Flavorable wrote:The game always fully plays out, unless it would end in a stalemate, which is where the stalemate detector would jump in. Every other scenario where someone just has to kill one last person to win, will always play out until the end.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Personally I think winning as NK would be way less sayisfying if you couldn't kill the last people off. Maybe they could make it so arso insta-ignites like a hex master if he douses the last player, saving everyone's time.
OreCreeper wrote:No because that actually acts as a gameplay buff. For example, if the arsonist douses the last player while the town still had majority, town would normally have an extra day to find the arso. It also nerfs vet in 1v1s against arso, because it saves arso a night to ignite (if the arso doesn't have the vet doused by the time the draw timer is announced, it means the arso has lost or the game draws, but with this change the arso still has a chance to win).
OreCreeper wrote:Joacgroso wrote:Personally I think winning as NK would be way less sayisfying if you couldn't kill the last people off. Maybe they could make it so arso insta-ignites like a hex master if he douses the last player, saving everyone's time.
No because that actually acts as a gameplay buff. For example, if the arsonist douses the last player while the town still had majority, town would normally have an extra day to find the arso. It also nerfs vet in 1v1s against arso, because it saves arso a night to ignite (if the arso doesn't have the vet doused by the time the draw timer is announced, it means the arso has lost or the game draws, but with this change the arso still has a chance to win).
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:OreCreeper wrote:Joacgroso wrote:Personally I think winning as NK would be way less sayisfying if you couldn't kill the last people off. Maybe they could make it so arso insta-ignites like a hex master if he douses the last player, saving everyone's time.
No because that actually acts as a gameplay buff. For example, if the arsonist douses the last player while the town still had majority, town would normally have an extra day to find the arso. It also nerfs vet in 1v1s against arso, because it saves arso a night to ignite (if the arso doesn't have the vet doused by the time the draw timer is announced, it means the arso has lost or the game draws, but with this change the arso still has a chance to win).
I get what you're saying, although I don't think those examples are the best to justify it.
In the first situation, it's true that dousing the last player would give town more time, but an arsonist has no reason to do that. Right now, they can ignite and end in a 1 vs 1 against town, which is a sure win unless they end up against the mayor, the jailor or the veteran (which should have already been doused anyway). The result would be the same, but slower. And in the case of the veteran, it would still be a fair win since the vet didn't alert when he was doused.
The second case just gives arsos one more day to win, which isn't that important in my opinion. Buffing arso and nerfing town doesn't sound bad to me, especially when such a minor buff would save a lot of time for everyone.
The main problem is that it would make arsonists unable to lose in a 1 vs 1 with other NKs. Although, arsonists used to be the weakest NK, now that they have been buffed I can't say that for sure, so that's a possible reason not to implement what I said.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
OreCreeper wrote:Joacgroso wrote:Personally I think winning as NK would be way less sayisfying if you couldn't kill the last people off. Maybe they could make it so arso insta-ignites like a hex master if he douses the last player, saving everyone's time.
No because that actually acts as a gameplay buff. For example, if the arsonist douses the last player while the town still had majority, town would normally have an extra day to find the arso. It also nerfs vet in 1v1s against arso, because it saves arso a night to ignite (if the arso doesn't have the vet doused by the time the draw timer is announced, it means the arso has lost or the game draws, but with this change the arso still has a chance to win).
kyuss420 wrote:OreCreeper wrote:Joacgroso wrote:Personally I think winning as NK would be way less sayisfying if you couldn't kill the last people off. Maybe they could make it so arso insta-ignites like a hex master if he douses the last player, saving everyone's time.
No because that actually acts as a gameplay buff. For example, if the arsonist douses the last player while the town still had majority, town would normally have an extra day to find the arso. It also nerfs vet in 1v1s against arso, because it saves arso a night to ignite (if the arso doesn't have the vet doused by the time the draw timer is announced, it means the arso has lost or the game draws, but with this change the arso still has a chance to win).
Can you explain how town has majority when the arsonist douses the LAST player? I think the LAST player has found the arso in the 1v1 situation (altho with most towns ive been in over the past 3 weeks, it wouldnt surprise me if they still couldnt figure they werent arso themselves)
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