Town Traitor Role List Discussion

Put any feedback about the game here.

Town Traitor Role List Discussion

Postby Achilles » Tue Apr 21, 2020 5:38 pm

Hey everyone,

I wanted to open up community discussion for suggesting the two new role lists for Classic Town Traitor and Coven Town Traitor. First some details on the game mode.

What is Town Traitor?
Town Traitor will be a new weekly rotating game mode in which a random member of the Town is selected to secretly join sides with the Mafia/Coven faction. The Traitor will know who the Mafia/Coven are and the Mafia/Coven will know who the Traitor is. The Traitor can communicate at night with the Mafia/Coven and see their selections. The Traitor does not win with the Town and only wins with the Mafia/Coven. The Traitor will not appear suspicious or any different than their normal Town role to investigative roles. They can only be found through scum reading. When the Traitor dies it will be announced that they were the Traitor. The Traitor will maintain all of the abilities of their original role. Ex: a Traitor Doctor can heal his fellow Mafia every night. In the event of a Traitor vs Town 1v1 stalemate the win will be given to the Mafia/Coven + Traitor.

Classic Town Traitor Role List Requirements:
Minimum of 3 Mafia
Minimum of 8 Town

Coven Town Traitor Role List Requirements:
Minimum of 3 Coven
Minimum of 8 Town

Please provide suggested role lists with the reasoning behind why your role list would be the most fun/balanced.
User avatar
Achilles
Developer
Developer
 
Posts: 1038
Joined: Sat Feb 08, 2014 5:02 pm

Re: Town Traitor Role List Discussion

Postby MysticMismagius » Tue Apr 21, 2020 6:06 pm

While I don't have any role list ideas, I do have some questions about the mode.

1) Are there any restrictions as to what roles can be Traitor?
2) What happens if Medium/Jailor is the Traitor? Can they switch between talking to Maf/Coven and dead/jailed at will, or will all their messages go to them both?
3) What happens if the Traitor is the only evil role left, but it is not a 1v1? Would they gain some sort of killing ability, or would it be an auto-loss?
Image
User avatar
MysticMismagius
Consigliere
Consigliere
 
Posts: 1271
Joined: Sun Apr 30, 2017 4:46 pm
Location: The 12th Astral Plane of Zamboni

Re: Town Traitor Role List Discussion

Postby Achilles » Tue Apr 21, 2020 6:16 pm

MysticMismagius wrote:While I don't have any role list ideas, I do have some questions about the mode.

1) Are there any restrictions as to what roles can be Traitor?
2) What happens if Medium/Jailor is the Traitor? Can they switch between talking to Maf/Coven and dead/jailed at will, or will all their messages go to them both?
3) What happens if the Traitor is the only evil role left, but it is not a 1v1? Would they gain some sort of killing ability, or would it be an auto-loss?


1) Currently Vigilante is excluded from being a Traitor. Potentially more if there is a problem with certain roles being Traitors.
2) Sent to both
3) In an X vs Traitor situation the Town would have to find and lynch the Traitor still. If it is 2 v Traitor and they lynch the wrong person the Traitor wins. This is different than a Town vs Witch scenario as the Witch must kill all Town members to win.
User avatar
Achilles
Developer
Developer
 
Posts: 1038
Joined: Sat Feb 08, 2014 5:02 pm

Re: Town Traitor Role List Discussion

Postby MysticMismagius » Tue Apr 21, 2020 6:20 pm

I said if it's not a 1v1...
Image
User avatar
MysticMismagius
Consigliere
Consigliere
 
Posts: 1271
Joined: Sun Apr 30, 2017 4:46 pm
Location: The 12th Astral Plane of Zamboni

Re: Town Traitor Role List Discussion

Postby Achilles » Tue Apr 21, 2020 6:34 pm

MysticMismagius wrote:I said if it's not a 1v1...

Sorry I misread. Edited the post.
User avatar
Achilles
Developer
Developer
 
Posts: 1038
Joined: Sat Feb 08, 2014 5:02 pm

Re: Town Traitor Role List Discussion

Postby JahMakin » Tue Apr 21, 2020 6:58 pm

This role is beyond overpowered.
(especially in classic where there's always SK?)
JahMakin
Executioner
Executioner
 
Posts: 27
Joined: Sat Apr 21, 2018 9:04 pm

Re: Town Traitor Role List Discussion

Postby Achilles » Tue Apr 21, 2020 7:14 pm

JahMakin wrote:This role is beyond overpowered.
(especially in classic where there's always SK?)


