Extended wait time for early mafia leavers

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Extended wait time for early mafia leavers

Postby Krizalid » Fri Jan 22, 2021 10:13 pm

Its too often now people immediately leave if they are assigned to Team Mafia in non-ranked non-coven modes. Especially for Mafioso and Godfather roles.

5 minute wait time is nothing to them because in their eyes waiting for 5 minutes is better than playing as Mafia for 10 minutes. Their reasons or justifications don't matter, what matters is that they leave.

To reduce the leave rates a bit, the 5 minute wait time should be increased to something around 10-20 minutes so people actually try playing their roles instead of leaving asap and waiting for the next roll.

A single leave completely ruins the game for Maf and Neutrals; and even diminishes the fun aspect of the game for Town players. It becomes a boring chore where evils just wait for the rope and town gets a win without doing anything significant.

Please consider this. Thanks.
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Re: Extended wait time for early mafia leavers

Postby Brilliand » Sat Jan 23, 2021 1:41 am

The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).
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Re: Extended wait time for early mafia leavers

Postby OreCreeper » Sat Jan 23, 2021 11:55 am

Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).

I mean people can still just refresh the page. This already bypasses the leaving timer (which only triggers if you press the leave button).
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Re: Extended wait time for early mafia leavers

Postby Brilliand » Sat Jan 23, 2021 12:40 pm

OreCreeper wrote:
Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).

I mean people can still just refresh the page. This already bypasses the leaving timer (which only triggers if you press the leave button).


Weird. It really shouldn't; there's no reason not to apply the leaving timer to people who disconnect through no fault of their own, considering how short it is. I mean, if you're getting internet outages, you should probably take a break and wait for your internet to become more stable anyway.

A proper reconnect system would involve the player counting as "still in that game" until the game itself ends, and no matter how you leave and return to the game, trying to join a game simply reconnects you to the game that you're already in. (Possibly with an exception for people who leave while dead, but that gets weird because it's possible to die intentionally if your goal is to get out of the game.)
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Re: Extended wait time for early mafia leavers

Postby OreCreeper » Sat Jan 23, 2021 9:36 pm

Brilliand wrote:
OreCreeper wrote:
Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).

I mean people can still just refresh the page. This already bypasses the leaving timer (which only triggers if you press the leave button).


Weird. It really shouldn't; there's no reason not to apply the leaving timer to people who disconnect through no fault of their own, considering how short it is. I mean, if you're getting internet outages, you should probably take a break and wait for your internet to become more stable anyway.

A proper reconnect system would involve the player counting as "still in that game" until the game itself ends, and no matter how you leave and return to the game, trying to join a game simply reconnects you to the game that you're already in. (Possibly with an exception for people who leave while dead, but that gets weird because it's possible to die intentionally if your goal is to get out of the game.)

Yeah the second solution is a pretty good one. Not only that but it fixes the problem of the reconnect system being abused to gain an unfair advantage, since you can still be lynched/targeted at night even if you leave.
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Re: Extended wait time for early mafia leavers

Postby nataliebernadette » Fri Mar 12, 2021 8:18 pm

I think this is actually a good idea. I have gotten into too many games where people leave early, no matter if they are town or mafia. The thing that stinks is that they got a role they do not like and they just leave. I am sure we all have gotten a role we do not like and have played the game the best we could anyway. Because of this, there should be a consequence and I never thought of having the timer until the game ends, a great idea!
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Re: Extended wait time for early mafia leavers

Postby Yemac » Sat Mar 13, 2021 7:46 am

Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).


viewtopic.php?f=14&t=115226

I suggested this here, and the Devs actually replied that they're working on their own system
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Re: Extended wait time for early mafia leavers

Postby Descender » Sat Mar 13, 2021 9:40 am

yeah, a system is being worked on
im pretty sure its if you leave 10 times thats a permanent strike on your account, but it can be negated by like playing 5 games and that takes one off the leave tally
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Re: Extended wait time for early mafia leavers

Postby Yemac » Sat Mar 13, 2021 11:48 am

They first want to make Unity more stable, because there are still a lot of abnormal disconnections.

And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans
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Re: Extended wait time for early mafia leavers

Postby Descender » Sat Mar 13, 2021 11:58 am

Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.

And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans

see: leaver solution
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Re: Extended wait time for early mafia leavers

Postby Yemac » Sat Mar 13, 2021 12:05 pm

Ascender wrote:
Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.

