- Jailor
- Doctor
- Werewolf
- Witch
- Amnesiac
- Veteran
- Bodyguard
- Arsonist
- Executioner
- Survivor
- Vigilante
- Town (Protective)
- Serial Killer
- Jester
- Neutral (Benign)
- You may only win with roles in your direct alignment, however, there is an exception
- You have a night chat with everyone in your direct alignment
- Your goal is overridden with "Kill all who would oppose your alignment", or make your alignment win, even through death
- A Vigilante will not die of guilt if they kill a townie
- Amnesiac will still have to win with the Neutral (Benign) faction after they have remembered their role
- The Neutral (Evil) alignment may win with the Town (Protective) alignment if they are the last ones standing, since they cannot kill each other
- Once all Amnesiacs, or their remembered roles, are dead, a random Survivor will be chosen to become an Amnesiac unless no Neutral (Benign) are left
Additional Notes:
The Executioner will still have a target, and will still turn into a Jester if they die during the night. Their target will always either be a Veteran, Vigilante, or Town (Protective), which can be valuable information for your team.
This game mode is unbalanced, and that is a fact. It's supposed to be a Chaos game mode, but you can point out things if it is too unbalanced.