It isn't a role it is a special game mode. The Traitor will never exist outside of this game mode.
User avatar
Achilles
Developer
Developer
 
Posts: 1038
Joined: Sat Feb 08, 2014 5:02 pm

Re: Town Traitor Role List Discussion

Postby CrazyCow47 » Tue Apr 21, 2020 8:15 pm

Personally, I really like the idea of this gamemode. Though i'm almost certainly not the most skilled at making role lists, I suppose i'll attempt to make one to add my own feedback.

Classic Gamemode

Jailor As the Jailor is usually a garunteed slot in most game modes, I figured it would make sense to add them in
Lookout I decided that out of all the Town Investigative roles in Classic, the Lookout would fare the best at finding the Traitor, as they'd be able to see if the Traitor would do anything that would support the Mafia rather than Town.
Bodyguard I decided to select this role as they'd be a bit less useful to the Mafia than the Doctor, as the Bodyguard would die in the process of protecting a Mafia member.
Veteran Since the Vigilante, as discussed before, would likely outright be banned from being the Traitor, and the Jailor's already on the list, I decided that the Veteran would be the best Town Killing role.
Town Investigative Gives the Town an extra source of investigation to find the non-Traitor evildoers.
Town Support Since none of the garunteed roles are Town Support, I decided to add this in to give them a garunteed chance at rolling on the list.
Random Town Fairly self-explanatory as filler slots for the town. However, I suppose meanwhile I should discuss why I selected 9 Townies for the list. This is so that they have just enough slots to have a majority over the other factions at the start of the game. Wouldn't be opposed if the Town had 10 slots, however.
Random Town
Random Town
Godfather
Mafioso The Godfather & Mafia are included for basically the same reason as the Jailor is. They're both usually present in most game modes with a Mafia.
Random Mafia Gives all of the other Mafia roles a chance to actually roll in the game.
Neutral Evil Due to the game mode assumedly being focused on the Mafia, I decided to replace the Neutral Killing slot with a Neutral Evil role to assist the Mafia in specific.
Neutral Benign Since the Neutral Evil role was already present, I decided to add the Neutral Benign role to help both the Town & Mafia. However, if the amount of Townies were to be increased to 10, I figure this would probably be the role slot replaced by the 10th Town member.
Random Neutral I decided to add the Random Neutral slot to add a bit more chaos to the simple Town vs. Mafia conflict, allowing it to be anything from an innocent Survivor to a sneaky Arsonist. I wouldn't oppose this slot being replaced by an Any slot, however.

Coven Gamemode

Jailor Same reason as in Classic.
Tracker In the Coven, I figured the Tracker may be able to scumread others' actions a bit more efficiently than the Lookout would.
Bodyguard Same reason as in Classic.
Trapper I decided to select the Trapper in place of the Veteran to showcase the Coven roles more prominently.
Town Investigative Same reason as in Classic.
Town Support Same reason as in Classic.
Random Town Same reason as in Classic, for both the role slots & number of members.
Random Town
Random Town
Coven Leader
Medusa The Coven Leader & Medusa are included in most gamemodes with the Coven, so I decided to add them in for that reason.
Random Coven Allows the other Coven roles to have a chance to roll.
Neutral Evil Same reason as in Classic.
Neutral Chaos I decided to replace the Neutral Benign slot with a Neutral Chaos slot here as it would make the game significantly more chaotic, just as the Random Neutral slot would in Classic.
Any Since the Neutral Chaos slot already fulfills the Chaos-Making job the Random Neutral slot did in Classic, it gave this slot a bit more freedom to potentially become a Town or Coven member. In this case, this slot would likely be the one replaced if 10 Town members were included.
CrazyCow47
Amnesiac
Amnesiac
 
Posts: 8
Joined: Sun Aug 06, 2017 8:32 pm

Re: Town Traitor Role List Discussion

Postby JahMakin » Tue Apr 21, 2020 8:30 pm

Achilles wrote:
JahMakin wrote:This role is beyond overpowered.
(especially in classic where there's always SK?)


It isn't a role it is a special game mode. The Traitor will never exist outside of this game mode.


Yes, evils will be overpowered in this game mode.

