VIP game mode

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VIP game mode

Postby EdaKing » Fri May 14, 2021 11:18 am

The VIP game mode needs some more random town slots. There isn't enough claim space for the coven and they always lose because of it.
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Re: VIP game mode

Postby syjfwbaobfwl » Sun May 16, 2021 11:30 am

@Kyuss


here we go again
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Re: VIP game mode

Postby Joacgroso » Sun May 16, 2021 2:30 pm

He really should gather all his quotes into one thread so he can link it whenever someone brings up VIP.

edit: oh, wait. He actually did post a guide: https://www.blankmediagames.com/phpbb/viewtopic.php?f=3&t=89149&p=2923608
Last edited by Joacgroso on Sun May 16, 2021 2:41 pm, edited 1 time in total.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.

I still hope one day the game will have private lobbies. They would really help.
Also, please nerf vampire hunters.
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Re: VIP game mode

Postby SizzleShot » Sun May 16, 2021 2:31 pm

The gamemode isn’t about claimspace for coven. The town has a lifeline player, the second they die, the game ends. This sets the mode up as a “speedrun.” Most of the time, coven can scope out who the vip is by night 3. Not every coven member needs a solid claim. One coven member getting lynched every 1.5 days doesn’t secure town’s safety. I could go into way more detail but im sure kyuss is gonna take his spotlight.
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Re: VIP game mode

Postby Joacgroso » Sun May 16, 2021 4:25 pm

I'll leave one of the quotes here. I feel a bit bad for him having to write the same every time.
Spoiler:
kyuss420 wrote:VIP role list is balanced. Coven dont need claim space, they need to kill the VIP, not outclaim town. People cry about it being unbalanced, but these same people target roles like sherrif instead of crusader, when they are coven. Or claim dumb roles, like sherrif or tracker when on visions (like your team doesnt need to know who the tracker is, they need to know who is protecting the VIP so they can kill them) I win pretty much 4 out of 5 matches that I play as Coven Leader, even when town know who the coven are. The biggest reason people claim its unbalanced is because they dont understand the mechanics of the coven roles, or how to prioritise their targets. You basically have people scrolling for town (wanting to be carried) getting coven roles that they have no idea how to use.
(As we discussed in another post EgyptFalcon, people dont adjust their gameplay when they choose a mode that requires different gameplay).

As coven, you are going to be found, you will probably lose 1 coven member per day starting day 2, this gives you 4 nights to kill the Town Protectives and the VIP (This is where pirate has to choose to target coven or town, targeting coven will speed up the game and you are at a disadvantage in getting your 2 kills)

psychic is powerful, but isnt a deal breaker, coven can win with a psychic alive. As stated above, Prioritise the TP as targets, Claim space isnt needed, because you should be claiming Town Protective roles, to get the counter claims either mislynched (if they are on the psy vision with you) or revealed so that CL can kill them. Also, the pros I play with, claim there roles so early, that a psychic isnt even needed to figure out who the coven is...why? becuase not claiming gets you shot by a vigi.

tips - CL bypasses traps and BG nights 1 and 2, too many noobs are scared of hitting the crus claim n1 because ''TP will be on them''
- As PM, try healing the CL night 1, while he targets the crus, if VIP is revealed day2, PM has an attack potion ready for the vip, while CL controls the crus off of them
- day 1 chat = ''Im on VIP'' ''Im on crus'' this means CL should control the ''Im on crus'' guy to medusa, while PM kills the ''Im on VIP'' guy (boom, 2 TP dead in one go), dude on psy vision claims trapper, trapper ccs, if youre lucky theres a TP on the vision also, who claims...you now have your next 2 targets, to leave the VIP wide open by night 4 (night 3, if the VIP has last TP slot).
- Hex master has an astral attack and doesnt visit, bypasses BG and trapper. This is why CL needs to kill docs and crusaders early, so they can die day 2 or 3 and hex master can target the VIP instead of the remaining TPs
- If a sherrif or tracker doesnt have a will, more likely than not, they are VIP and arent visiting
- CL has basic befence from n3 onwards and cant die to crusader, try sending crus to themself, 50/50 chance the crus will kill the TP thats protecting them, if youre lucky, that TP will be the VIP
- keep track of claims, not everyone is lieing, any non claimers are usually vigi/Vip/Pirate, if any of those roles have claimed you can wipe them off the list
- Medusa dead day 2? that sucks...maybe send crusader to the psychic and kill the trapper or get PM to heal you and send crus to themself.
- so youre outnumbered 6 to 1? well, you cant kill a Vip with a TP alive, target that TP claim (they may be vip), maybe town will mislynch the pirate next day, and you will win if theres no TP on the vip. never give up!

as for pirate tips- (148 pirate wins here...so far...)
* you are neutral, remain that way, lynching you gives coven an extra day, and town dont want that
* vigi is a wild card, pirate them
* if GA claims day 1, you know they arent Vip, and no crus will be on them, guarenteed a safe target
* pirate poison victims, doc will be healing them anyway and you wont die to a crusader
* pirating coven speeds up the game and is bad for you, if you have no plunders
*pirating crus claim day1 leaves VIP open. If coven hit them, you lose
* if you dont have your plunders, dont vote in a tie breaker situation, this is also the time to start targeting the coven, if they gain too much majority, they will vote up the VIP and you lose
* If you are scrolling for pirate, remember your targets names(they dont always change from game to game) and remember their choice (most players use the same choice first time) that way, the next game you can kill them n1 which is a huge advantage
* i have also noticed the majority of choices varies throughout the day, the 4-6pm crew usually backpeddle, while the 6-9pm crew usually sidestep, but this rotates on a bimonthly basis, as people try to keep 1 step ahead of us pirate scrollers
* generic names are usually afk, and sidestep 90% of the time

