Reference Guide for Homicide and Incapacitation

Virtue's Last Dangan Ronpa

Reference Guide for Homicide and Incapacitation

Postby Arckas » Wed May 01, 2019 5:41 am

Blood loss/Hypovolemic shock
Spoiler: Biology: The human body contains 1.2 to 1.5 gallons of blood (4.5 to 5 liters). It accounts for approximately 10% of total body weight. Blood travels through the body theory arteries, veins, and capillary. Arterial blood can be distinctly identified as bright red while venous as dark red. As you start to lose blood volume, your heart will begin to beat faster to make up for lost blood pressure. This is known as compensated shock. When the body is unable to beat fast enough to maintain blood pressure, likely characterized by huge about of blood loss, your body will enter decompensated shock. Death will soon follow. It takes roughly 5 weeks (minimum) to the body to replenish 5% or 500 cc's of blood.

Depending on what is vessel is cut and how it is cut will effect blood loss. A cut along the a major artery of vein can cause death in minutes. If an artery or vein is cut partially, blood loss will be worse then if it was cut cleanly. This is to the quality of vessels being able to close off if they are completely severed. Being partially cut only invites the pressure in the arteries to open up the cut more. Cutting along an blood vessel will also cause more bleeding then across.



Prognosis:
500 cc lost / 10% of blood
  • Mental state- Aroused
  • Heart rate- Increased
  • Death?- No

1000 cc / 20% of blood
  • Mental state- Aroused +
  • Heart rate 100+
  • Death?- No

1500 cc / 30% of blood
  • Mental state- Alert but anxious
  • Heart rate 100+
  • Increased respiratory rate
  • Death?- Probably not

2000 cc / 40% of blood
  • Mental state- Confused
  • Heart rate 120+
  • Drastically increased respiratory rate
  • Death? Maybe

2500 cc Blood Loss / 50% of blood
  • Mental state- Unconsious
  • Heart rate 140+
  • Respiratory rate- Agonal
  • Death? Likely



Treatment- Immediate treatment should be to assess where the bleeding is coming from. If it is superficial and seems to be clotting- leave it alone. If the wound is gushing bright red blood, then consider your options. Attempt to allow the bleeding to stop by applying pressure. Keep the patient warm with their legs raise and head down to improve blood flow to the brain. Give the patient fluid and.or blood transfusions intravenously as necessary. Give the patient oxygen to breath which will treat the low oxygen they will have and increase blood clotting system.

If the wound has cut an artery in the extremity, it's life or limb. Apply a tourniquet (can be made with just cloth and a pencil) above the site and tighten until blood flow ceases from the wound. This likely means the effected extremity below the tourniquet will be removed in the hospital setting, but it may save the patients life.

Poison
Spoiler:
Gunshot wounds/size]
Spoiler:
[size=150]Blunt force trauma

Spoiler:
Sleeper choke hold
Spoiler:
Burns
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Last edited by Arckas on Wed May 01, 2019 9:55 am, edited 5 times in total.
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Re: Reference Guide for Homicide and Incapacitation

Postby Arckas » Wed May 01, 2019 5:43 am

This is just a reference guide of common occurrences that happen in VLDR that I'm going to compile.

If you think I missed something or are just curious on a particular topic, let me know and I'll research it and add it to the OP.
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Re: Reference Guide for Homicide and Incapacitation

Postby GrumpyGoomba » Wed May 01, 2019 8:50 am

This made my heart go all fluttery when I read this for some reason... Yeah I'm pretty sure something's wrong with me. Also any idea when's the next game scheduled to start?
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Re: Reference Guide for Homicide and Incapacitation

Postby PolyesterHomes » Sat Feb 08, 2020 5:52 pm

This needs to be up again. Allow me to contribute:

Regarding poison:

Spoiler:
Vector:

When choosing how to poison someone, you need to think about the method of transference. I will briefly list a few options:

Gas: Effective as a means of spreading the poison, but by far the rarest in VLDR, and not too difficult to counter to boot. Bar a few exceptions (Mustard Gas for example), many toxic gasses can have their effectiveness reduced by simply holding your breath. Mind you that this won't completely save the target. Pores and other openings can still allow poison to enter the body, but their odds of living will be much higher.