I guess it's the role reversal we've all been waiting for.
JahMakin
Executioner
Executioner
 
Posts: 27
Joined: Sat Apr 21, 2018 9:04 pm

Re: Town Traitor Role List Discussion

Postby MysticMismagius » Tue Apr 21, 2020 8:40 pm

Not really. Getting the Traitor alone will neuter their power significantly. Creating a LyLo endgame will be impossible under these circumstances, and Town can take as long as they want to find who the Traitor is because they have one kill at most.

Also, it very much depends on what role the Traitor is: some are a lot more useful than others, and one is actively a detriment to evils.
Image
User avatar
MysticMismagius
Consigliere
Consigliere
 
Posts: 1271
Joined: Sun Apr 30, 2017 4:46 pm
Location: The 12th Astral Plane of Zamboni

Re: Town Traitor Role List Discussion

Postby Joacgroso » Tue Apr 21, 2020 8:41 pm

What happens if a tk kills the traitor? Will the feel guilt?
Also, what if somehow the traitor is killed and cleaned? Will the town still know they were the traitor?
You said vigis can't be the traitor. I assume this also applies to jailors, right? And what about mayors or transporters?
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.

I still hope one day the game will have private lobbies. They would really help.
Also, please nerf vampire hunters.
User avatar
Joacgroso
Werewolf
Werewolf
 
Posts: 3738
Joined: Mon May 02, 2016 6:21 pm
Location: Argentina

Re: Town Traitor Role List Discussion

Postby JahMakin » Tue Apr 21, 2020 9:11 pm

MysticMismagius wrote:Not really. Getting the Traitor alone will neuter their power significantly. Creating a LyLo endgame will be impossible under these circumstances, and Town can take as long as they want to find who the Traitor is because they have one kill at most.

Also, it very much depends on what role the Traitor is: some are a lot more useful than others, and one is actively a detriment to evils.


Which role is a detriment to evils?
JahMakin
Executioner
Executioner
 
Posts: 27
Joined: Sat Apr 21, 2018 9:04 pm

Re: Town Traitor Role List Discussion

Postby MysticMismagius » Tue Apr 21, 2020 9:35 pm

JahMakin wrote:
MysticMismagius wrote:Not really. Getting the Traitor alone will neuter their power significantly. Creating a LyLo endgame will be impossible under these circumstances, and Town can take as long as they want to find who the Traitor is because they have one kill at most.

Also, it very much depends on what role the Traitor is: some are a lot more useful than others, and one is actively a detriment to evils.
Which role is a detriment to evils?
Retributionist. While there's merit to the "At least the Ret isn't town-sided" notion, Traitor!Ret basically can't use its ability lest it fuck over the evil faction it works for by setting their progress back a day and confirming any Mediums that may exist.
Image
User avatar
MysticMismagius
Consigliere
Consigliere
 
Posts: 1271
Joined: Sun Apr 30, 2017 4:46 pm
Location: The 12th Astral Plane of Zamboni

Re: Town Traitor Role List Discussion

Postby Achilles » Tue Apr 21, 2020 9:50 pm

Retributionist is probably a role worth excluding from potential traitors. Even if they revived a Mafia member, the town knows that person is evil still, plus the Ret a unique role outs themselves as the Traitor. Doesn't seem too great.
User avatar
Achilles
Developer
Developer
 
Posts: 1038
Joined: Sat Feb 08, 2014 5:02 pm

Re: Town Traitor Role List Discussion

Postby TheHats » Tue Apr 21, 2020 11:16 pm

Allow vigilante and just make him not suicide over the guilt, just put away his gun after 1 kill.
Allow retri to revive mafia members.
There you go.
Retri won't get outed if he doesn't claim retri, just claim Literally Anything Else.
Vigi can kill a townie and survive.
No town role should be excluded, as it allows for 'confirmed' towns. None of that, vigi shouldn't be 100% good.
TheHats
Executioner
Executioner
 
Posts: 23
Joined: Wed May 16, 2018 4:03 pm

Re: Town Traitor Role List Discussion

Postby Achilles » Tue Apr 21, 2020 11:21 pm

TheHats wrote:Allow vigilante and just make him not suicide over the guilt, just put away his gun after 1 kill.
Allow retri to revive mafia members.
There you go.
Retri won't get outed if he doesn't claim retri, just claim Literally Anything Else.
Vigi can kill a townie and survive.
No town role should be excluded, as it allows for 'confirmed' towns. None of that, vigi shouldn't be 100% good.


