Soulshade55r wrote:orangeandblack5 wrote:That'd do it I guess
Not really familiar with Necromancer because I never really found Coven more appealing than the base game
Necromancer uses a dead players ability but cannot use them again, also some abilities can't be used for obvious reasons. Actually one of the better made coven roles (of course it has the KPN issue being able to use killer roles but with some work to the coven in general it could be alright or fantastic role imo).
small rant about covens future:
I actually would like to see coven get some work to it, I think we should focus and be productive about base game roles first at least (Coming up with ideas and suggestions as a community). Problem with coven is the insane KPN they have they have really OP Kpn based roles compared to anything mafia has, I really like covens idea an alternate faction to spice things up I just think a lot of the actual coven roles don't work some like necromancer and potion master could actually work if tweaked ect. They also have a few problematic town roles like crus and psychic I could easily see crus become similar to marshal but psychic is a heavily dependent rng role. In terms of neutrals a lot of the more chaotic ones don't show in ranked. (Pirate, ga ect). With mafia ambusher is a bad role that adds kpn to mafia but hypnotist is actually a really interesting deception role, biggest problem as a very small playerbase despite quite a lot of players owning it (from what I know). In general I really hope coven does get looked into after the base game has some work I know a lot of people are quick to jump on to "coven is a waste of time to work on" but I would really disagree about that, I just don't think it would be a good priority for now.
Necromancer is getting the same TI feedback that Retri is, so it is a major buff for Necro. Also were considering including the TI feedback into Witch/CL logic as well since that would seem to make sense. So there are some nice Coven buffs coming with this Retri rework mini-patch.