by SilverCruz » Mon Jun 21, 2021 11:09 pm
I proposed one that swaps the actions of the targets without swapping their targets (I.E. target Lookout and Vigilante while Lookout targets Jailor Claim and Vigilante idles, so Jailor Claim get shot at and Lookout doesn't visit anyone), but got no responses on the matter.
And to clarify, in that situation the Vigilante does not die of guilt because he technically didn't shoot anybody (and if there was a Bodyguard it would kill Lookout, which would instantly sell out the role as existing, though I suppose a Vigilante not dying of guilt after shooting the Jailor would also cause that to become evident), but if that role tries to target the same Vigilante twice, the Vigilante executes a guided attack (can't be disrupted by a Transporter) against them and their action that night doesn't work even if they survive (figuring they have Basic Armor like the Witch). It also receives an echo of both its targets' feedback, but the order in which it is received is based on their roles, not their numerical positions, so that should do enough to prevent it from working out exactly who's who.
It is pretty complicated, though.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.
I'd like to address the latter part, but I wouldn't know the first thing about that.