If a Vigilante kills a town member and then doesn't die the next night they would be guaranteed to be the Traitor. There's also a lot of issues that would have to be addressed with reviving Mafia. You can end up with 2 Godfathers or 2 Mafioso if you don't have special rules for it.
User avatar
Achilles
Developer
Developer
 
Posts: 1038
Joined: Sat Feb 08, 2014 5:02 pm

Re: Town Traitor Role List Discussion

Postby TheHats » Tue Apr 21, 2020 11:24 pm

1. Thats the point, you reveal that your role is the traitor by making a power-move like shooting jailor or mayor.
2. 2 godfathers/mafiosos would be funny just make it work like vamps.
(EDIT) Ignore above, make gf/mafioso unique.
Last edited by TheHats on Tue Apr 21, 2020 11:26 pm, edited 1 time in total.
TheHats
Executioner
Executioner
 
Posts: 23
Joined: Wed May 16, 2018 4:03 pm

Re: Town Traitor Role List Discussion

Postby TheHats » Tue Apr 21, 2020 11:25 pm

Edit to that just make gf/mafioso unique.
TheHats
Executioner
Executioner
 
Posts: 23
Joined: Wed May 16, 2018 4:03 pm

Re: Town Traitor Role List Discussion

Postby LevinSnakesRise » Wed Apr 22, 2020 12:41 am

TheHats wrote:Edit to that just make gf/mafioso unique.

They're both already unique, so I'd assume that rule would carry over from literally every other game mode/type.
Please contact BMG with any questions regarding your account issues;
support@blankmediagames.zendesk.com

Thanks.
User avatar
LevinSnakesRise
Site Admin
Site Admin
 
Posts: 16789
Joined: Thu Aug 07, 2014 9:45 pm
Location: USA

Re: Town Traitor Role List Discussion

Postby DesertStorm11 » Wed Apr 22, 2020 1:40 am

What an idea! I love it

Mainly this post is just to add to my favorites for now. I’ll help discuss and get role list ideas in the future :)
User avatar
DesertStorm11
Survivor
Survivor
 
Posts: 33
Joined: Fri May 13, 2016 1:51 pm

Re: Town Traitor Role List Discussion

Postby ItsArteria » Wed Apr 22, 2020 2:29 am

So this role list is probably going to be a little biased because I only play ranked but here goes:

Jailor - This is just an obvious one for me. I feel that a traitor Jailor would be very hard to find, and if he’s innocent it’s a good boost for town.

Random TI: (Sheriff, Investigator, Lookout, Spy) - I dont feel a lot of defined roles should be in this mode because I’m sure it’ll get somewhat repetitive at one point or another. The main reason I play ranked is because of the Random Mafia and Random Town.
Investigator - An investigator should be one of the defined roles. I feel investigator is really strong here because town needs to find mafia (obviously) but will also give an edge. I feel it’s important in this game mode to give town a little more of a nudge because traitor could be ANYONE and I feel it will take a bit for players to be able to “scum read” efficiently.

Random Town Killing - (Veteran, Vigilante) - I know you said Vigilante can’t be traitor, but it would be good to have them in the game at least. This way it does confirm a town member is not a traitor but also pushes vig to test his scum reading skills. If not veteran needs to be in the game. Would be really interesting to see people say “TPLO on me” and kill 5 townies and people having some sort of understanding because they are traitor

Random TP: (Doc, BG)
Random TP: (Doc, BG) - Now hear me out before I’m yelled at for having 2 town protectives in the game. Will it enforce the TPLO meta? Yes. Will proving yourself unless there is a Lookout be hard? Also yes. Look at Godfather and Serial Killer for more info.

Escort - Here’s where personally I hit a road block. TS roles (besides medium) could cause a lot of chaos. Imagine a traitor transporter. Now I only chose escort because for one, a traitor Retributionist and Medium can go both ways. A medium can be useful but really can’t do much to help evils. A retributionist can only revive town, and if we made them revive mafia they would surely be lynched the next day. I REALLY want transporter in the game because a traitor trans is chaos and a traitor mayor? Escort I feel is balanced because it’s a bootleg consort if traitor and can RB to confirm roles.

Random Town(1,2) - I threw random towns in because it shakes up the game a bit. Could have 4 TP in total. No need to explain but I could also see just having one Random Town.

Godfather - Now this may be a little strange but I think Godfather shouldn’t have a mafioso. With a confirmed investigator in the game The Godfather could easily claim Bodyguard and have somewhat of a good defense if Lookout isn’t in the game. Also with 2 TPs in the game, who knows where that could go.

