Brilliand wrote:woahah wrote:role ideas is a hellscape, there should be devs in testing grounds
...you mean Discord?
The Testing Grounds subforum appears to be completely dead.
Mafioso
Allow a 1 time use per game Unstoppable Attack.
Thought process: In the current meta the Jailor has no fear of announcing himself on day 1, knowing that Town Protective's and the Lookout will guard him, making it impossible for the Mafia to deal with them. If the Mafioso has 1 Unstoppable Attack per game it would give the Mafia an opportunity to bypass Town Protective's on a priority role. Potentially this could be a 2 for 1 kill in the event of a BodyGuard. An added bonus is that this gives the Mafioso something unique to help the Mafia outside of just following the Godfather's orders. The Lookout would still be an issue but that is potentially addressed in an another change below.
Framer
Limited number of uses to target your own Mafia members, making them appear innocent. Additionally we want the Framer to be able to mess with the Lookout's results. Potentially Framing your own teammates makes them invisible to the Lookout or framing non-Mafia makes them show up on the Lookout's results.
Disguiser
Instead of taking on the role of your target, you can select from a list of all possible roles to disguise as for the night.
Retributionist
Can resurrect a Disguiser who had disguised as a townie upon death.
Resurrects a town member as a Citizen/Townie (vanilla town member with no abilities).
This nerfs the power of a Retributionist substantially but doesn't necessarily make the Retributionist more fun to play. Perhaps another option would be to give them 2 resurrections but the vanilla Townie will die the following night.
Jakinator178 wrote:That being said, it could be easy for town to abuse this by making everyone talk.
Jakinator178 wrote:Framer
Limited number of uses to target your own Mafia members, making them appear innocent. Additionally we want the Framer to be able to mess with the Lookout's results. Potentially Framing your own teammates makes them invisible to the Lookout or framing non-Mafia makes them show up on the Lookout's results.
In my opinion, the lookout should be informed that someone may have actually not made a visit.
Jakinator178 wrote:Disguiser
Instead of taking on the role of your target, you can select from a list of all possible roles to disguise as for the night.
My single problem with this is that it might be able to compromise the town if there is a list of roles in the game for disguiser to pick and choose from.
Jakinator178 wrote:Retributionist
Can resurrect a Disguiser who had disguised as a townie upon death.
I think that if the disguiser can be resurrected, they need to have some consequences.
Jakinator178 wrote:Allow sk to decide if he wants to attack jailor or not!!
Achilles wrote:Piggy backing off of Venusupreme's idea, what if:
Jailor cannot jail the same person twice.
Effects: This stops permanent role blocks or permanently protecting another Town member. This will make a Jailor think twice about randomly jailing someone on N1. This forces the Jailor to make a permanent decision on executing or not since they can't just jail again the following night.
I agree with making it not being a guaranteed spawn, but are you suggesting disabling Jailor entirely? If so, I don't think it's that necessary or even possible under the current role generation mechanics. If not, ignore this.BasicFourLife wrote:or just replace Jailor with a Random Town in Ranked/RP and disable Jailor from spawning separately, this way Jailor isn't less fun to play in any other modes while Ranked doesn't have a role that is infinitely better than any other TI, TP or TK.Achilles wrote:Piggy backing off of Venusupreme's idea, what if:
Jailor cannot jail the same person twice. (Twice in a row like Pirate, or just twice ever?)
Effects: This stops permanent role blocks or permanently protecting another Town member. This will make a Jailor think twice about randomly jailing someone on N1. This forces the Jailor to make a permanent decision on executing or not since they can't just jail again the following night.
Achilles wrote:Piggy backing off of Venusupreme's idea, what if:
Jailor cannot jail the same person twice.
Effects: This stops permanent role blocks or permanently protecting another Town member. This will make a Jailor think twice about randomly jailing someone on N1. This forces the Jailor to make a permanent decision on executing or not since they can't just jail again the following night.
MysticMismagius wrote:I agree with making it not being a guaranteed spawn, but are you suggesting disabling Jailor entirely? If so, I don't think it's that necessary or even possible under the current role generation mechanics. If not, ignore this.
Achilles wrote:Piggy backing off of Venusupreme's idea, what if:
Jailor cannot jail the same person twice.
Effects: This stops permanent role blocks or permanently protecting another Town member. This will make a Jailor think twice about randomly jailing someone on N1. This forces the Jailor to make a permanent decision on executing or not since they can't just jail again the following night.
BasicFourLife wrote:or just replace Jailor with a Random Town in Ranked/RP and disable Jailor from spawning separetely, this way Jailor isn't less fun to play in any other modes while Ranked doesn't have a role that is infinitely better than any other TI, TP or TK.
MysticMismagius wrote:I agree with making it not being a guaranteed spawn, but are you suggesting disabling Jailor entirely? If so, I don't think it's that necessary or even possible under the current role generation mechanics. If not, ignore this.
woahah wrote:Achilles is ignoring his balance team for a part of the community that is constantly being toxic and being banned cool cool
Brilliand wrote:I should mention that some people in Role Ideas have proposed making the Ranked rolelist randomly spawn either a Jailor or a Retributionist, but not both. That wouldn't create the same problems as switching the Jailor out for a Random Town, because the Ret is also an overpowered role, so the town would still have "1 guaranteed overpowered role". That proposal is best classified as a "Retributionist nerf", though (since its main effect is to make the Ret stop spawning in the TS or RT slots).
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