Fluid/Solid Food: Getting someone to eat or drink something is monstrously difficult, but this is the most subtle method of doing it. If you manage this, be wary of the poisons taste and smell. You want something odorless and tasteless, otherwise there's a good chance the target will notice a problem. Even if the target does injest it, success isn't guaranteed. The human body has several countermeasures to deal with poisons, including vomiting, the liver, and other methods. Some poisons don't do so well when injected earlier or are defeated by stuff commonly found in food. Cyanide and Sugar for example bond to each other, mitigating some of the dosages effectiveness. You'll need more poison to get the job done than you would through other methods.

Direct Injection: This almost certainly isn't happening for you. Even if it is, you would often be better off just smacking someone over the head with the hammer rather than using a needle to delicately insert the poison into them. However, should you accomplish this, the efficiency of the dose will be as high as possible. Even poisons that could be digested quite readily can become very lethal when directly injected. A good example of this is alcohol. Injecting even small amounts into the bloodstream will incapacitate or kill your target. You also only need some common fluids and a syringe to get the job done.

As a supplement to a weapon: As it turns out, when somebody's bleeding, poison has a rough time entering the blood stream. Although the truths for direct injections still apply, the poison actually getting to the bloodstream is far more difficult. Not only can the poison slide off during combat, fail to apply due to only dealing glancing blows, or even get kicked out from the blood leaving the victim. You need something VERY potent to use with your weapon, and you probably won't find it.

Lethality: Lethality depends on the vector of the dosage as well as the targets weight. In general, heavier/stockier people will need more poison to deal with them (Probably use Con or Strength for this, preferably Con). Improper dosage will cause your target to survive the encounter. If you mess it up badly enough it will barely even effect them.

The LD50 is the gold standard of poison lethality. The metric measures the amount needed to kill any one person in 50% of the population. (So, in other words, someone with a +0 in con). LCt50 is a equation for application, factoring in the concentration of the poison and the time the subject is exposed. Most poisons use Haber's law, which assumes exposure to 1 minute of 100 mg/m^3 is about the same as 10 minutes of 10 mg/m^3. However, some toxins like cyanide are detoxified rapidly in the human body and do not follow this rule. Because of this, constant exposure to lower dosages will not work with these toxins. ICt50 is the same, but for incapacitation rather than death.

Remember kids. The dose makes the poison.


Dealing with a person thats drugged:
Affliction should be countered by Constitution. Resisting the effects should be willpower. Luck can be substituted for either.

Types of Drugs:

Stimulants: Make you go faster, gets you uppity, causes you to do more. You probably shouldn't use this on someone else unless you're making a overdose happen.
Depressants: The opposite of stimulants. Causes physiological and nervous activity to lower. Can often result in incapacitation or death. Alchohol falls in this category.
Hallucinogen: Makes the subject go crazy and see things that aren't there. Use this if you want to turn someone else into a loose cannon for fun and profit.

Common Drugs and Poisons:

Cyanide: A classic murder poison used by the CIA for suicide pills and assassinations. You can't go wrong with this! Unless you want to use it as a gas, in which case not a chance.

Opioids: Can often cause pain killing effects. Can also be used to force overdoses and knock someone out.

Sedatives: Lethal in high doses but effective for knocking someone out.

Venom: Useless unless put into the bloodstream. DO NOT use this to poison someone, it WILL NOT work. They probably wont' even notice. Good to put on your weapons though.
Last edited by PolyesterHomes on Sat Feb 08, 2020 7:04 pm, edited 1 time in total.
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Re: Reference Guide for Homicide and Incapacitation

Postby Hawkwing425 » Sat Feb 08, 2020 6:43 pm

How about splash poisons, or other poisons that spread through skin contact? Also, what about drugs that incapacitate? Making people trip balls for your own amusement and then finishing them off before they recover seems like something that SOME people would do.
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Re: Reference Guide for Homicide and Incapacitation

Postby PolyesterHomes » Sat Feb 08, 2020 6:48 pm

Hawkwing425 wrote:How about splash poisons, or other poisons that spread through skin contact? Also, what about drugs that incapacitate? Making people trip balls for your own amusement and then finishing them off before they recover seems like something that SOME people would do.


Poisons through skin contact are so rare I didn't even bother to think about them. They exist, though their effectiveness is debatable given they can often be beaten by removing the poison from the skin. Incapacitation is mentioned but only at the very end, and I did not mention types of poisons in the proposal, though I probably should.
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Re: Reference Guide for Homicide and Incapacitation

Postby ChubbyMooshroom9 » Mon Feb 10, 2020 9:13 am

You just need to be good with words, I had xerxes drink gasoline and he was none the wiser
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