Random Mafia (1,2) - Again with Random Mafia we need to spice it up. So many possibilities such as a disguiser throwing off the role list or janitor. Farmer messing up investigator will. Blackmailing blackmailing the investigator. Keeps it random and not repetitive.

Serial Killer - Now this is also interesting I feel. Like godfather, Serial Killer has a TP claim and puts a little stress on town here. Two TPS are in the game and possibly 4, so mafia does need the help. Serial Killer can either slowly pick off Mafia or attempt to help the traitors. Who knows what’s going on in their head? They’re serial killers!

Random Neutral Evil (Jester, Executioner, Witch) - Just generally needed. All of these roles throw off the town in some way one way or another. Jester fakes a TI. Executioner lynches a target (NOT TRAITOR), and witch claims investigator.

Amnesiac - I chose amnesiac as my last role to really spice things up. For one, the decision is up to them. Win with Mafia and remember a godfather role late game to find traitor? Or remember the dead investigator and help town. Either way amnesiac can be clutch for both sides and I feel would be fun.

Anyway that’s my role list. Again if it’s a little biased off ranked I apologize. I think TS could use some improvement but I do have a question. Can mafia visit the traitor? So can a spy slowly realize who mafia didn’t visit and figure out the traitor?

Also I don’t think Retributionist should be allowed either in the game. Would not be fun. Anyway that was my role lost hope you all enjoyed!
ItsArteria
Newbie
Newbie
 
Posts: 2
Joined: Sat Jan 21, 2017 12:03 am

Re: Town Traitor Role List Discussion

Postby DesertStorm11 » Wed Apr 22, 2020 2:31 am

I would hope that Mayor and Jailor are also non-Traitors, right?

I mean yes, they would be super helpful to evils as Traitors, but I worry that both roles would kind of promote gamethrowing, or at least create false reports.

If we have Traitor!Mayor, they can just take charge and start random-lynching Townies while most protectives would instinctively be on them during the night. If we have Traitor!Jailor, they could easily do the same thing with the current Jailor meta. These roles might just be reported as gamethrowers without people realizing that they’re just doing their jobs as Traitor. Additionally, it would just remove a powerful role entirely from the Town’s resources, which is arguably good for evils, but it’s pretty swingy overall for the game itself.

I personally think Mayor, Jailor, and Retributionist should all be barred from being Traitors.
User avatar
DesertStorm11
Survivor
Survivor
 
Posts: 33
Joined: Fri May 13, 2016 1:51 pm

Re: Town Traitor Role List Discussion

Postby kyuss420 » Wed Apr 22, 2020 3:47 am

DesertStorm11 wrote:I would hope that Mayor and Jailor are also non-Traitors, right?

I mean yes, they would be super helpful to evils as Traitors, but I worry that both roles would kind of promote gamethrowing, or at least create false reports.

If we have Traitor!Mayor, they can just take charge and start random-lynching Townies while most protectives would instinctively be on them during the night. If we have Traitor!Jailor, they could easily do the same thing with the current Jailor meta. These roles might just be reported as gamethrowers without people realizing that they’re just doing their jobs as Traitor. Additionally, it would just remove a powerful role entirely from the Town’s resources, which is arguably good for evils, but it’s pretty swingy overall for the game itself.

I personally think Mayor, Jailor, and Retributionist should all be barred from being Traitors.


Thats why its a chaos gamemode... theyre meant to be played outside of the norm style of playing (which is also why a lot of people suck at/hate on them - they find it hard to change playstyles or wrap their heads around the ''oh you play the role differently here'' aspect)
goosegoosegoosegoosegoose
Spoiler: Image Spoiler: Image Spoiler: Image Spoiler: Image Spoiler: Image
User avatar
kyuss420
Serial Killer
Serial Killer
 
Posts: 2284
Joined: Sat Aug 19, 2017 1:33 am
Location: Im here

Re: Town Traitor Role List Discussion

Postby kyuss420 » Wed Apr 22, 2020 5:36 am

Will edit this later, still a work in progress, but my second thoughts are:

Coven faction:
1. Coven Leader

2. Medusa (for CL killing power n1 and n2) also claim space from the stonings, if town cant figure them out

3. Hex Master - just to mess with TI results really, investigators would see a lot of vamp/framer/jester/hex, sheriffs would see a few more suspicious, making town rely on scum reading more than invest results (the HM would have to gain the necronomicon after CL and the RC... not sure how that would work if PM was the RC)

4. Random Coven - PM could still spawn, but with the traitor acting as coven support, PM wouldnt really be needed.

#. Town Traitor - Chosen at random from the town role list

Town: (1 would become traitor at random)

5. TS - Town need support, but not so much that everyone has confirmed themselves by day 3

6. Vigilante - Vigi cant be a traitor, so the vigi slot would confirm town has a TK every match. Removes the problem of there being a chance of jailor becoming traitor every match.

