companies that have high budgets. I really don't think making an advanced filter is as easy as you think it is..
Flavorable wrote:Yeah, no. Keeping up with every single way people can evade the already existing filter is something no one should be wasting their time on. If people break the rules, report them, simple as that. Let's have the Devs focus on actual important updates and bug fixes instead of having to spend every minute of their work days trying to keep up with every filter evasion ever.
The ignore function exists for a reason.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Ignoring someone who only spams slurs doesn't make anything worse, though. And if you are annoyed by whatever they are saying, you don't need the other players to ignore them too. They are probably there to be banned as quick as possible or to ruin as many games as possible, not to lead or deceive the town. You won't miss anything from ignoring them.
Of course, it won't solve the issue. But I honestly doubt improving a filter will solve it either. People will always find ways around that.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Well, updating the filter would be a good idea, if they have time. I really don't think it will solve the issue, but adding some blatant cases might help.
I don't know how much time it would take, though. Maybe their time is better off used in something else, since we already have the option to report and trolls will always find ways to evade the filter.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Aren't they only 4 people? And how do you know how programming a filter works?
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