And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans

see: leaver solution


okay who I totally misread

It was 10 though, but weekly? I honestly thought it was monthly because weekly seems iffy.
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Re: Extended wait time for early mafia leavers

Postby Descender » Sat Mar 13, 2021 12:06 pm

Yemac wrote:
Ascender wrote:
Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.

And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans

see: leaver solution


okay who I totally misread

It was 10 though, but weekly? I honestly thought it was monthly because weekly seems iffy.

hopefully it isnt once per week and its a week after you get the strike
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Re: Extended wait time for early mafia leavers

Postby Yemac » Sat Mar 13, 2021 12:27 pm

Ascender wrote:
Yemac wrote:
Ascender wrote:
Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.

And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans

see: leaver solution


okay who I totally misread

It was 10 though, but weekly? I honestly thought it was monthly because weekly seems iffy.

hopefully it isnt once per week and its a week after you get the strike


Leaving 10 times in one week seems a lot. The players that do leave probably aren't the most active players. Maybe I'm wrong though, but from the most active players that I see in Ranked, hardly any of them leave. It's often the players who don't know how to play mafia that leave because they feel like they're just gonna play to lose.
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Re: Extended wait time for early mafia leavers

Postby Descender » Sat Mar 13, 2021 12:48 pm

Yemac wrote:
Ascender wrote:
Yemac wrote:
Ascender wrote:
Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.

And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans

see: leaver solution


okay who I totally misread

It was 10 though, but weekly? I honestly thought it was monthly because weekly seems iffy.

hopefully it isnt once per week and its a week after you get the strike


Leaving 10 times in one week seems a lot. The players that do leave probably aren't the most active players. Maybe I'm wrong though, but from the most active players that I see in Ranked, hardly any of them leave. It's often the players who don't know how to play mafia that leave because they feel like they're just gonna play to lose.

leavers tend to leave alot in one week, also it affects the spam leavers hard.
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Re: Extended wait time for early mafia leavers

Postby Emily372 » Mon Apr 19, 2021 10:23 am

I try my hardest to win as every role. If I leave, it's usually because my internet becomes unstable.
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Maybe they're leaving because they're nervous?
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Re: Extended wait time for early mafia leavers

Postby SilverCruz » Mon Apr 19, 2021 12:15 pm

Or, hear me out. Make the game have a better answer than "Guess they'll die." and make the leaver not immediately commit suicide, instead make them keep standing around until they die for some other reason and allow the living Mafia to feed them commands under the table (and have them report what went down the previous neat each night in Mafia chat if not jailed).

Or, if you're lazy, allow the Forger and Janitor to target Mafia at will so that they can cover up if the Godfather screws off (Forger can already frame non-Mafia quits as Godfather, so this is just the inverse of that). Not ideal because there's not always a Forger and/or Janitor, but it'd help when there is.
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Re: Extended wait time for early mafia leavers

Postby Brilliand » Mon Apr 19, 2021 2:05 pm

SilverCruz wrote:Or, hear me out. Make the game have a better answer than "Guess they'll die." and make the leaver not immediately commit suicide, instead make them keep standing around until they die for some other reason and allow the living Mafia to feed them commands under the table (and have them report what went down the previous neat each night in Mafia chat if not jailed).


Good if they're Maf, but if they're Town then having an afk townie helps the maf even more than having a dead townie does.
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Re: Extended wait time for early mafia leavers

Postby SilverCruz » Mon Apr 19, 2021 4:37 pm

Ehh, I think it'd be an acceptable double-standard to have the Mafia continue to hang out as sockpuppets while town roles still commit sudoku. The Town, you could theoretically have them keep doing their thing, but just allowing anyone to control them at will would be a disaster since it'd make a quit townie a free extra Mafia vote, and only allowing townies to make them vote would still be messy since a townie could just try to vote with everyone who quits, and if they don't vote then they're a Mafia quitter.

There's no solution that isn't uneven, but the Mafia suffers more from a quitter than the town, it's as simple as that.
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Re: Extended wait time for early mafia leavers

Postby kyuss420 » Wed Apr 21, 2021 2:16 am

Brilliand wrote:
SilverCruz wrote:Or, hear me out. Make the game have a better answer than "Guess they'll die." and make the leaver not immediately commit suicide, instead make them keep standing around until they die for some other reason and allow the living Mafia to feed them commands under the table (and have them report what went down the previous neat each night in Mafia chat if not jailed).


Good if they're Maf, but if they're Town then having an afk townie helps the maf even more than having a dead townie does.