7. Crusader - town need at least 2 TPs, crus gives the most reward for good plays, and the most punishment for bad plays

8. Random Town Protective - in case the only TP ends up being traitor and parking on the coven all game

9. 10. 11.12.13. - 4 Random Town Investigatives - (Town supports are too confirmable, VIP uses the TP ''flood'' with claiming, which wont work in a last man standing mode, 4 TKs would just be horrible, RT spawns too many self confirmable roles (pretty shit for a scum reading mode) so TI it is for claim space.) This would lead to a TI flood heavy mode, which would make scumreading, eg, voting patterns, who is backing up who's claims in chat etc. more dominant as the way to win, rather than relying on TK/TP kills or self confirming roles. Having a Hex Master as a permanent coven role, also leads to a lot of second guessing and possible double mislynching of TIs. It also softens the impact of ''confirmed'' TI results being 100% accurate, again making it a scum reading heavy mode.
- I realise All Any players would prefer RT slots, but the forum is full of ranked players complaining the game is over for evils, because of multiple self confirming roles like multiple mediums, ret/medium, escorts, transporters all spawning in the same game too often (besides, lately in All Any the evils seem to be claiming TI anyway) - which beckons the question of which users are the target audience? - All Any players? Ranked players? Or are they trying to keep the VIP or Lovers crews interested during the off rotation weeks? I mean, are people really gonna leave their favourite modes to keep these lobbies filled? - i think the final list would reflect on that (I mean there is no role list that will keep both AA and ranked players happy, as they like different styles of play)

14. RT - the RT allows any role to spawn, so opens the possibility of some occasional weird traitor combination to happen, like vet or jailor, but not an average possibility of it happening every game

Nuetrals: (with a 4 man coven, the traitor takes the place of the usual NE of most role list games)

15. NE - Exe or Jest - to make town second guess at who they think the traitor is (and chaos is kinda fun). The downfall is that these roles tend to make plays/out themselves early, which doesnt really help a late game traitor.. would make for some good late game jest plays tho.
or
15. NB - GA or Amne - both are kinda swingy roles tho, which is fine for a chaos mode, altho both are meta played as ''townies''
Last edited by kyuss420 on Sun May 03, 2020 12:25 am, edited 12 times in total.
goosegoosegoosegoosegoose
Spoiler: Image Spoiler: Image Spoiler: Image Spoiler: Image Spoiler: Image
User avatar
kyuss420
Serial Killer
Serial Killer
 
Posts: 2284
Joined: Sat Aug 19, 2017 1:33 am
Location: Im here

Re: Town Traitor Role List Discussion

Postby Flavorable » Wed Apr 22, 2020 6:23 am

For Coven, personally, I'd actually love it if it was just 9 RT, 3 RC, 2 RN, 1 NK. This opens up for more claimspace and actually makes the game interesting for possible NKs as well, considering adding 1 NK and 1 NE makes the game very unbalanced on the NK side of things.

I'd love it if it was as little "rolelist specific" as possible, otherwise it'll just turn into an inverted VIP-mode. I'd love to see it be a more open/random rolelist so it's a middleground between what rolelist-specific players like and what the all/any community in Coven would like.

Edit: I would like to add that it'd probably be wise to exclude vampires from the RN slots.
No reply to your support ticket after 15 business days? PM me with your ticket number.

You may PM me for clarifications on appeal verdicts, but keep in mind the verdict will not change.

Do you have 151+ games played and want to help rid the community of toxic players and gamethrowers? Join the Trial System today: https://www.blankmediagames.com/Trial/#start

Also, check out the Trial System Discord Server: https://discord.gg/K5SnyJS
User avatar
Flavorable
Global Moderator
Global Moderator
 
Posts: 9279
Joined: Thu Apr 28, 2016 3:24 am
Location: Netherlands

Next

Return to Feedback

Who is online

Users browsing this forum: No registered users and 2 guests