There are a lot of people who actually scroll for coven roles in VIP, the leaderboards are full of them. All of them seem to think the role list is balanced, as do I. Playing as coven in VIP mode, is the most strategic based gameplay in the game, in my opinion, and VIP week is the only time I see some of the best players I know, online. Besides theres not really another role they can use. Exe/Jester can kill Vip, even if theyre protected, The only guy innoing everyone one the stand would be confirmed Vip. NKs cant win if they kill the VIP, also they would be targeting the same people as coven should be. Arso can bypass TP so cant be protected against, i dont think vamp would work either, so pirate seems to be the only logical choice for the nuetral wild card

Please dont post to change a role list, to appease the players who dont like using the roles anyway, and before you call it unbalanced, start scrolling for coven for a few weeks and watch how the pros use the roles, and what moves they make in certain recurring situations.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.

I still hope one day the game will have private lobbies. They would really help.
Also, please nerf vampire hunters.
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Re: VIP game mode

Postby kyuss420 » Mon May 17, 2021 2:13 am

ahhh my work is already done....

VIP is a speedrun, coven have to kill the TPs before town can kill coven and its gg. Wasting time on anything other than TPs is a lose for coven (except maybe escort or trans).

You only need 1 coven member alive to kill the VIP, if the TPs are dead. That coven member can do it even if town know theyre coven.

Claiming anything other than TP is also a waste of time...youre gonna get lynched/shot by vig and the rest of your team are still going to be trying to figure out who the TPs are, while all youve managed to do is get a cc from the sheriff/tracker/TS/GA (these roles cant protect a VIP) and given them someone to not target, instead of giving them someone to target.

Theres enough RT slots with the 2 random TP slots to give enough claimspace to get the job done.

Adding RT slots wont give coven any better advantage in the mode either.... thats more chances for extra TPs to spawn/an extra trans or escort or a 2nd vigi to spawn - meaning coven will need more nights alive in the game to kill the VIP, while town will have more roles that can kill them or stop their attacks.
It would actually make it twice as hard for coven to win, as then gaining majority would be a deciding factor.
Especially if they changed sheriff, tracker, TS and psy into RTs. Even with RT slots, roles like Invest and spy would spawn. Invest would know a coven as soon as they checked them, giving coven no sheriff immunity n3+, spy would out the CL n2, when PM usually uses their heal pot, LO would confirm that the CLs ''BG on crus n1'' claim is fake, if there was only 1 visitor. Those roles were left out of the mode for a reason, better to keep them out.

So yea, your coven isnt losing because of the claimspace, theyre losing due to bad targeting, and not working together at night
Last edited by kyuss420 on Wed Jun 02, 2021 3:07 am, edited 2 times in total.
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Re: VIP game mode

Postby syjfwbaobfwl » Mon May 17, 2021 10:23 am

another thing, try witching crusaders and docs into you, specially if bg or trapper is the one protecting them, that way you opem a gap on the chain, kill bg/destroy trap and u will be unharmed
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Re: VIP game mode

Postby Soulshade55r » Mon May 17, 2021 10:51 pm

I mean I prefer gamemodes without stale role lists and vip has a pretty bland role list, but I think vip works a lot better then lovers right now.

Vip/Lovers generally have become "oh I can't play coven tt" modes to me.
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Re: VIP game mode

Postby kyuss420 » Tue May 18, 2021 3:07 am

Soulshade55r wrote:I mean I prefer gamemodes without stale role lists and vip has a pretty bland role list, but I think vip works a lot better then lovers right now.

Vip/Lovers generally have become "oh I can't play coven tt" modes to me.


Except the same basic plays coven make in VIP can be easily translated into TT mode, giving coven a clear advantage in that mode. Just pretend the jailor is VIP and take it from there.... Once jailor is out of play, and TP chains on him are broken, town have a hard time because they cant gain 2 kills in 1 day/night phase, unless theres vig/vet - which means town can get 3 kills in a day/night phase.

Lovers has always been a luck based RNG mode, with your win depending on who was targeted early, whether or not other solo evils leave the game, whether or not evils on trial decide to out the other solo evils that had defence, whether the evils are paying attention to who the lovers are and targeting the lovers for 2 for 1s....not that the list has anything to do with the dumb metas that have developed in the mode due to mainly ''townie'' biased players.

Idk, I've been partying up with players who have been scrolling for coven in the last few weeks of VIP, and the games have pretty much been 50/50 since theres usually at least 1 brain in the coven.... saw many coven losses due to noob pirates with no plunders, purposely hitting the coven and in turn losing along with them....or noob GAs ccing the covens GA claim, when their target is clearly coven...

The problem I have with coven TT is the same problem I have in every mode...townie biased players rolling evil roles and making stupid mistakes (every night phase), in turn losing easily winnable matches making it very unchallenging for town... town vs a pro coven in VIP, will usually lose if they dont play smart
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Re: VIP game mode

Postby kyuss420 » Sun Jun 06, 2021 8:08 pm

check it out Sarysa made an awesome guide https://steamcommunity.com/sharedfiles/ ... 2465181300
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