Spot on there...as evil faction, i am always watching the votes for afks, and purposely not hitting them

As for OPs post, I dont see any reason why the faction rolled, should have any impact on the punishment for leaving. Town leavers can have just as big an impact on their team than mafia leavers
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Re: Extended wait time for early mafia leavers

Postby SilverCruz » Wed Apr 21, 2021 3:18 pm

Well like I said, let town commit sudoku, and let Mafia be sockpuppets.

I kinda forgot that in this case Mafia disconnects should only be announced to the Mafia (and a Witch who has controlled them previously), so in that case letting the town force disconnected townies to vote (assuming that the disconnect is public knowledge) would probably be fine since they wouldn't see that Quitty McGee in Slot 13 has quit, and thus have no reason to assume that "/q 13 vote 11" should be able to do anything for them, along with it having the same feedback (none whatsoever) as if they tried it on a player who has not quit.

Though, it would still be abusable. Less so, maybe, if each living member of the town were only entitled to one proxy vote a day (so Tryhard Jenkins can't declare himself a Townie and then prove it by forcing William Hobbs to vote against everyone in succession), but it's still not flawless, and it'd probably be better to just get rid of quit townies until something better comes to light. Maybe have non-volatile townies not commit suicide (TIs, Doctors, that kind of thing, anything that can disrupt another player such as Vigilante, Escort, Jailor, and Transporter being considered volatile) and just keep doing stuff at night, but also not count for or participate in voting (the amount of votes required only respects the players that have not quit and Mafia sockpuppets).
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Re: Extended wait time for early mafia leavers

Postby EqsyLootz » Wed Apr 21, 2021 8:33 pm

Krizalid wrote:Its too often now people immediately leave if they are assigned to Team Mafia in non-ranked non-coven modes. Especially for Mafioso and Godfather roles.

5 minute wait time is nothing to them because in their eyes waiting for 5 minutes is better than playing as Mafia for 10 minutes. Their reasons or justifications don't matter, what matters is that they leave.

To reduce the leave rates a bit, the 5 minute wait time should be increased to something around 10-20 minutes so people actually try playing their roles instead of leaving asap and waiting for the next roll.

A single leave completely ruins the game for Maf and Neutrals; and even diminishes the fun aspect of the game for Town players. It becomes a boring chore where evils just wait for the rope and town gets a win without doing anything significant.

Please consider this. Thanks.


Technically if you leave you be punished and the timer should be increased no matter the alignment. Some people always leave as town as they prefer evils over town and vice versa. Sure Mafia takes the fall more frequently if one of their teammates leave but regardless.

Hopefully this leaving buster whenever it comes out will halt the leaving issues.
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Re: Extended wait time for early mafia leavers

Postby SilverCruz » Wed Apr 21, 2021 9:28 pm

I still dread that it will be blind to context. Like if a Witch leaves while alive while the Godfather is on the stand and all three other Mafia are dead. That's obviously an acceptable time to leave even though you're alive, though I doubt a robot would see it that way.
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Re: Extended wait time for early mafia leavers

Postby Brilliand » Thu Apr 22, 2021 4:10 am

SilverCruz wrote:I still dread that it will be blind to context. Like if a Witch leaves while alive while the Godfather is on the stand and all three other Mafia are dead. That's obviously an acceptable time to leave even though you're alive, though I doubt a robot would see it that way.


"While the Godfather is on the stand"? That's too early. Wait until he's actually guiltied to leave...
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Re: Extended wait time for early mafia leavers

Postby kyuss420 » Thu Apr 22, 2021 4:52 am

Brilliand wrote:
SilverCruz wrote:I still dread that it will be blind to context. Like if a Witch leaves while alive while the Godfather is on the stand and all three other Mafia are dead. That's obviously an acceptable time to leave even though you're alive, though I doubt a robot would see it that way.


"While the Godfather is on the stand"? That's too early. Wait until he's actually guiltied to leave...


dont bother explaining.... noobs dont understand the impact they have on the rest of the game when they leave on trial, or when their team mate is on trial.... altho I have seen good evils comeback from that situation many times, kind of ironic that someone spouts ''too hard'' bs, leaves, then their faction wins, while they recieve the loss.

seems they also dont understand that they can win while dead......
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Re: Extended wait time for early mafia leavers

Postby SilverCruz » Thu Apr 22, 2021 4:18 pm

Leaving does not count as a loss outside of Ranked. Honestly everyone should be able to just delete their stats and not have wins/losses/draws be tracked at all.

Also, Witches can't win while dead. Nevermind that my account is two years older than yours, so... respect your elders.
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